Comments

Commented 16 years ago2008-02-17 06:35:10 UTC in vault item: ka_pitchblack Comment #16409
This map isn't even worthy of Athlete's sarcastic rating.
Commented 16 years ago2008-02-17 06:00:15 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16408
hehe, you gota have skill for it :) i did it at 30 hp no cheats :P (the whole thing)
Commented 16 years ago2008-02-17 05:46:50 UTC in vault item: gg_funfight Comment #16407
Don't worry about Qwetyu, he is just another insecure 12 year old boy whom doesn't even know what Hammer is, but however tries to improve his self esteem by degrading newbie mappers, and trying to discourage them from ever making a map again. Ignore them, and just practice. I think qwertyu should be banned, in my opinion.
Commented 16 years ago2008-02-17 05:30:47 UTC in vault item: fy_dustyworld Comment #16406
Dust.
FY.
Dust.
Fullbright.
Dust.
FY.
Crates.
Dust.
Terrible texuring.
Dust.
FY.
Fullbright.
Killbox.
Dust.

Puts gun to head.
Pulls trigger.
Commented 16 years ago2008-02-17 04:26:49 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16405
I thought everything was fine except what hlife_hotdot said about the sound... all you can hear is the reloading sound and monsters.

Very well done and fun. I think it was funny/good that you chose to make walking through the duct so you hear but not see gordon. The challenges were a little tough at the end--I had to godmode for the last bullsquid and the other big guy = )

Excellent job, fun map, win.
Commented 16 years ago2008-02-17 03:38:40 UTC in vault item: Tetrisitis (for Flat-Life) Comment #16404
You might flat and/or flat-life in the description, so people searching the map vault will find it (is flat-life the final name?)

anyway the map looks good but I can't jump hi enough to clear one block. NObody else seems to have this problem by looking at the comments, so what am I doing wrong!? = 0
Commented 16 years ago2008-02-16 22:31:09 UTC in vault item: ka_pitchblack Comment #16403
its ok i guess
Commented 16 years ago2008-02-16 15:58:37 UTC in vault item: ka_pitchblack Comment #16402
You thought it is an original idea, but it isnt, there is already a pitchblack map created by a Hungarian mapper. This map called de_kurvasotet (translated de_fuckingdark), see here:
http://www.lameclub.hu/index.php?page=downloads
It is also a big crap like this...maybe add nightvision and put some walls or anything that makes it vary...
Commented 16 years ago2008-02-16 12:55:15 UTC in vault item: ka_pitchblack Comment #16401
uhhh... urs suppose to use ur flashlight -_- but when u do, other ppl can see u.. so u use ur sound
Commented 16 years ago2008-02-16 09:10:57 UTC in vault item: fy_dustyworld Comment #16400
No.
Commented 16 years ago2008-02-16 08:36:09 UTC in vault item: ka_pitchblack Comment #16399
Not double post. but Fourple-Post.

Whats the point of having a pitch black map? atleast give them some light, so they know where to go when they get spawned. and if tt was on, then people would tk each other.
Commented 16 years ago2008-02-16 01:47:35 UTC in vault item: ka_pitchblack Comment #16398
whoops double post
Commented 16 years ago2008-02-16 01:45:59 UTC in vault item: fy_dustyworld Comment #16397
its my first map from awhile ago =/ its actually not full bright, it just has alot of lights
Commented 16 years ago2008-02-16 01:45:01 UTC in vault item: ka_pitchblack Comment #16396
its more fun with guns =D but this version has no guns =/
Commented 16 years ago2008-02-16 01:43:42 UTC in vault item: ka_pitchblack Comment #16395
lol? the name is ka_pitchblack?
Commented 16 years ago2008-02-15 23:55:44 UTC in vault item: ka_pitchblack Comment #16394
WTH?
Commented 16 years ago2008-02-15 23:54:07 UTC in vault item: fy_dustyworld Comment #16393
Why is this full-bright?
Commented 16 years ago2008-02-15 22:36:13 UTC in vault item: ka_pitchblack Comment #16392
Knife map in the dark. So, your only options are to run around blindly, swinging your knife and hoping you'll hit someone. The only way this would work is if the map has NO terrain so it's easy to get around, and if the players are good enough to locate people by their footsteps.

Just a friendly warning: are you new to Hammer or HL mapping? Because the way you posted this map, it makes you look like a new guy. Please, put some lights in here.
Commented 16 years ago2008-02-15 20:43:53 UTC in vault item: awp_2tabere Comment #16391
Texturing 8/10
The texturing was was very good. Aside from the ladder sides not being textured properly and the rocks seemed a bit too repetitive (might look better as concrete or brick??) it was textured well.

Team Balance 8/10
(Because CS doesn't need entities) I think you set the teams up pretty evenly matched although there isn't a great deal of cover for either.

Design 7/10
Gotta love them killboxes. The simple design is only effective for a fast deathmatch, which is really a large portion of CS anyway!

Ambience 7/10
Yay! Someone took a bit of time! Nice simple ambience noise is all you need and the lighting was effective and set just right to allow you to see the light/dark shades.

Map Skill 5/10
Overall, anyone (and quite a few have) could have made a map like this but it is always good to see someone's own idea for the same style of map.

Total 7/10 (4 stars)
Many would disagree based on the fact it is a rather boring map with no distinctive features but I like to see maps with someone's own personality on their own, not compared with other's ideas and skills. Which is why I want to start reviewing every map that enters the vault, many maps like this get overlooked and I think it is a real shame. Anyway, good work, maybe you might extend this map further? (wink, wink, nudge, nudge :-)
Commented 16 years ago2008-02-15 18:10:25 UTC in vault item: TWHL Dedication Project Comment #16390
Is Erty there? :D
Commented 16 years ago2008-02-15 12:10:13 UTC in vault item: Entity Challenge 2 - Rube Goldberg Machine Comment #16389
Yeah, clever set up of random junk. Awesome Hammer props too. Though its a tad dark... Either way its pure genius. I would have loved to see you use all of the space you set up for yourself in that Gymnasium, which was really well built too.

Who cares about the wpoly, its awesome.
Commented 16 years ago2008-02-15 12:06:54 UTC in vault item: Entity Challenge 2 - Rube Goldberg Machine Comment #16388
Very impressive, I like the paper airplane, and the end is quite funny :)
Commented 16 years ago2008-02-15 07:11:23 UTC in vault item: dm_vapour Comment #16387
Just recently played this with some mates at a mini-LAN party. It's rather bloody good. Kept us entertained longer than any of the other maps we tried.

And killing people with Trapt's massive erection, which can be found behind a metal sheet is always good.
Commented 16 years ago2008-02-14 18:46:06 UTC in vault item: Spiral Ramp Comment #16386
This is win... I wish you would join some of our geometry challenges: Looks like they'd be right up your alley! ; )

Excellent example.
Commented 16 years ago2008-02-14 16:07:26 UTC in vault item: dm_terrain Comment #16385
Nice terrain :o God job, but it really looks fullbright :/
Commented 16 years ago2008-02-14 15:13:46 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16384
Ok :) ill add that the next time.
Commented 16 years ago2008-02-13 20:23:22 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16383
Texturing 7/10
Aside from a few random texturing bugs, looked very nice indeed

Entity Placement 6/10
The crowbar at the start would have been nice and being able to see the monsters that lay just on the other side of the door would of helped a bit. Could have used more health packs and one bullsquid was stuck in the floor and had the ugly yellow blobs but otherwise well placed.

Design 9/10
Extremely well done. Adding extra areas for continuity and the overall layout for a 2D map was very good

Ambience 4/10
I've see this alot and I learnt from my mistakes. I start the level and can't hear anything but monsters! Lighting was nice which is why you got a 4 but sound is the other half of the score and there wasn't much of it.

Map Skill 8/10
Again, very well done. Aside from a couple of split faces the map was neat and smooth

Total 7/10 (4 stars)
A very good map that suits Flat-Life very well. Next time add a ".hl2d" file, you need them so when you press NEW GAME it goes to the lobby map where everybody can easily select your map!!! Duh! Read ChickenFist's instruction manual!!!
Commented 16 years ago2008-02-13 18:13:17 UTC in vault item: awp_2tabere Comment #16382
Oh , I forgot , I'm working on a big map now so ....... it will only be finished in summer (big project :D ) . Until the I will make only small releases.
Commented 16 years ago2008-02-13 15:24:08 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16381
What the hell is wrong with you. why do u love h2d files? why the fuck would i need one anyway
Commented 16 years ago2008-02-13 06:26:59 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16380
Going to test this when I get home.
Commented 16 years ago2008-02-13 06:26:31 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16379
Still no h2d file?
Commented 16 years ago2008-02-12 17:40:55 UTC in vault item: Mind Games Comment #16372
make some kind of noise in that area, make it so that they need to go that way, or just put some kind of sign that makes it seem like they should look that way, armory access signs make people head toward them for ammo, that could work
Commented 16 years ago2008-02-10 22:25:10 UTC in vault item: awp_ferreiro Comment #16371
Now Working, sorry!

The .zip file is just disapearing from the server, now I'm using a .rar archive!

EDIT:
Version 1.2 is out!
Commented 16 years ago2008-02-10 18:29:58 UTC in vault item: The Citizen Comment #16370
Ah, ok. I'll give it another go after the update. Good luck with it! :)
Commented 16 years ago2008-02-10 09:20:47 UTC in vault item: Stolen Gauss Comment #16369
its multi player * shit its mutiplayer man!!!*
Commented 16 years ago2008-02-09 16:33:46 UTC in vault item: H.E.V Suits Required Comment #16362
Nice, helped me.
Commented 16 years ago2008-02-09 12:07:53 UTC in vault item: Arrival Comment #16361
here is rain.wad =)
Commented 16 years ago2008-02-09 10:28:40 UTC in vault item: Stolen Gauss Comment #16359
Good.

Just played your map. And i don't get it. Did you actually playtested this?
As soon as the map starts, im in a glass chamber or something and im getting zapped by some invisible laser and then i die. I can't even move, only look around.

Doesn't sound right to me.
Commented 16 years ago2008-02-08 22:10:32 UTC in vault item: Stolen Gauss Comment #16357
ok now its updated
Commented 16 years ago2008-02-08 20:49:53 UTC in vault item: dm_titan_r1 Comment #16356
Texturing 8/10
Texturing was suited for the theme and the light glows on the walls was a great looking feature

Weapon Placement 9/10
Weapons were well placed for a pretty even game

Design 8/10
The second level was nicely made to provide player who are up there a bit of cover from the ground but perhaps also a bit of cover from other players up there?

Ambience 5/10
Ambience also covers lighting and it was very pretty but not too harsh on the eyes but sound-wise it was a bit lame

Map Skill 7/10
Appropriate trims, breaking up textures with a center texture piece and the jump pads were very good

Total 7/10 (4 stars)
Good mapping skills you have there, refine them and keep up good work!
Commented 16 years ago2008-02-08 13:54:28 UTC in vault item: Arrival Comment #16355
Missing rain.wad.

Wadinclude that.
Commented 16 years ago2008-02-08 13:11:07 UTC in vault item: Stolen Gauss Comment #16354
Yup, missing wad.

Wadinclude any custom wad(s) and reupload your map, halflife_genius. Until then, this map goes into the unfinished map vault.
Feel free to move it to finished when you've fixed the missing wad.
Commented 16 years ago2008-02-08 03:49:22 UTC in vault item: Mario_Sky Comment #16353
No, I don't like Mario. So I wont download this map, I would hate it.

...But I bet it's a good map if you like Mario.
Commented 16 years ago2008-02-08 02:23:10 UTC in vault item: dm_vapour Comment #16352
IMUS:

No, all the models are from the mod Dystopia, and made by various people on the mod team, as said in the map description.
Commented 16 years ago2008-02-08 01:23:16 UTC in vault item: Arrival Comment #16351
PLEASE PLEASE PLEASE. ANYONE WHO D/L'S CAN U MAKE A COMMENT, EVEN IF ITS A MEGA-HARSH CRITICISM!!!
Commented 16 years ago2008-02-08 01:21:48 UTC in vault item: Mind Games Comment #16350
ALSO. can anyone suggest some diverse ways to get the player to look in a certain direction so they actually see a triggered event.
Commented 16 years ago2008-02-07 22:21:31 UTC in vault item: cp_goldfinger Comment #16349
Oh, so it's more like a classic domination game (own both points simultaneously)? If so, neat.
Commented 16 years ago2008-02-07 20:51:22 UTC in vault item: Rube Goldberg Machine Comment #16348
Haha! Looks great! I have to play it again or no clip so I can see all the stuff better.

You might consider an optional camera to show different view points and mabye brightening a lil bit, but really good!
Commented 16 years ago2008-02-07 11:06:57 UTC in vault item: Arrival Comment #16347
NO SUGGESTIONS YET?
Commented 16 years ago2008-02-07 10:47:47 UTC in vault item: Stolen Gauss Comment #16346
i will send it to you respond to me through private message when you recieve it