Commented 16 years ago2007-11-12 09:58:21 UTC
in vault item: Ka_NaglisComment #15948
Sveikas Daubster, na o dėl apra?ymo tai a? negalėsiu jo apra?yti, nebent kasnors padės.. Jaigu gali i?versk normaliai suprantamai į Anglų kalbą ?itai ką pasakysiu, kad Moderatorius ?inotų. Nu pasakyk jam, kad mano Anglų kalba labai prasta, nu negaliu a? para?yti normalaus apra?ymo, nemoku daug ?od?ių, gramatikos ir pn?.
Commented 16 years ago2007-11-12 08:46:11 UTC
in vault item: dm_particleComment #15946
That effect wasn't generated by rad. I made that effect with a couple of func_illusionaries. I know, that they're not quite accurate, I don't care, I just wanted to have a bit scary, dark mood to that room.
Commented 16 years ago2007-11-12 05:27:51 UTC
in vault item: dm_particleComment #15943
The light that goes through the stairs makes an unnatural shadow on the wall. The light would, because of the difraction, turned a bit, and light wall more intensivly. I know it's not your fault, this the way the rad works.
The fact that you can't see the blocks coming was intentional. This was to make the game progressively harder and make it more challenging. Trust me, I know full well how hard it is, took me about 40 tries to win and I made the map!
Commented 16 years ago2007-11-11 09:56:38 UTC
in vault item: dm_particleComment #15926
Nice. A bit dark in places for me, but nice and neat overall.
Where it's not too dark, the lighting is good. I like the sprite-illusions of light glare that you've put on appropriate lights. And those stairs (which you can see in the screenshot too) look lovely.
A good level of detail throughout.
Some sound ambience, but lacking in some areas. Once again though, put some gunfire in and you probably would never notice.
Judging this compo looks like it's going to be tough!
Commented 16 years ago2007-11-11 06:30:32 UTC
in vault item: dm_biologicalComment #15925
Wow, very nice indeed.
The architecture is beautiful all around. Your curves are fantastic!
That magic-light bridge is a nice touch, and looks good.
The lighting is excellent except for one little thing - some of your volumetric light brushes don't line up correctly with the light cast through the windows onto the floor. That bugged me slightly. The one to the right of the one in the screenshot, which you can't see in the screenshot, is the worst one. Although the screenshot doesn't show it, the one shown in the screenshot is off too, although it's not as far off as the one to the right.
Fixing these volumetric light brushes could be pretty tricky and consist of a lot of trial-and-error. I can understand how you left this when you were working to a deadline.
The map could really do with some more sound ambience, but I suppose you wouldn't notice that if there was a big fight going on. It was very quiet when I was walking around all alone.
Commented 16 years ago2007-11-10 15:41:50 UTC
in vault item: dm_vapourComment #15922
Nicely put together.
Reminds me of Blade Runner, only not quite as tall.
The general mapping quality is high.
The custom signs are very pretty, and the layout is great. The mapping is of a good standard and it seems pretty 'real'. There is a lack of sound ambience, but I'm sure 16 people firing guns at each other would give you enough to listen to anyway.
Commented 16 years ago2007-11-10 13:33:27 UTC
in vault item: dm_vapourComment #15920
This map has quite a nice set of texture and other custom materials that help us take a break from the default HL2 themes. The brushwork is clean, tidy, and lighting enhances it a lot. In terms of connectivity, there are quite a few nice touches such as improvised planks that enhance the layout in a believable way, giving players a lot of options. While the map might feel small, there's still plenty of room to move around and hide, which IMO makes it a good choice for a small LAN party. Among the things I didn't like so much was the darkness in quite a few places , the lack of sound ambience, and some minor things like invisible clip brushes. Overall 83/100 = 5 stars
Commented 16 years ago2007-11-07 22:11:38 UTC
in vault item: Ren_Test2Comment #15915
A very good map... I am unsure why so many people are getting confused by the energy ball puzzle. That part is really easy
Anyways the only problem I noticed were the ball that disappeared during rotations and bad texturing. I would of made all the parts that couldn't have portals that dark metal texture.
I love that name. I love it now as much as I first did back when Marathon 2 came out. Is that a nod towards fellow Marathoners, or is it just a coincidence?
Commented 16 years ago2007-11-07 06:04:55 UTC
in vault item: Ren_Test2Comment #15912
I give up. I can see what I'm supposed to do, but it seems to have some bugs that need working out. Every time I get the energy ball into the chamber with the socket, the ball passes right through and out the other side like the wall is not even there.
Commented 16 years ago2007-11-06 09:06:26 UTC
in vault item: Ren_Test2Comment #15910
The energy ball puzzle can be done quite easily - just remember directing the ball with portals isn't always the best solution! Another hint: try to place the portal on the final spot BEFORE you actually launch the ball.
Commented 16 years ago2007-11-06 03:45:03 UTC
in vault item: Ren_Test1Comment #15909
Heh. This map was great. A little too easy, once I figured out you don't actually have to get the ball into the basket, you just have to get it to collide with the outside, and it triggers the button, even if the ball falls into the depths. You might want to fix that...
Commented 16 years ago2007-11-04 16:30:07 UTC
in vault item: de_monComment #15906
WOW Thank's! I would like to thank a lot for the review, I found the video and the critics really good and well made! You encouraged me to finish a version for hl-dm! Thank you!
Commented 16 years ago2007-11-03 18:10:39 UTC
in vault item: fy_tstComment #15902
Sometimes a map doesnt need to be funny. Stuff like that what you just listed spoils a map, thats my opinion. This map can be funny too, just think of all the situations you could get into, every round being both different and same. I tried to make realism here, in the battlefield you dont have time to climb up a tree and build yourself a house there, in reality you dig, which I did plan on doing here.
Dont get me wrong, I do appreciate your rating and comments. Just had to speak up a bit
Commented 16 years ago2007-11-03 17:20:45 UTC
in vault item: fy_tstComment #15901
beautiful map.It's very realistic.But it's quite boring.It's very realistic but it's boring.....it's just to simple....a mapper can understand the beauty but a player won't.Try adding something .....like 2 trees were you can get up by a ladder and find there an awp or something.Or 2 trees with wood houses in them.That would be funny....
Commented 16 years ago2007-11-02 13:27:49 UTC
in vault item: DM_Stranded V2Comment #15900
Someone made a comment a while ago about the room behind the slime pools being too plain--just a few computers. Does anyone else know what that room is for? Don't worry, I'm not going to spoil it. Hunter, I would suggest that V3 should have some ammo in that room.
Also, I think the mass execution button needs to be a little more obvious, like the one in crossfire.
Ill update
Have to wait until tomorrow though.
I'll try it tomorrow then, and then I'll try to make you guys a decent review.
Sveiks atvykes. Aprasyma pasistenk imest, nes mazai kas siusis.
Spausk edit prie mapo pavadinimo, ten galesi keist viska.
I decided to update the main download link with that one. It seems a lot faster, and it won't make you wait in line.
If it's bad for you - use this one:-
http://timmeh.me.uk/mirrors/The%20Citizen.rar
I get 10kb/s... urgh.
I've been looking forward to playing this, but whith that download speed.. sorry :<
Where it's not too dark, the lighting is good. I like the sprite-illusions of light glare that you've put on appropriate lights. And those stairs (which you can see in the screenshot too) look lovely.
A good level of detail throughout.
Some sound ambience, but lacking in some areas. Once again though, put some gunfire in and you probably would never notice.
Judging this compo looks like it's going to be tough!
The architecture is beautiful all around. Your curves are fantastic!
That magic-light bridge is a nice touch, and looks good.
The lighting is excellent except for one little thing - some of your volumetric light brushes don't line up correctly with the light cast through the windows onto the floor. That bugged me slightly.
The one to the right of the one in the screenshot, which you can't see in the screenshot, is the worst one.
Although the screenshot doesn't show it, the one shown in the screenshot is off too, although it's not as far off as the one to the right.
Fixing these volumetric light brushes could be pretty tricky and consist of a lot of trial-and-error. I can understand how you left this when you were working to a deadline.
The map could really do with some more sound ambience, but I suppose you wouldn't notice that if there was a big fight going on. It was very quiet when I was walking around all alone.
Overall, definately a strong 5-star map.
Reminds me of Blade Runner, only not quite as tall.
The general mapping quality is high.
The custom signs are very pretty, and the layout is great. The mapping is of a good standard and it seems pretty 'real'. There is a lack of sound ambience, but I'm sure 16 people firing guns at each other would give you enough to listen to anyway.
Bang up job
In terms of connectivity, there are quite a few nice touches such as improvised planks that enhance the layout in a believable way, giving players a lot of options. While the map might feel small, there's still plenty of room to move around and hide, which IMO makes it a good choice for a small LAN party.
Among the things I didn't like so much was the darkness in quite a few places , the lack of sound ambience, and some minor things like invisible clip brushes.
Overall 83/100 = 5 stars
Realy nice new texturing, what language are they in?
And the futuristic car models cool. Tho, i hope the future wont be that demolished 4.5 stars.
Anyways the only problem I noticed were the ball that disappeared during rotations and bad texturing. I would of made all the parts that couldn't have portals that dark metal texture.
Still, Marathon was, and still is, kickass.
Looks alright, can't check it out, though, don't have FF. ;<
I would like to thank a lot for the review, I found the video and the critics really good and well made! You encouraged me to finish a version for hl-dm! Thank you!
beautiful.
Dont get me wrong, I do appreciate your rating and comments. Just had to speak up a bit
Does anyone else know what that room is for? Don't worry, I'm not going to spoil it.
Hunter, I would suggest that V3 should have some ammo in that room.
Also, I think the mass execution button needs to be a little more obvious, like the one in crossfire.