Comments

Commented 18 years ago2005-05-14 08:25:41 UTC in vault item: Helicopter Comment #7254
Ok then :P
Commented 18 years ago2005-05-14 08:25:28 UTC in vault item: Gas Trap Comment #7253
Uhh ignore him :P
Commented 18 years ago2005-05-14 08:21:15 UTC in vault item: N.S.E.W. - Version 1 Comment #7252
From the screenshot it looks average but I will have to play it to be sure :)
Commented 18 years ago2005-05-14 08:19:13 UTC in vault item: dm_surrender Comment #7251
Saw it on interlopers and it was alright I guess...
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Commented 18 years ago2005-05-12 11:45:32 UTC in vault item: surf_vlr Comment #7222
I think the picture was made brighter hence the whiteness...
Man these maps are clever but they're not very popular imo...
Commented 18 years ago2005-05-09 11:33:41 UTC in vault item: Soup Temple (v2) Comment #7201
Ha ha i'm a creep :(
I think i'm going colour blind :o
Great use of lighting!
Architecture was actually nice and I loved the ambience!
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Commented 18 years ago2005-05-07 11:21:14 UTC in vault item: map_house Comment #7173
Me neither :(
Commented 18 years ago2005-05-07 11:17:10 UTC in vault item: Cathedral compo13 Comment #7172
How by chance did you test this map if you don't have hl1????
Commented 19 years ago2005-05-05 11:21:05 UTC in vault item: Five Ways to Die Comment #7142
Oh and why does it say 6 ways to die when you start the map?
Commented 19 years ago2005-05-04 14:30:32 UTC in vault item: Five Ways to Die Comment #7135
:)
Commented 19 years ago2005-05-04 13:24:10 UTC in vault item: HL Dance Comment #7130
Woah major spamming!
Strange map indeed!
It wasn't very special and I didn't understand what to do!
Nice try though!
Commented 19 years ago2005-05-04 13:08:37 UTC in vault item: Five Ways to Die Comment #7128
I just played it along with the compo ones :)
Ok architecture was bland but thats ok because this is a fun map right ;)

Now then, it was an interesting idea and those trap ideas must have fallen out of my head!
There was a few things you really need to stop doing!

PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE STOP MAKING DOORS GO THROUGH THE WALLS AND MIX THE TEXTURES CAUSING SPLIT FACES!!!! PLEASE!

Also your 2nd or third trap (the one where the roof comes down and pushes you into spikes does not work properly because I was able to quickly run past it to a dead end!

The Black op people scared the crap outta me!

Final Verdict: A nice simple map yet it could be improved (not that you want to) and a nice 1 minute fun.
Commented 19 years ago2005-05-01 07:28:26 UTC in vault item: map_house Comment #7093
Oh ok well I will never use carve ever again! I have seen the mistakes it can cause and only lazy people use it ;)
Commented 19 years ago2005-04-30 09:02:30 UTC in vault item: Gyradell: Human Absence Comment #7072
Thats the old Cs cause the textures are not shiny ;)
I like!
Commented 19 years ago2005-04-28 11:57:36 UTC in vault item: map_house Comment #7054
Heh yeah when mapping never use the carve tool because it really wrecks maps and causes it to lag!
To make a door you build each bit seperately e.g. make a wall then make another wall seperate from the other one to make a sort of hole and you have a quick, basic door.
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Commented 19 years ago2005-04-27 13:50:26 UTC in vault item: regen Comment #7020
Nice.
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This comment was made on an article that has been deleted.
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Commented 19 years ago2005-04-24 09:12:40 UTC in vault item: de_maze Comment #6975
My tip is also to start a new map once released because it gets boring to make better and people get tired of seeing the same map again!
Commented 19 years ago2005-04-23 11:31:33 UTC in vault item: de_maze Comment #6964
I suppose it is quite good seeing as it's your first map and I will applaud you there. But (and yes there has to be a 'but') you must now look at other high detailed maps and try using the clip / vertix manipulation tools to make unique and interesting architectural buildings. Look at the World you live in and try to recreate a building you see!

Just keep practising and eventually you will get ideas that will make sense and your skills will improve within a year. My first map was crap but looking on you can see in my profile that each map I submitted gets better each time.
Commented 19 years ago2005-04-23 11:15:47 UTC in vault item: cartoon Comment #6963
HA I was such a loser back then wasn't I :P
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Commented 19 years ago2005-04-23 09:51:54 UTC in vault item: ANTI-Skybox Comment #6961
Neat example.
Commented 19 years ago2005-04-21 13:13:37 UTC in vault item: cs_retreat Comment #6930
Just add more trees etc...
Oh and displacements can be made wrong as yours are stretched a lot. If you look at other maps with displacements such as the map on this site called dm_lakeside I think.
Commented 19 years ago2005-04-20 17:44:35 UTC in vault item: Tribute to TWHL Comment #6910
Uhh that means map is not in maps folder... It's a cs map...
Commented 19 years ago2005-04-20 17:43:22 UTC in vault item: tfr_aztec Comment #6909
Umm I suppose it could have a sewer, low gravity etc just like ka_legoland.
Commented 19 years ago2005-04-20 11:46:32 UTC in vault item: Windows... with blinds! Comment #6898
Uhh it's so obviously the old Cs cause the hand looks blocky :/
Commented 19 years ago2005-04-20 11:43:19 UTC in vault item: Tribute to TWHL Comment #6897
Also I noticed you could climb the vault door?
Perhaps add usernames and avatars of some of the members here like IEMC and Kasperg etc.
Commented 19 years ago2005-04-20 11:41:49 UTC in vault item: cs_retreat Comment #6896
Yes use the blend texture...
It looked stretched on most of the mountains but thats not your fault really because displacements can really make a map look bad if used wrongly!
Make sure you change that computer model so that it has a bottom to it ;)

And just make the detail slightly better. That is all!
Commented 19 years ago2005-04-20 11:37:57 UTC in vault item: tfr_aztec Comment #6895
Neat! Thanks for making a knife version and carry on with the good work!
Commented 19 years ago2005-04-19 12:16:30 UTC in vault item: cs_retreat Comment #6857
Ok well I had a go on it and the gameplay was great, the layout was great but... The mountains textures were really stretched!!!

I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know)
The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/

Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Commented 19 years ago2005-04-19 11:56:54 UTC in vault item: Tribute to TWHL Comment #6856
Cause he is going into the big wide World!
Tis a shame some of the maps are not 5 star ones ;)
Commented 19 years ago2005-04-18 16:36:41 UTC in vault item: ka_battlefield Comment #6828
Uhh you should otherwise you will end up hated....
Commented 19 years ago2005-04-18 16:36:22 UTC in vault item: ka_battlefield2 Comment #6827
Uhh be patient :/
Not much to say excpet slightly better than the last one and it needs much more detail!
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Commented 19 years ago2005-04-17 09:24:36 UTC in vault item: Paradrop Comment #6804
:|
Commented 19 years ago2005-04-15 13:49:08 UTC in vault item: cs_arctic_warehouse Comment #6783
Interesting...
Commented 19 years ago2005-04-12 15:30:55 UTC in vault item: hal Comment #6752
Holy crap, you read my mind :o
I watched the smurfs yesterday :D
Commented 19 years ago2005-04-12 12:05:07 UTC in vault item: Paradrop Comment #6751
uhhh wtf?
Commented 19 years ago2005-04-12 12:03:20 UTC in vault item: Motor Blade Trap (HL2) Comment #6750
Well I hope it helps a little.
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Commented 19 years ago2005-04-11 06:46:44 UTC in vault item: cs_dust Comment #6740
I am only trying to make it perfect. Thats what a review is for :/

Next time you make a map Ravent I will be extra harsh to you :P
Commented 19 years ago2005-04-11 06:45:42 UTC in vault item: de_ignorance Comment #6739
Umm read all the comments and you will see that I said this map looked average. Zombieloffe said it's better than what I could produce so I said no. I thought I was the only one who thought it sucked and I was wrong, you and mulleboy don't like it either :D

So I proved Zombieloffe wrong ahahaha!
Commented 19 years ago2005-04-10 18:24:56 UTC in vault item: hal Comment #6733
:( no one disagrees with me