Commented 11 years ago2013-02-16 15:41:06 UTC
in vault item: kzgr_timeportalsComment #20262
Looks like a very challenging map. I have to say, the effects, custom textures and ambiance and entities are all used well to give the map its own character.
I used to KZ, used to be able hit 250 blocks at my peak, which isn't really that good but I'm definitely no beginner. There are a few KZers here so don't refrain from posting your maps.
Commented 12 years ago2012-08-25 05:49:25 UTC
in vault item: cs_kaeza_creepy_castleComment #20085
I tried to play this but I somehow borked my cstrike. The lighting from the screen looks fantastic, not something I expected after looking at your other incomplete map. Well done.
Commented 13 years ago2010-11-23 03:54:05 UTC
in journal: #6885Comment #46957
ahaha, I don't know if you're getting at the fact there are none, or it's all the same dev texture that you use, I actually got the idea from you, but I did make the grid myself.
I do a lot of shared subjects with that degree.
You like created surf.
You're a legend.
Peanut butter on its own is too dry for me, esp. with bread.
But I'm not American, so J = Jam/Marmalade, not American Jelly.
I used to KZ, used to be able hit 250 blocks at my peak, which isn't really that good but I'm definitely no beginner. There are a few KZers here so don't refrain from posting your maps.
The roof texture is the same as the walls, pretty slack.
The map also appears full bright yet I can see some red and blue lights, what's up with that?
edit: I'd also be interested to know the size of TWHL's active content.