Commented 5 years ago2014-09-12 22:18:38 UTC in journal: #8431 Comment #67557
Nice work. I'd slightly recommend not using this kind of brushwork though:
User posted image
I'd go for an alpha texture or regular texture. It's going to be an open map so r speed optimization might be worthwhile.
Commented 6 years ago2014-01-24 02:12:10 UTC in journal: #8326 Comment #46992
I really don't have a schedule man. I can hit you up on steam or something when I do.
Commented 6 years ago2014-01-23 09:28:57 UTC in journal: #8326 Comment #46991
lol, yeah I got a nick change ages ago. I got 2 personal bests today, 1 hour flat in 70 stars, which is a bummer because subbing 1 hour is like kinda a thanggggg.

I may have a channel setting on stopping non verified accounts or something.
Commented 6 years ago2013-09-21 09:38:44 UTC in vault item: de_panettone Comment #19902
Great map, lacking sound but it makes up for it visually. Good use of boxes, and balconies to add to the gameplay.
Commented 6 years ago2013-09-14 07:24:29 UTC in journal: #8248 Comment #43880
Intriguing. Wonder if there is actually a working prototype yet. Any way I like the idea, and it kinda gave me a glimpse into future electronics.
Commented 6 years ago2013-09-03 01:34:42 UTC in journal: #8238 Comment #67332
god damn you must work hard to make a living with those prices.
Commented 6 years ago2013-09-02 12:47:58 UTC in journal: #8239 Comment #67159
Commented 7 years ago2013-07-06 15:56:34 UTC in vault item: de_skyworld Comment #20315
oh well, it's great to know there's some interest. Thanks.
Commented 7 years ago2013-04-21 03:00:28 UTC in journal: #8157 Comment #46977
For sure Mariowned! I am so out of practice but planning on getting back into it.
Commented 7 years ago2013-04-20 05:46:22 UTC in journal: #8157 Comment #46976
We had a good time debunking Australian and Swedish stereotypical myths and paying through the nose for bad beer!
Commented 7 years ago2013-03-22 09:49:24 UTC in journal: #7686 Comment #53233
Sounds like a degree at Swinburne.

I do a lot of shared subjects with that degree.
Commented 7 years ago2013-03-12 13:19:19 UTC in journal: #8132 Comment #38667
They probably write some shit into their disclaimers saying they have no obligation to keep the service up and running.
Commented 7 years ago2013-03-05 18:37:23 UTC in journal: #8130 Comment #46965
Mariowned bro

You like created surf.
You're a legend.
Commented 7 years ago2013-03-05 02:07:55 UTC in journal: #8130 Comment #46964
Oh cool, external hosting 404's is a rampant issue in TWHL's map vault :(
Commented 7 years ago2013-03-04 17:25:51 UTC in journal: #8130 Comment #46963
I should, but there might be a slight influx of 14 year old's with terrible English.
Commented 7 years ago2013-03-04 15:52:55 UTC in journal: #8130 Comment #46962
Counter-Strike is where it's at bro.
Commented 7 years ago2013-03-04 14:50:46 UTC in journal: #8129 Comment #58232
When I was a kid PB&J was my favourite sandwich.

Peanut butter on its own is too dry for me, esp. with bread.

But I'm not American, so J = Jam/Marmalade, not American Jelly.
Commented 7 years ago2013-02-23 10:53:32 UTC in journal: #8118 Comment #66605
Movie script material.
Commented 7 years ago2013-02-16 15:41:06 UTC in vault item: kzgr_timeportals Comment #20262
Looks like a very challenging map. I have to say, the effects, custom textures and ambiance and entities are all used well to give the map its own character.

I used to KZ, used to be able hit 250 blocks at my peak, which isn't really that good but I'm definitely no beginner. There are a few KZers here so don't refrain from posting your maps.
Commented 7 years ago2013-02-15 19:21:32 UTC in vault item: kzgr_timeportals Comment #20259
Any tips to get onto the first platform? Can't even strafe onto it, not that my strafes are very good...
Commented 7 years ago2013-02-15 18:25:27 UTC in journal: #8113 Comment #65355
Dimbark is growing up.
Commented 7 years ago2013-02-13 08:48:16 UTC in journal: #8110 Comment #55973
I want one, screw washing machines and dishwashers as well. Waste of money.
Commented 7 years ago2013-02-13 08:45:58 UTC in journal: #8109 Comment #67243
You should find some voice talent instead maybe?
Commented 7 years ago2013-02-11 02:56:29 UTC in journal: #8108 Comment #49435
Commented 7 years ago2013-02-09 15:42:16 UTC in journal: #8108 Comment #49434
That was lovely.
Commented 7 years ago2013-02-09 15:28:05 UTC in journal: #8107 Comment #50130
Great to hear Sledge is still in development. I'll be watching out for your blogs.
Commented 7 years ago2012-08-25 05:49:25 UTC in vault item: cs_kaeza_creepy_castle Comment #20085
I tried to play this but I somehow borked my cstrike. The lighting from the screen looks fantastic, not something I expected after looking at your other incomplete map. Well done.
Commented 7 years ago2012-08-24 07:38:12 UTC in vault item: aim_kaeza_arena_02 Comment #20087
From the screen shot alone you need to work on your lighting and texturing.

The roof texture is the same as the walls, pretty slack.

The map also appears full bright yet I can see some red and blue lights, what's up with that?
Commented 7 years ago2012-07-16 11:18:02 UTC in news: MotM & New Tutorials Comment #100128
Your avatar reminds me so much of the hell fish emblem from The Simpsons.
Commented 9 years ago2011-06-21 13:12:00 UTC in journal: #7284 Comment #64592
I bet as soon as you get home from the funeral you will post a journal.
Commented 9 years ago2011-05-25 10:17:17 UTC in wiki page: Tutorial: Realistic Shadows Comment #100991
Very nice exploit.
Commented 9 years ago2011-04-09 11:40:48 UTC in journal: #7153 Comment #64371
You were programming when you were 6? wow.
Commented 9 years ago2011-04-03 15:36:17 UTC in vault item: fy_lockedout Comment #18939
It's really bad, don't judge my ability by it, it's ooooold.
Commented 9 years ago2011-03-31 09:25:26 UTC in journal: #7128 Comment #64309
start with google.
Commented 9 years ago2011-03-30 07:47:04 UTC in vault item: aim_aztec_portugal Comment #3651
wow, it's his second map, ease up. Work on not making aim maps in the future.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 9 years ago2011-03-13 02:55:50 UTC in journal: #7096 Comment #41748
Antibiotics will not make you euphoric rim, stop placeboing.
Commented 9 years ago2011-03-12 13:31:57 UTC in news: TWHL is Moving! Comment #99813
I'm pleased with the decision. Great work admin team! Cyberhearts for all <3<3<3

edit: I'd also be interested to know the size of TWHL's active content.
Commented 9 years ago2011-02-27 21:19:03 UTC in journal: #7065 Comment #64216
Steal her credit card.

(for legal reasons I do not condone this)
Commented 9 years ago2010-11-24 00:47:23 UTC in journal: #6765 Comment #42898
Mac products get you laid.
This comment was made on an article that has been deleted.
Commented 9 years ago2010-11-23 03:54:05 UTC in journal: #6885 Comment #46957
ahaha, I don't know if you're getting at the fact there are none, or it's all the same dev texture that you use, I actually got the idea from you, but I did make the grid myself.
Commented 9 years ago2010-11-23 01:21:59 UTC in journal: #6885 Comment #46956
I'm not sure TBJ, I'll know after I do about 4 times as much work as this. Yes Ant -.- I can.
Commented 9 years ago2010-11-22 14:32:27 UTC in journal: #6857 Comment #41614
You two are so sweet.
Commented 9 years ago2010-11-19 07:49:46 UTC in journal: #6875 Comment #41631
Commented 9 years ago2010-11-18 03:44:25 UTC in journal: #6875 Comment #41630
Sucks to be you!
Commented 9 years ago2010-10-07 10:05:22 UTC in news: We're back! Mostly... Comment #99662
It might be a joke. He used to never use an avatar back in the day, in essence, the "No Avatar" avatar was his avatar.
Commented 9 years ago2010-09-08 03:13:06 UTC in journal: #6764 Comment #49103
Wish you the best, you won't need it though! You'll be alive and kickin' tomorrow!
Commented 9 years ago2010-08-06 05:52:52 UTC in vault item: Power Hour Timer Comment #18331
Hahaha rim the lightweight.