Comments

Commented 19 years ago2005-02-17 22:03:35 UTC in vault item: Bathroom Fixtures Comment #6053
ZombieLoffe:

It is an example on ow to make a toilet, therefore it belongs in the example maps category.
Commented 19 years ago2005-02-17 22:01:38 UTC in vault item: Map Rope Swingy Thing Comment #6052
It is called a spring.
Commented 19 years ago2005-02-10 21:11:35 UTC in vault item: Challenge Comment #5960
Post he challange here, so I get interested enough to download the map.
Commented 19 years ago2005-02-08 20:59:35 UTC in vault item: RelayStationBeta Comment #5938
Maybe the desk is placed in the floor.
Commented 19 years ago2005-02-07 19:54:33 UTC in vault item: surf_water-run Comment #5920
Are those not the defaults? If they are, I am sure people will play it how it comes before they mess with it.
Commented 19 years ago2005-02-05 18:05:23 UTC in vault item: Compilation errors - cauldron1 Comment #5897
To compile just click File-Run Map... and then click ok.
OR
To compile just press F9 and then click ok.
Commented 19 years ago2005-02-05 17:57:16 UTC in vault item: fac2fac Comment #5896
From the screen shot, your map looks nice.
Commented 19 years ago2005-02-01 22:11:11 UTC in vault item: cs_counterstrike Comment #5849
What?
Commented 19 years ago2005-01-31 21:50:37 UTC in vault item: cs_counterstrike Comment #5828
When you say 'add bots', do you mean create a server that STARTS with bots or ADD ONCE THE MAP STARTED WITH THE CONSOLE? I am not yelling, I am just emphasising what needs clarifying.

My map does not put those points in, on account of that the bots don't work.

I started a thread in the 'Half-Life 2 mapping questions' section of the forums, please let us continue this converastion thing there. Or click this link to it:

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6620&pg=1
Commented 19 years ago2005-01-30 20:18:24 UTC in vault item: cs_counterstrike Comment #5798
I can get bots to work, they just don't play in my map, and I posted my question in the forums (with the name of 'CSS Bots' or something like that).
Commented 19 years ago2005-01-29 18:16:05 UTC in vault item: cs_counterstrike Comment #5774
How do you make the map 'bot adapted'? I know what it means, i want to know how you got them to work.
Sorry for putting the question here.
Commented 19 years ago2005-01-24 00:50:23 UTC in vault item: de_sandyheat Comment #5700
If you lost your .rmf, then look in your recycle bin.
Commented 20 years ago2004-09-12 00:03:14 UTC in vault item: train Comment #3903
Even though I am supposed to help fix the problem, the screen makes the level's textures look detailed.
Commented 20 years ago2004-09-11 20:16:01 UTC in vault item: My first map Comment #3901
Excellent, the screen looks like it has good texturing and pretty good architechure.
Commented 20 years ago2004-09-11 20:12:18 UTC in vault item: Control_Room Comment #3900
VERY NICE! It is awsome compared to what I attemted (almost the exact same thing...).
Commented 20 years ago2004-09-11 20:01:39 UTC in vault item: Maze Madness Comment #3899
The level has no reference so then it all looks the same, make something like a statue or foutian some where to give a reference of whether we are going in circles or not.
Commented 20 years ago2004-09-11 19:51:52 UTC in vault item: ka_glassmaze Comment #3898
I tried to make a map simular to this a while ago, but then realized that looking through th glass slew down the game a lot... but the map might have to much glass so it just makes it invisible, that has happened before.
Commented 20 years ago2004-09-11 19:47:48 UTC in vault item: Minimicus Comment #3897
When i first saw this map i thought it would be a good learning experiance to mapping, but when i read the other comments and downloaded it, i realized there was a lot more in the level then i thought.