Comments

Commented 17 years ago2007-11-17 16:43:20 UTC in vault item: Block H: Northern Ireland Comment #16015
I think the map is very nice...

The only problem I have is with the meaning with it all, I'm not sure what the political parts of your vid is trying to prove

In my view no killing is justified especially of innocent civilians...and I also feel anyone who joins any army voluntarily is a fool.

That entire conflict was a complete waste of time from both sides and I don't think anyone has gained anything
Commented 17 years ago2007-11-07 22:11:38 UTC in vault item: Ren_Test2 Comment #15915
A very good map... I am unsure why so many people are getting confused by the energy ball puzzle. That part is really easy :D

Anyways the only problem I noticed were the ball that disappeared during rotations and bad texturing. I would of made all the parts that couldn't have portals that dark metal texture.
Commented 17 years ago2007-03-30 13:45:04 UTC in vault item: 3D Skybox for HL1 Comment #14526
oooh nice :D

now to learn how to compile models ...
Commented 17 years ago2007-03-20 18:24:57 UTC in vault item: Fog Effect Comment #14431
Meh I believe this could of been achieved in a much cooler way using func_conveyeurs. Its a good map for learning how to use triggers and sprites but the fog is a bit static and incredibly bright because of the additive setting :)
Commented 18 years ago2006-11-20 17:20:15 UTC in vault item: Valve Hammer Manor - compo 22 Comment #13491
This crashed my hl as well when I pressed the button that made gibs rain :D
Commented 20 years ago2004-08-19 17:16:42 UTC in vault item: Glass defence system Comment #3454
its a little plain :/
Commented 20 years ago2004-08-17 10:14:07 UTC in vault item: Fan Light Trick Comment #3383
done it before but good job...perhaps it may have looksed slighlty better if you put null texture around the side of the black shadow fan so it doesn't look 3 dimensional :D
Commented 20 years ago2004-08-06 09:57:10 UTC in vault item: Scientist factory Comment #3188
wtf how'd this not get a place in the trophys....the 2nd and 3rd place maps looked nooby and had big bugs (like not all buttons had to be pressed on one). This one should of at least got a medal...this is an injustice :S
:D:D
Commented 20 years ago2004-07-10 15:54:01 UTC in vault item: The Big Tower of Death Comment #2663
u should have led zepplin stairway to heaven playing in the background :D
Commented 20 years ago2004-07-01 11:04:12 UTC in vault item: Corridor Comment #2563
lol...why submit this :D

Well it beats that amazing phone box of yours :)
Commented 20 years ago2004-06-26 16:43:55 UTC in vault item: Razorsedge Comment #2499
is it cs?
Commented 20 years ago2004-06-02 10:17:16 UTC in vault item: aim_best_hangar Comment #2191
no he means it looks like you haven't used vis in the map
Commented 20 years ago2004-05-30 17:16:37 UTC in vault item: The Playtest Comment #2137
Don'y u use ambient generics though in most of the map instead of scis using sentances :D

+ whats this secret :D
Commented 20 years ago2004-05-30 08:27:51 UTC in vault item: The Playtest Comment #2128
I thought it was pretty good but there weren't many scis talking to each other apart from at the end. I would of expected more of that for this kind of contest because that was what it was about
Commented 20 years ago2004-04-24 12:12:46 UTC in vault item: Issues Comment #1680
Yeah the 1st and last maps were the worst made of the lot im my opinion...the last one appeared half finished and I used a grenade jump to reach the end at the countdown :D
Commented 20 years ago2004-04-15 16:54:45 UTC in vault item: Issues Comment #1629
oh and crash just turn god mode on for that part...it isn't designed to well...heh ...thats what I did anyway....+ I think u can use the tanks by holding use on them :D
Commented 20 years ago2004-04-15 16:53:46 UTC in vault item: Issues Comment #1628
k I'll join if its not to late :D....email me at the_6th_monkey@hotmail.com
Commented 20 years ago2004-04-12 16:45:56 UTC in vault item: Issues Comment #1601
maybe later...I got a few maps currently in development at the moment
Commented 20 years ago2004-04-12 14:26:30 UTC in vault item: Issues Comment #1595
hey kol believe me I can map a lot better than a lot of those maps...maybe not the one that looked like nightwatch though :D
Commented 20 years ago2004-04-07 21:26:09 UTC in vault item: Issues Comment #1530
I played it through completely and I gotta say some pieces are absolute trash but some parts are great :D .......there were some parts thatyou obviously shouldn't of included but there were others I'm really glad you did.....it seems like the lagacy map is a little bit of a previes to nightwatch :D

Oh yeah overall I'd say it is absolutetly amazing and crap at the same time cause the standard of work changes all the way through heavily......

Oh yeah and I also had the problem with the air tank.....but I used god mode for that part

.....and one more annoying buy was the ghost sailor stopped in the middle of walking to his location so I had no idea where to go lol.....so I just ran around exploring till I found a transparent wall :D................oh yeah plus you should of made the ghost soldier not solid so I could walk through him and not hit him :D...........oh yeah one other funny thing about that map was, I was able to smash all the room mates at the start of the map with the crowbar and they had yellow blood and gibs...........and I could beat up the guy doing exercises in the corridor the same way :D
Commented 20 years ago2004-03-28 11:11:06 UTC in vault item: cs_winter_city Comment #1445
I did mean 24 :D
But most top class maps have well over 24 hours of work in them
Commented 20 years ago2004-03-27 09:46:50 UTC in vault item: de_sahara Comment #1430
send it off to the official cs team, I think they'd like it gj :D
Commented 20 years ago2004-03-27 09:31:17 UTC in vault item: cs_winter_city Comment #1428
2hrs is nothing mate.....good maps have months of work in them rollseyes
Commented 20 years ago2004-03-21 11:14:02 UTC in vault item: Hotel_unfinished Comment #1357
it looks nice from the pic but I predict the r_speeds are bad from the amount of stuff in that room
Commented 20 years ago2004-03-21 11:07:12 UTC in vault item: Lost Valve intro Comment #1353
incredibly old but cool and true :D
Commented 20 years ago2004-03-06 20:47:39 UTC in vault item: de_fusion Comment #1168
wow....its sometimjes easier to solve problems when a description of the problem is left :D
Commented 20 years ago2004-01-31 07:29:33 UTC in vault item: Armoury Comment #882
Nice work man....and HaX Clan leader it is because you are in cs....you don't see that kinda shotgun in cs lol
Commented 20 years ago2003-12-27 11:10:59 UTC in vault item: cs_facility_k Comment #607
There is an old cs map by that name based on facility from the James Bond game.....change the name
Commented 20 years ago2003-12-12 12:26:39 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #555
Its pretty cool for the eye candy but if this was a comp on fps you'd come last :D
Commented 20 years ago2003-12-12 06:54:00 UTC in vault item: HLywood Comment #552
It was pretty cool but I left my barney a little behind so he wouldn't get hurt by the action ahead.....when I then came back I found monsters spawned right nxt to my barney without warning and kept killing him....it was pretty annoying...anyhow I sorted it a while later by using myself as a shield for barney with a crowbar....oh yeah and nice lip sync stuff.....how u do that lol...it was done pretty well :D
Commented 21 years ago2003-11-17 20:09:09 UTC in vault item: Star Wars (map a movie) Comment #443
If this doesn't win it will be an injustice.....only probs were the gaps in between and perhaps you could of had a closer view in the 2nd one..... + it would of been cool ending with a ship flying at you and destrying you :D
Commented 21 years ago2003-10-04 15:21:50 UTC in vault item: Security Cameras Comment #295
Hehe sorry :D
Commented 21 years ago2003-09-17 15:14:26 UTC in vault item: Security Cameras Comment #230
If u want it to trigger when it see's you you can't..........

U can on the other hand make it appear that the cameras have seen u by placing trigger once where the cameras would view. When the player walked inot the trigger once it would trigger it and whatever it was set to trigger. Hay-presto

Anyhow I'm sure there is a way to make a timedelay but I can't think of it right now