Comments

Commented 14 years ago2008-04-04 23:43:59 UTC in news: A Note about the Contact Us form Comment #98473
No its not, I've seen the cake!
Commented 14 years ago2008-03-09 11:30:47 UTC in vault item: Super Gordon Bros. Comment #16198
3200 diggs. Impressive :D Good map man!
Commented 14 years ago2008-02-15 12:06:54 UTC in vault item: Entity Challenge 2 - Rube Goldberg Machine Comment #16388
Very impressive, I like the paper airplane, and the end is quite funny :)
Commented 14 years ago2007-10-22 00:05:23 UTC in vault item: pl_snp Comment #15843
Thanks, yeah this map was more for me learning all the stuff, as you could see it progressed from the easy stuff to the more advanced, Ill see if I can get another one thought up for ya :P
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2006-07-08 23:00:13 UTC in vault item: Glass_Battle Comment #12502
Looks interesting, however Im not much of a glass map guy
Commented 16 years ago2006-05-19 17:34:32 UTC in vault item: Mansion Comment #11942
Yeah...lag....people just relate the two because they are so similar, when you lag your game slows down...when your fps drops below 15 your game slows down :)

After I closed music and hammer it ran fine :)
Commented 16 years ago2006-05-19 00:23:14 UTC in vault item: Mansion Comment #11931
Well I cant really say that that last one counts...being on the old version...but my score stands :)
Commented 16 years ago2006-05-18 23:28:13 UTC in vault item: Mansion Comment #11930
Wow what a fast download ;)

Anyways..suppose Ill review what I played

+Atmosphere -- Seemed dark and night time and spookey
+AI was decent, made me conserv ammo and such
+Its simple yet fun
-Got to the pit and died in a buggy'ish way (B&W and slow)

+/- Arcitecture seemed square in parts yet good in others

Overall I liked it though :D
Commented 16 years ago2006-05-07 21:57:51 UTC in vault item: Revolving Door Via Physics Comment #11717
yay for penguinboy! :)

Now to use it in the right levels...
Commented 16 years ago2006-05-07 12:17:56 UTC in vault item: Gatling Gun Comment #11711
Sweet job! Exact re-creation. Even with wires on the back :D

I should make that kind of thing for source! :) Thanks Rednik!
Commented 16 years ago2006-04-26 22:39:25 UTC in vault item: Snps Challenge Comment #11596
thanks guys, for the bottomless room just had a normal boxed room with a NOLOD brush going across the bottom just below the jumping parts (blocked the light) then had a trigger_hurt brush with 100 damage and the crush type. Hope you can use it! :D

Should I try to do a sequel?
Commented 16 years ago2006-04-26 19:21:43 UTC in vault item: Shadow Example Comment #11595
Oh, yeah I was trying some other things and must have forgotten to delete that one :(

I originally had a trigger_once parented to an npc but when he moved it wouldnt turn, only move with him sort of thing
Commented 16 years ago2006-04-17 01:45:49 UTC in vault item: Snps Challenge Comment #11527
LoL my bad, no worries, zipped the wrong file by accident :(
Commented 16 years ago2006-04-17 01:43:20 UTC in vault item: tk_sg Comment #11525
Looks good, Ill download it later, going to bed now
Commented 16 years ago2006-04-10 22:59:45 UTC in vault item: Shadow Example Comment #11474
NF? Could you give me the link to that mod? That would be sweet to play through an entire map using this! I might make one myself, who knows ;)
Commented 16 years ago2006-04-10 17:24:17 UTC in vault item: Shadow Example Comment #11471
the LOS creates the shadow, its just there to block the light so the person can see if they can hide there :D

I orginially thought it would blcok the npc seeing you but learned it wouldnt :(
Commented 16 years ago2006-04-09 18:15:55 UTC in vault item: Shadow Example Comment #11467
make sure you look at the vmf, the LOS doesnt make them not see you, its a trick, us trigger_proximity to turn a ai_relationship on and off, it works well, only make one and then copy it :D
Commented 16 years ago2006-04-09 18:15:05 UTC in vault item: Shadow Example Comment #11466
:D was gonna make a full out stealth map, but I didnt really want to work it all out, maybe I'll do it soon though
Commented 16 years ago2006-04-09 12:30:57 UTC in vault item: Shadow Example Comment #11463
Sorry for the bad picture, not much to see in the map :( Just interesting what some people could do with it
Commented 16 years ago2006-03-30 00:35:20 UTC in vault item: Zombie Attack Comment #11392
there are some bugs I know but its more about a neat atmosphere and worrying about the zombies coming in to kill you than those small details ;)
Commented 16 years ago2006-03-27 11:18:02 UTC in vault item: Zombie Attack Comment #11364
yeah, wasnt sure how to make it obvious that the secret was there, I found that setting the turret up on the falling headcrabs from behind and just fighting off the zombies worked best but the poison headcrabs made it exta interesting :)
Commented 16 years ago2006-02-21 19:45:07 UTC in vault item: AWP_xTc Comment #10936
phew, thought I screwed something up! :D its not a problem, enjoy!
Commented 16 years ago2006-02-21 00:10:37 UTC in vault item: AWP_xTc Comment #10929
alright, I recompiled it, and tried it out, works fine. Download the new one, replace the old one, and try it again. Sorry for the inconvenience
Commented 16 years ago2006-02-20 22:36:41 UTC in vault item: AWP_xTc Comment #10925
when playing on the server or just opening it?
Commented 16 years ago2006-01-23 01:19:26 UTC in vault item: Slomo/Filter Example Comment #10623
sweeet...downloading now :)
Commented 16 years ago2005-12-10 14:31:31 UTC in vault item: Spawning Stuff Comment #10050
Very cool, ill have to look into it! I always wondered what/how point_templates work
Commented 16 years ago2005-11-15 23:56:01 UTC in vault item: Headcrab Revenge Comment #9896
i thought it was great, I laughed so hard when the hammer came out

I managed to, umm, crash it, by hitting all the buttons at the same time (going down the line), the puncher that came out of the backwall got stuck and headcrabs got spawned to the right. But I loved it :D
Commented 16 years ago2005-09-04 11:02:15 UTC in vault item: Unpluggable TV Comment #8850
thanks alot! This helped me finally understand how it worked
Commented 17 years ago2005-07-09 15:45:16 UTC in vault item: dm_RavenholmPort Comment #8092
Looks good, ill give it a try sometime!
Commented 17 years ago2005-06-12 18:49:39 UTC in vault item: Do what you want to Comment #7718
Downloaded it, might try it later, not sure :P