Comments

Commented 17 years ago2006-09-14 02:42:46 UTC in vault item: Large Turrets Comment #12992
hmm...fuck valve...
Revert to an older copy of hl2 :P
might fix it after school...
Commented 17 years ago2006-08-25 15:59:37 UTC in vault item: Escape Comment #12897
what you do to break it! (mayby running it in software! )
Commented 17 years ago2006-08-13 14:16:43 UTC in vault item: Large Turrets Comment #12826
inverted... I like them that way lol... Mayby i'll add a button for inverting/uninverting but i'll need to look into how possible that is.
Commented 17 years ago2006-07-26 13:05:32 UTC in vault item: Invisible Bad surface extents Comment #12667
find any semi-complex VMd parts and remake them.
Thats like 300 brushes I VMd!
And the remakeing the selected brushes in your ss didn't fix it :(
Commented 17 years ago2006-07-11 01:57:18 UTC in vault item: Cargo Mover Comment #12515
to make them do that is two times more path corners as it would need 2 entire path sets.
Yes it does loop. I left it going during school befor I posted and it was still going :D
This comment was made on an article that has been deleted.
Commented 17 years ago2006-06-14 18:28:53 UTC in vault item: Energy balls not working (Combine Prison) Comment #12234
so...no one knows why it does that?
And hunter. if your not going to make the effort looking don`t say you are going to. I know you haven`t downloaded it cause that download was me when i checked i uploaded the right file.
Commented 17 years ago2006-06-13 16:39:49 UTC in vault item: Energy balls not working (Combine Prison) Comment #12220
i found out what it is doing. don`t know why.
when something goes into the feild it gets destroyed. as it should. But it seems the energy balls are being destroyed as well :(
Commented 17 years ago2006-06-13 10:57:50 UTC in vault item: Energy balls not working (Combine Prison) Comment #12213
anyone? i checked the map and i don`t see whats wrong.
Commented 18 years ago2006-03-01 12:59:12 UTC in vault item: cs_palm Comment #11063
u shouldn`t down rate a map because u don`t think VALVE balenced rescue right.
Commented 18 years ago2006-02-02 16:32:04 UTC in vault item: Escape Comment #10780
:)
Commented 18 years ago2006-01-22 18:57:45 UTC in vault item: Escape Comment #10619
... i can`t work that zombie out...
it`s not AI scripted and none of the flags are ticked...
Commented 18 years ago2006-01-19 13:23:56 UTC in vault item: Escape Comment #10555
any of you get it that when you "use" the scientist he gets stuck inside you?
Commented 18 years ago2006-01-18 17:40:54 UTC in vault item: Escape Comment #10544
yes. but scripted not AIscripted so attacking it "should" kill it.
Commented 18 years ago2006-01-18 04:57:48 UTC in vault item: Escape Comment #10529
:)
I have an update on the way adding some stuff to the large rooms as people said there a little empty.
There will be when it works a script for the scientist when you find him but the AI is going against it :(
I have never got stuck in the window so i`m not sure what you did to do that.
mayby after school i`ll update.
Commented 18 years ago2006-01-17 13:02:09 UTC in vault item: Escape Comment #10512
"Were put on planetphillip"
???
Commented 18 years ago2006-01-16 12:40:38 UTC in vault item: Escape Comment #10489
thats the game AI. Al the fighting nosise at the start is him fighting and dieing.
Commented 18 years ago2006-01-14 07:24:09 UTC in vault item: Escape Comment #10462
i Would have used a diffrent concrete texture for the surrports but i couldn't find a simeler texture :(
i am planing on adding a fence to stop people walking on the track and drains and such like in the room in the screenshot.
Also doing some more scripting with that scientist
Commented 18 years ago2006-01-13 13:12:26 UTC in vault item: Escape Comment #10456
Hell. What part of the UK are you from?
did none of you notice my laptop pluged into the wall in the 1st room after the airlock??
Commented 18 years ago2006-01-13 12:40:18 UTC in vault item: Escape Comment #10455
"From the screenie I like the walls... the architecture I mean not the texturing.. or lack of... Ill d/l and review when I get a chance.."
er...lack of architecture or lack of texturing?
Commented 18 years ago2006-01-12 19:03:02 UTC in vault item: Escape Comment #10447
what does "bit blond" mean?
Commented 18 years ago2006-01-12 17:07:25 UTC in vault item: Escape Comment #10444
i clicked the wrong button by mistake. I wouldn`t mind if 7th could restore it for me.
Commented 18 years ago2006-01-08 07:15:12 UTC in vault item: Strange Findings part 1 Comment #10406
7th: add an EDIT button here pls.
metal crates would be better than wood ones
Commented 18 years ago2006-01-08 07:14:21 UTC in vault item: Strange Findings part 1 Comment #10405
mayby have a little water leak past the crates and flow into a drain?
Commented 18 years ago2006-01-07 12:22:10 UTC in vault item: Strange Findings part 1 Comment #10388
-cheap wooden crates wouldn`t stop water flodding the rest of the lower level. they would just float away with the water
Commented 18 years ago2006-01-07 11:56:06 UTC in vault item: Strange Findings part 1 Comment #10387
- nothing made me jump :(
- no cool scripting
- did it 1st time without takeing ANY damage cause most of the aliens didn`t even attack me (i think it is due to a major lack of info_nodes)
-cheap wooden crates wouldn`t
-is there no end or did i miss a door or something?
+lab stuff on upper level.
+HEV in the locker
3*
Commented 18 years ago2005-10-10 10:51:04 UTC in vault item: de_amphibious Comment #9395
looks a bit dark from that picture
Commented 18 years ago2005-10-06 13:45:39 UTC in vault item: Null Textures 2 Comment #9341
I have just realeased two maps that are running on Day of Defeat servers!

that makes 3
Commented 18 years ago2005-09-15 12:28:37 UTC in vault item: Arcane Comment #9008
grr... didn`t whant to do that...
Commented 18 years ago2005-09-15 12:28:08 UTC in vault item: Arcane Comment #9007
things i don`t like about it.
-gets boring after a while
-major lack of detail
-easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills.
-very small serlection of textures.

good things
-I beat my friend on it.(not rateing on this)
-seems origenal
-I didn`t get stuck so i couldn`t move
Commented 18 years ago2005-09-15 12:27:11 UTC in vault item: Arcane Comment #9006
things i don`t like about it.
-gets boring after a while
-major lack of detail
-easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills.
-very small serlection of textures.

good things
-I beat my friend on it.(not rateing on this)
-seems origenal
-I didn`t get stuck so i couldn`t move
Commented 18 years ago2005-08-06 15:21:53 UTC in vault item: Source Compo 1 - Example Map! Comment #8473
he may have used an arch brush