Comments

Commented 15 years ago2008-05-30 13:34:52 UTC in journal: #5108 Comment #40643
What if they are black/asian/etc. malicious hackers... then what do we call them?
Commented 15 years ago2008-05-29 21:19:08 UTC in journal: #5092 Comment #44930
I don't think it's fair to associate grammar with maturity. I type correctly but I act like I'm 12.
Commented 15 years ago2008-05-29 21:06:01 UTC in journal: #5108 Comment #40642
Some of these replies made me cry laughing. The actual journal makes me sad though. IM NOT BIPOLAR
Commented 15 years ago2008-05-19 18:43:18 UTC in journal: #5074 Comment #39750
Ouchies
Commented 15 years ago2008-05-13 00:32:39 UTC in journal: #5060 Comment #36353
I'm probably going to go back to it in the future... the distant future.
Commented 15 years ago2008-05-11 13:11:35 UTC in journal: #5059 Comment #58796
Looking good.
Commented 15 years ago2008-05-09 04:33:32 UTC in journal: #5056 Comment #35951
awesome, keep it up d00d
Commented 15 years ago2008-05-07 13:58:43 UTC in journal: #5054 Comment #48713
very professional sounding
d00d has good vocals
had to listen twice to see if that little kid laughing was actually in the song... what's up with that? is it from the radio station or did you knuckle heads throw that in
Commented 15 years ago2008-05-05 15:20:25 UTC in journal: #5049 Comment #35935
im blue aba dee aba di if i were green i would die aba dee aba di
Commented 15 years ago2008-05-05 15:18:43 UTC in journal: #5050 Comment #54726
Skals, for someone who eats a lot of pie, you look awfully thin...
Commented 16 years ago2008-04-30 01:22:57 UTC in journal: #5040 Comment #39242
going to have a pooper either way
Commented 16 years ago2008-04-29 22:55:11 UTC in journal: #5040 Comment #39241
dammit mom...
Commented 16 years ago2008-04-29 15:56:13 UTC in journal: #5035 Comment #44204
haha :D
Commented 16 years ago2008-04-29 00:46:26 UTC in journal: #5035 Comment #44203
happy birthday d00d
This comment was made on an article that has been deleted.
Commented 16 years ago2008-04-07 22:26:25 UTC in journal: #4990 Comment #40608
Looks better than the actual movie.
Commented 16 years ago2008-04-02 00:13:14 UTC in journal: #4978 Comment #35925
oooooooooooooooooooooooooo... i thought it was ZING!
Commented 16 years ago2008-04-01 15:30:26 UTC in journal: #4978 Comment #35924
neato!
Commented 16 years ago2008-03-31 17:28:01 UTC in news: Shoutbox and Compo Comment #98465
bind r +reload

it's important, especially in deathmatch
Commented 16 years ago2008-03-22 21:25:34 UTC in news: Happy Everything! Comment #98450
I've heard a piece of dark chocolate after you eat makes you feel satisfied longer so it could lead to you eating less throughout the day making you the opposite of fat.
Commented 16 years ago2008-01-19 17:43:49 UTC in vault item: de_kalt Comment #16262
Very nice. I loved the textures, architecture, lighting.. everything was really good. The only problem I thought was that toilet. It looks funny and it messed up the textures on the wall and floor around it.
Commented 16 years ago2007-12-20 01:58:38 UTC in vault item: Fy_Vertstadt Comment #16135
incredible
Commented 16 years ago2007-11-29 19:39:22 UTC in vault item: pls_fy_deak_square Comment #16062
First map you say? Well it's an excellent start. The ceiling is rather bright and painful to look at, but I loved the escalators. Nice work.
Commented 16 years ago2007-11-11 16:29:55 UTC in vault item: Ka_Naglis Comment #15936
Very nice map.
Commented 16 years ago2007-07-28 20:06:57 UTC in vault item: dm_cliff Comment #15429
very nice. the textures looked really good but i didnt like the windows.
Commented 16 years ago2007-07-19 16:47:42 UTC in vault item: fy_m4a1-vs-ak47 Comment #15377
this might actually be pretty fun in a decent sized pub
Commented 16 years ago2007-07-06 16:00:49 UTC in vault item: Ex_coolrivers Comment #15277
some parts of the terrain are level with the water and it makes it look all glitchy
Commented 16 years ago2007-07-06 15:53:35 UTC in vault item: Unfinished cs_urbanbend Comment #15276
Ghetto to be honest...

i loved it great job ;)
Commented 16 years ago2007-05-21 17:39:31 UTC in vault item: de_barren Comment #14956
I think the map is alright... it's a bit wide open though. I would recommend adding more obstacles next time. I like the giant pit in the middle of the map ;)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 17 years ago2006-12-14 21:05:16 UTC in vault item: surf_view Comment #13716
http://nemesis.thewavelength.net/index.php?p=3

if you can't set it up i will walk you through it when i get the chance
Commented 17 years ago2006-12-14 20:35:39 UTC in vault item: surf_view Comment #13714
(this community despises surf maps so don't expect many comments... well positive for that matter)

you seem to have gotten the hang of vertex manipulation and the boost is good but there isn't much of a variety of textures (my maps are probably like that as well)

you are missing a few wads so i don't think many people are going to put in the extra time of adding blank wads to get to test the map so i suggest fixing this (get a batch compiler that -wadincludes for you so the wads are included in the .bsp file)

i think its good for a first map and i hope you stick to mapping
Commented 17 years ago2006-10-14 13:04:53 UTC in vault item: fun_rushing2_2 Comment #13176
it was pretty fun... even though i didnt get to play with other people

if i were you i would increase the max viewable distance so u dont see the blurr
Commented 17 years ago2006-09-29 17:20:19 UTC in vault item: cs_castlefight Comment #13050
crazylikeafox use a light_environment with outdoor maps not light... just stick it halfway through the sky brush
Commented 17 years ago2006-09-26 22:13:54 UTC in vault item: cs_castlefight Comment #13042
first, never say "i know its bad" that might lead some people away from dl'ing it

for a first map you used a variety of things

archs
doors
water
wedges
clipped area

i thought that was good... rather than the aaatrigger box with a light in spawn which many people start out with (unless u did that and just didnt upload that map)

anyway...

the items i suggest improving on are

fullbright
vary your architecture its very blocky (i no its ur first map but im just saying)
i dont think that tank fits in with the castle theme at all

keep mapping you have a lot of potential
Commented 17 years ago2006-08-05 01:21:52 UTC in vault item: de_dustruction Comment #12735
http://img50.imageshack.us/img50/3182/dustskyey2.jpg

the only real problem with it is that you could see the enemy from across the map and they wouldnt see you back
Commented 17 years ago2006-08-02 14:29:22 UTC in vault item: de_dustruction Comment #12717
you hit the fast paced plant map right on the nose... clever map name too... took me a minute to find the map in my list cause i didnt catch it at first

it sure has a dust feel and i really think it would be fun in like a 20 man pub

the only problem was u can jump out the windows onto the top of walls and u could see through the sky at the underpaths almost as if u were skywalking
Commented 17 years ago2006-07-31 14:24:57 UTC in vault item: catapult Comment #12699
very cool.. do you think it would launch a player like that?

the only problem i saw was the wall broke before it got hit... i didnt check the rmf but im guessing a trigger_multiple was too far away from the door?

nice job
Commented 17 years ago2006-07-20 16:14:37 UTC in vault item: The Great Leap Comment #12601
i was expecting a nice little gap that would be challenging but when i held forward and made it to the other side without jumping i was sad =(

nice door
Commented 17 years ago2006-07-01 14:53:24 UTC in vault item: fy_1deag Comment #12428
and what happens when all the cs mappers start to make de maps... then we can hear u whine "too many de maps y dont u make a fy map"
Commented 17 years ago2006-06-17 14:10:23 UTC in vault item: fy_1deag Comment #12265
i thought it was pretty good... the lights look cool and the texturing seemed nice

i didnt get to play it with any people so i cant comment on the gameplay aspect
Commented 17 years ago2006-05-08 20:59:32 UTC in vault item: aim_barn Comment #11730
howdy this is source ur prolly opening it in 1.6
Commented 18 years ago2006-05-02 18:30:59 UTC in vault item: fun_pitch-black Comment #11630
you could use sound or just spray
Commented 18 years ago2006-04-22 12:56:32 UTC in vault item: surf_water-run2 Comment #11558
good job... the room has a little detail but u should be able to see fine... (go into options then video settings and put ur brightness and gamma all the way up)
Commented 18 years ago2006-02-09 13:28:39 UTC in vault item: cs_zerg2 Comment #10839
u forgot to add a sprite and its REALLY annoying cut n pasting all of ur files into the specific paths like rowleybob said... fix everything and if u need help ask dont make dozens of people suffer just because u didnt take that little extra step ;)
Commented 18 years ago2006-01-28 20:46:58 UTC in vault item: ka_dhs Comment #10721
thanks.. i only focused on the architecture (i rushed through the stairway i know i could do that better) i didnt focus on the texuring and lighting at all i just wanted to be able to test the map

i just wanted to see if i could make a decently architectured map and i think i am capable of it so i dont no if i will finish this or not
Commented 18 years ago2006-01-15 23:41:44 UTC in vault item: fy_deathrows2fx Comment #10480
fy maps are getting smaller by the day ;)

- the texturing on the buttons was messed up

the map is alright but a little simple.. nice work
Commented 18 years ago2006-01-13 18:24:17 UTC in vault item: Escape Comment #10459
killer i believe jax liked the architecture and didnt like the texturing and i would have to agree
Commented 18 years ago2006-01-09 02:21:34 UTC in vault item: bl_twhl Comment #10412
very nice architecture.. the curves were very smooth

i did open it in cs and i got stuck in the curves twice and i saw the blurry from outside the world but thats probably more of a glitch than a mistake but nice job