Commented 2 months ago2022-05-28 18:37:03 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104463
I've fixed your images, but for some reason your second image links to an image that says 'no pic :('. That looks like a mistake on your part.

Quite the random selection of random pictures really.
That tridimensional door looks really neat, but the brushwork is terrible, looks like carving was used, which is bad practice.
Commented 1 year ago2020-12-11 22:15:00 UTC in journal: The new headers Comment #103134
Loading embedded content: Vault Item #1915
Commented 1 year ago2020-10-30 02:01:34 UTC in vault item: Bridge The Gap 2.0 Comment #102994
Simply fantastic.
Commented 2 years ago2020-08-01 14:19:58 UTC in journal: More of this... Comment #102840
Thanks again, y'alls.

And thanks Striker, yeah I'm doing good. Getting real tired of this gosh darn pandemic. Wish it was over.
Commented 2 years ago2020-07-30 10:53:35 UTC in journal: More of this... Comment #102822
Thanks, y'alls.
It was simply a QR code built in Minecraft. Guess I could to without the latter. xD
Commented 2 years ago2020-07-29 19:00:01 UTC in journal: More of this... Comment #102815
Looks like nobody can be bothered to look. :nuts:
Commented 2 years ago2020-07-28 20:17:31 UTC in journal: More of this... Comment #102814
It's a Minecraft world in which a weird pattern on the ground has been found but doesn't seem to make any sense... unless you have a smartphone...
Commented 2 years ago2019-12-21 16:07:20 UTC in journal: Life update and promo Comment #102468
Cool stuff.
Where you there when the Atlas V with Starliner launched? Apparently Starliner made an oopsie and didn't perform its burn to rendezvous with the ISS when it was supposed to. Something about the spacecraft's clock not matching the mission elapsed time that made it "think" it had already performed the burn. But hey, it's a test flight, so not a big issue.
Commented 2 years ago2019-10-05 13:33:21 UTC in journal: I now have... Comment #102294
Thanks Urbles, yeah she got accustomed really quickly after she arrived. Kind of unique really. My word she can purr loud.
Oh and, my poor chair. She prefers to use her nails on the chair instead of the climbing pole. I guess that's what happens.

If I ever finished what's left of Uplink Extended (and I intend to), I'll put a picture of her somewhere hidden.
Commented 2 years ago2019-08-12 13:24:27 UTC in journal: It's the thing Comment #102208
Thanks y'alls. :)
Commented 3 years ago2019-07-28 19:32:44 UTC in journal: It's the thing Comment #102180
Thanks peoples, you gots it. )
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Commented 3 years ago2018-11-17 15:48:57 UTC in journal: LGR's Half-Life Retrospective Comment #101622
Love that channel, probably my most visited channel on the Youtubes.

Also worth watching: The Rise and Fall of Half-Life (GVAMERS)
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Commented 3 years ago2018-09-05 15:17:44 UTC in vault item: Cenodrome: The Lost Sub-Basement of TWHL Tower Comment #101498
I'm just going to rate it. This is good stuff.
Commented 3 years ago2018-08-09 14:17:34 UTC in journal: Not today. Comment #101440
It was my birthday. I've always been announcing my birthdays with some kind of riddle, but I didn't feel like doing one this time because of... a thing that happened to me two days after my birthday in 2017. :(
Commented 4 years ago2018-08-08 13:36:56 UTC in vault item: Leak in t1a1c Comment #101437
Did upgrading fix the leak? Well then. :)
Commented 4 years ago2018-08-08 02:10:18 UTC in vault item: Leak in t1a1c Comment #101433
You're using very old compile tools, update to Vluzacn's Half-Life Tools, available here. Get that and try recompiling. There's a good chance that upgrading to better compiles tools will not fix the leak, because a leak a caused by human error.
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Commented 4 years ago2018-05-17 00:37:02 UTC in vault item: Access Point Comment #21341
Not at all half bad! An enjoyable singleplayer level in the style of the "We've got hostiles" chapter.

Why in the world did you include a liblist.gam and a bunch of resource files? That's totally unnecessary if there's no custom content like models, sprites and sound at all.

My only complaint is the overal lighting of the map, I find it a bit bland. I would'nt say boring, but uninteresting. I mean, take a look at the thumbnail screenshot above, the ceiling is almost pitch black. Could be my monitor brightness setting, but you did pick a pretty dark texture for the ceilings. You could've spruced up your ceilings with smaller lights for example, as well as cables, pipes, small electronics like power boxes lit by small spotlights, stuff like that, or instead of having one big brush making up the ceiling of one room, break it up a bit, have support beams, or mix in some other textures.

Other than that, a well layed out map. :)
Commented 4 years ago2018-05-08 17:59:31 UTC in vault item: Five Zero - Stone Temple Comment #21337
Thank me later.
Commented 4 years ago2018-04-24 18:10:15 UTC in journal: #8930 Comment #48487
Maybe not a character, but probably a prop in the background that's only visible for half a second, who knows.
Commented 4 years ago2018-03-09 13:04:43 UTC in journal: #8920 Comment #38829
Thanks peeps, yeah yesterday my uncle passed away.
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Commented 4 years ago2018-02-05 15:36:31 UTC in vault item: TWHL - Xmas 2006 Comment #4307
I guess not. :)
Commented 4 years ago2017-09-30 00:44:57 UTC in journal: #8872 Comment #44127
What the hell is this guy's problem? Don't you talk to Urbles like that! Bet it's an 11-year old who just got his own internet connection. 'Look ma, I can insult people on the Internet for no reason and nothing is gonna stop me.'
User posted image
Commented 4 years ago2017-09-22 14:18:45 UTC in journal: #8867 Comment #46225

Grats, Archie.

I think I started a trend...
Commented 4 years ago2017-08-13 19:45:49 UTC in journal: #8851 Comment #62946
Sorry to hear about your loss, my condolences.

I'm still getting over the loss of my good friend who passed away on July 30th. It's still hard.

Commented 5 years ago2017-07-31 16:47:09 UTC in journal: #8847 Comment #38816
Thanks all for your kind words. This week is going to be tough.
Commented 5 years ago2017-07-28 16:51:15 UTC in journal: #8843 Comment #38805
Thanks all.

Urbs: your picture is broken. Looking at the url, it's a carrotcake. How appropriate. ^_^
Commented 5 years ago2017-07-27 21:11:51 UTC in journal: #8843 Comment #38804
if it's your birthday

return true;

Thanks. :)
Commented 5 years ago2017-05-22 12:11:07 UTC in journal: #8810 Comment #68159
Admer-jokes. They're real!

Seriously now, you really had to explain it all? My last comment about me not understanding was just me being sarcastic. I've been playing Half-Life and mapping for it since, I don't know, 2000/2001-ish? I knew about Half-Life in Germany and its absence of blood and gore before you were born even, pretty much.

But it's all good, no hard feelings. :)
Commented 5 years ago2017-05-09 21:27:03 UTC in journal: #8804 Comment #39681
I know exactly what it's like losing your beloved pet, although my last cat passed away in February due to aging (19 years old), nothing is worse than having to sign paperwork to end a pet's live like you had to do. That's the worst.

My condolences to you.
Commented 5 years ago2017-02-14 16:49:25 UTC in journal: #8776 Comment #38801
I know right. :(

Thanks all. :)
Commented 5 years ago2016-12-21 16:07:54 UTC in vault item: TWHL - Xmas 2006 Comment #18461
Probably not. :)
Commented 6 years ago2016-06-01 13:45:57 UTC in journal: #8707 Comment #44117
I'll drop in whenever I can, but only if you're streaming something HL related. I have zero interest in Fallout. When's you're next stream?
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This comment was made on an article that has been deleted.
Commented 7 years ago2015-07-28 19:36:33 UTC in journal: #8581 Comment #38776
Thanks, peoples.
Commented 7 years ago2015-04-01 12:59:40 UTC in journal: #8529 Comment #61210
Haha, I think it's time for Compilator 4 and this time, make it better. :)
Thanks for your patience, though. :)
Commented 7 years ago2015-03-31 16:26:34 UTC in journal: #8529 Comment #61209
Nah that can't be it. Try opening your maps in Hammer/Sledge and make sure you've loaded the wads you want to use as well, then just re-export to MAP and compile again. Maybe some paths got changed?

I've never used wad.cfg, wadincluding on the CSG page works just fine for me.
Commented 7 years ago2015-03-31 14:34:23 UTC in journal: #8529 Comment #61208
I'm sorry to hear you're having troubles. I know that my Compilator isn't entirely bugfree and programmed in the most efficient way, but IT WILL compile if there are no other issues.
I see a bunch of Ambiguous leafnode content warnings, but that shouldn't keep the map from compiling. Perhaps you can fix these and see what happens?

Also, did you run RAD at least?
Commented 7 years ago2015-03-31 13:27:14 UTC in journal: #8528 Comment #67639
If you use Spirit of Half-Life, you can. You can attach (parent, move with) the rotating door entity to the elevator and it will move along with it.
Commented 7 years ago2015-03-16 21:57:05 UTC in vault item: Then and Now Comment #14352
That was fun. I should do something similar with an old map of mine that I made when I first started mapping.

Good stuff.
Commented 7 years ago2015-02-18 15:47:25 UTC in journal: #8507 Comment #67621
I think you're doing it wrong, freedslave.
Commented 7 years ago2015-02-17 17:05:56 UTC in journal: #8507 Comment #67620

Or you can just use this:
Commented 7 years ago2014-12-15 14:14:13 UTC in journal: #8483 Comment #46027
Oh blimey, deary me. You're gonna need all that just for The Core? Better get to it, boyo! #oldjokes
Commented 7 years ago2014-10-31 22:30:28 UTC in journal: #8458 Comment #38759
Yeah, I was about to tell about that here. Terrible indeed. :(
Commented 7 years ago2014-10-29 23:18:14 UTC in journal: #8458 Comment #38758
I've added a photo of the damaged launchpad and a video of the launch failure from inside a small plane at 3000ft.
Commented 7 years ago2014-10-29 16:08:00 UTC in journal: #8458 Comment #38757
That could be the case indeed, striker. It was just too much for the old engine, and it exploded.