Comments

Commented 1 month ago2018-09-09 13:47:17 UTC in journal: So I want leave our community TWHL now... Comment #101508
Good lord, this guy, man. Seriously.
This is like, what, the 3rd or 4th time you said you wanted to leave? Geez.

What a drama queen you are. I don't care much for Discord either but that's no reason for me to leave TWHL. At least in my opinion Discord is a much better voice chat application than Skype. Skype has become absolutely atrocious over the years. But anyway, no one is forcing you to use Discord or any social media for that matter, so why do you care so much that some of us do? Grow up, quit whining and stop being such an attention whore.
Commented 1 month ago2018-09-05 15:17:44 UTC in vault item: Cenodrome: The Lost Sub-Basement of TWHL Tower Comment #101498
I'm just going to rate it. This is good stuff.
Commented 2 months ago2018-08-09 14:17:34 UTC in journal: Not today. Comment #101440
It was my birthday. I've always been announcing my birthdays with some kind of riddle, but I didn't feel like doing one this time because of... a thing that happened to me two days after my birthday in 2017. :(
Commented 2 months ago2018-08-08 13:36:56 UTC in vault item: t1a1c (help please) Comment #101437
Did upgrading fix the leak? Well then. :)
Commented 2 months ago2018-08-08 02:10:18 UTC in vault item: t1a1c (help please) Comment #101433
You're using very old compile tools, update to Vluzacn's Half-Life Tools, available here. Get that and try recompiling. There's a good chance that upgrading to better compiles tools will not fix the leak, because a leak a caused by human error.
This comment was made on an article that has been deleted.
Commented 4 months ago2018-05-17 00:37:02 UTC in vault item: Access Point Comment #21341
Not at all half bad! An enjoyable singleplayer level in the style of the "We've got hostiles" chapter.

Why in the world did you include a liblist.gam and a bunch of resource files? That's totally unnecessary if there's no custom content like models, sprites and sound at all.

My only complaint is the overal lighting of the map, I find it a bit bland. I would'nt say boring, but uninteresting. I mean, take a look at the thumbnail screenshot above, the ceiling is almost pitch black. Could be my monitor brightness setting, but you did pick a pretty dark texture for the ceilings. You could've spruced up your ceilings with smaller lights for example, as well as cables, pipes, small electronics like power boxes lit by small spotlights, stuff like that, or instead of having one big brush making up the ceiling of one room, break it up a bit, have support beams, or mix in some other textures.

Other than that, a well layed out map. :)
Commented 5 months ago2018-05-08 17:59:31 UTC in vault item: Five Zero - Stone Temple Comment #21337
Thank me later.
Commented 5 months ago2018-04-24 18:10:15 UTC in journal: #8930 Comment #48487
Maybe not a character, but probably a prop in the background that's only visible for half a second, who knows.
Commented 7 months ago2018-03-09 13:04:43 UTC in journal: #8920 Comment #38829
Thanks peeps, yeah yesterday my uncle passed away.
This comment was made on an article that has been deleted.
Commented 8 months ago2018-02-05 15:36:31 UTC in vault item: TWHL - Xmas 2006 Comment #4307
I guess not. :)
Commented 1 year ago2017-09-30 00:44:57 UTC in journal: #8872 Comment #44127
What the hell is this guy's problem? Don't you talk to Urbles like that! Bet it's an 11-year old who just got his own internet connection. 'Look ma, I can insult people on the Internet for no reason and nothing is gonna stop me.'
User posted image
Commented 1 year ago2017-09-22 14:18:45 UTC in journal: #8867 Comment #46225
Indeed.

Grats, Archie.

I think I started a trend...
Commented 1 year ago2017-08-13 19:45:49 UTC in journal: #8851 Comment #62946
Sorry to hear about your loss, my condolences.

I'm still getting over the loss of my good friend who passed away on July 30th. It's still hard.

hug
Commented 1 year ago2017-07-31 16:47:09 UTC in journal: #8847 Comment #38816
Thanks all for your kind words. This week is going to be tough.
Commented 1 year ago2017-07-28 16:51:15 UTC in journal: #8843 Comment #38805
Thanks all.

Urbs: your picture is broken. Looking at the url, it's a carrotcake. How appropriate. ^_^
Commented 1 year ago2017-07-27 21:11:51 UTC in journal: #8843 Comment #38804
if it's your birthday

return true;

Thanks. :)
Commented 1 year ago2017-05-22 12:11:07 UTC in journal: #8810 Comment #68159
Admer-jokes. They're real!

Seriously now, you really had to explain it all? My last comment about me not understanding was just me being sarcastic. I've been playing Half-Life and mapping for it since, I don't know, 2000/2001-ish? I knew about Half-Life in Germany and its absence of blood and gore before you were born even, pretty much.

But it's all good, no hard feelings. :)
Commented 1 year ago2017-05-09 21:27:03 UTC in journal: #8804 Comment #39681
I know exactly what it's like losing your beloved pet, although my last cat passed away in February due to aging (19 years old), nothing is worse than having to sign paperwork to end a pet's live like you had to do. That's the worst.

My condolences to you.
Commented 1 year ago2017-02-14 16:49:25 UTC in journal: #8776 Comment #38801
I know right. :(

Thanks all. :)
Commented 1 year ago2016-12-21 16:07:54 UTC in vault item: TWHL - Xmas 2006 Comment #18461
Probably not. :)
Commented 2 years ago2016-06-01 13:45:57 UTC in journal: #8707 Comment #44117
I'll drop in whenever I can, but only if you're streaming something HL related. I have zero interest in Fallout. When's you're next stream?
This comment was made on an article that has been deleted.
Commented 3 years ago2015-07-30 15:55:25 UTC in journal: #8583 Comment #65676
Original.

Grats. :)
Commented 3 years ago2015-07-28 19:36:33 UTC in journal: #8581 Comment #38776
Thanks, peoples.
Commented 3 years ago2015-04-01 12:59:40 UTC in journal: #8529 Comment #61210
Haha, I think it's time for Compilator 4 and this time, make it better. :)
Thanks for your patience, though. :)
Commented 3 years ago2015-03-31 16:26:34 UTC in journal: #8529 Comment #61209
Nah that can't be it. Try opening your maps in Hammer/Sledge and make sure you've loaded the wads you want to use as well, then just re-export to MAP and compile again. Maybe some paths got changed?

I've never used wad.cfg, wadincluding on the CSG page works just fine for me.
Commented 3 years ago2015-03-31 14:34:23 UTC in journal: #8529 Comment #61208
I'm sorry to hear you're having troubles. I know that my Compilator isn't entirely bugfree and programmed in the most efficient way, but IT WILL compile if there are no other issues.
I see a bunch of Ambiguous leafnode content warnings, but that shouldn't keep the map from compiling. Perhaps you can fix these and see what happens?

Also, did you run RAD at least?
Commented 3 years ago2015-03-31 13:27:14 UTC in journal: #8528 Comment #67639
If you use Spirit of Half-Life, you can. You can attach (parent, move with) the rotating door entity to the elevator and it will move along with it.
Commented 3 years ago2015-03-16 21:57:05 UTC in vault item: Then and Now Comment #14352
That was fun. I should do something similar with an old map of mine that I made when I first started mapping.

Good stuff.
Commented 3 years ago2015-02-18 15:47:25 UTC in journal: #8507 Comment #67621
I think you're doing it wrong, freedslave.
Commented 3 years ago2015-02-17 17:05:56 UTC in journal: #8507 Comment #67620
Right.

Or you can just use this: http://twhl.info/wiki.php?sub=1
Commented 3 years ago2014-12-15 14:14:13 UTC in journal: #8483 Comment #46027
Oh blimey, deary me. You're gonna need all that just for The Core? Better get to it, boyo! #oldjokes
Commented 3 years ago2014-10-31 22:30:28 UTC in journal: #8458 Comment #38759
Yeah, I was about to tell about that here. Terrible indeed. :(
Commented 3 years ago2014-10-29 23:18:14 UTC in journal: #8458 Comment #38758
I've added a photo of the damaged launchpad and a video of the launch failure from inside a small plane at 3000ft.
Commented 3 years ago2014-10-29 16:08:00 UTC in journal: #8458 Comment #38757
That could be the case indeed, striker. It was just too much for the old engine, and it exploded.
Commented 3 years ago2014-10-28 23:42:44 UTC in journal: #8458 Comment #38756
No, it's an unmanned launch vehicle. Still devastating though.
Commented 4 years ago2014-07-28 13:27:11 UTC in journal: #8409 Comment #38740
Thanks all.

// Cheat some fireworks
Commented 4 years ago2014-07-27 23:01:50 UTC in journal: #8409 Comment #38739
That was an easy one it seams, or you're just a smart one, Jessie. :P
Commented 4 years ago2014-05-30 22:58:21 UTC in journal: #8381 Comment #45970
I know how that feels, Arch. Sucks.
Commented 4 years ago2014-05-22 20:39:46 UTC in journal: #8378 Comment #54523
You find that funny, Ghoster? Well guess what, it isn't.

I got one of those mails too. Thought it would be wise to hide my email address on my profile page, it was visible since I first signed up here 11 years ago.
Commented 4 years ago2014-05-20 12:10:52 UTC in journal: #8375 Comment #50142
Thnx, pengy. :)

Yeah, I've always wanted to make a wad viewer, just for fun and practice purposes, so I tried using the HLLib libraries by referencing these in my project. It did'nt work, Visual Studio complained that these dll's are not .NET assemblies and therefor cannot be referenced. It's bacause HLLib is written in C, not .NET, right? I believe you can reference C libs by referencing them in pure code. Too much of a hassle to me.

So with your loaders (WadPackage.cs) I should be able to come up with some sort of wad viewer, right? I prefer to use your loaders over HLLib...
Commented 4 years ago2014-05-15 12:32:51 UTC in journal: #8375 Comment #50141
Cool stuff.

But what if you want to work with binary files such as wad, pak, spr, mdl, bsp and whatnot? How does one know how to read and write such files? Where do you even begin?
Commented 4 years ago2014-05-14 21:58:26 UTC in vault item: Altdel Comment #20586
Lovely map. Plays very well. What I really dig are the lights and lens flares. Effin' gorgeous.

The one thing I don't like are the light bridges. I don't think it fits in this map as it is the only unrealistic object in the map. I don't have a problem with unrealistic map features, but in this case I think you should get rid of them.
Commented 4 years ago2014-04-27 13:00:10 UTC in vault item: dm_researchvessel BETA Comment #20534
Had a 2vs2 playtest yesterday with Striker. It's a really cool map, but it needs some more work still.

The map played more like a singleplayer map than a deathmatch or multiplayer map due to the way it was laid out. Usually, in deathmatch maps, or any kind of multiplayer map, doors are always or partially open. You don't have to interact with it to open it, to keep the flow and speed of the level. Although it's always fun to place a tripmine behind a door and surprise the crap out of everyone.

Another point is weapon placement. I agree with Archie that the Egon is horrible, get rid of it. Also, more shotguns and 357's! I've only found one of both in our playtest.

Other than that, a great map, and worth playing again. Wonderful visuals and details everywhere, and yes, that's gonna cost you, resource wise. So maybe you'll have to cut down on detail here and there. R_speeds r_no problem, it played very smoothly on my end, but I did notice that sometimes entities such as weapons and health kits disappear and reappear a second later due to the max entities in the visible packet list. It'll be tricky to fix that.

Looking forward to updates as well, hit me up on Steam if you need me for another playtest. :)
Commented 5 years ago2013-10-09 16:36:15 UTC in journal: #8264 Comment #38729
Ok, well, in that case I can assume this is just spam.
Commented 5 years ago2013-07-28 18:05:10 UTC in journal: #8208 Comment #38715
Thanks guys. Yup, turned 30 today.
Commented 5 years ago2013-06-08 12:15:05 UTC in journal: #8180 Comment #67155
I made the shuttle crafts from V:

http://twhl.info/vault.php?map=2647
Commented 5 years ago2013-03-12 17:37:03 UTC in journal: #8132 Comment #38666
I'll try to find you next time i get on, Blitz. I haven't played that much yet so I'm not totally familiar with most gameplay features yet.

Also, it seems that EA is going to give first time buyers of SC2013 a free game to compensate for all the problems that we've experienced since release day. Also, most server problems have been fixed by now so disconnects during gameplay should be reduced, making the game playable. A good thing I guess. :)