Commented 16 years ago2008-10-18 18:36:52 UTC
in journal: #5419Comment #58794
I said Volumetric Water, isn't it volumetric water? It's a water wave...
So if I make model of a tree I do have to say "it's a MODEL of a tree" because there're people who would it's a REAL tree? Or I managed to take all the tree propieties, and I codded them so the tree grows, makes the photosynthesis, etc etc
Commented 16 years ago2008-10-18 11:56:14 UTC
in journal: #5419Comment #58793
1)I meant mapping? + talking to PB not you.
2)?????? You mean the place of a mapper who shows his work and gets FAIL as an answer when the person who says it hasn't even tried to make something like it?
And I'm not talking just about me, I'm talking about all the mappers who really map.
Commented 16 years ago2008-10-18 08:08:27 UTC
in journal: #5419Comment #58789
Go fuck yourself PB.
Of course it's not volumetric, you all fail for thinking I was talking about real physics.
And yes it's realtime reflection because scout isn't touching the wave, and you can see it reflected on the surface.
I don't know why it doesn't cast shadow, that's why the tube is transparent.
So I've changed the description of it, then the babies won't cry saying it's not volumetric water.
Madcow, the use of it is decorative or "to surf it". I can make it move like a real wave and If I add a collision model similar to a surf_ map ramp yyou will be able to do it.
Commented 16 years ago2008-09-28 21:17:39 UTC
in wiki page: Tutorial: First XSI ModelComment #100712
Doing what you do isn't the correct way of doing it. You always should texture all the mesh with the same texture. If you want a face to have a different texture, you can make the texture in that way and align it correctly, or cut the face and separate it from the main mesh. To separate a face (faces) from the mesh, select them, then right click on them and go below the list of options. Choose EXTRACT POLYGONS (DELETE). Then you'll have 2 different meshes.
Commented 16 years ago2008-09-26 15:14:50 UTC
in journal: #5378Comment #33413
"Wow spike, way to call someone a noob in their own journal.
Who cares if we don't have tons of members, would you rather have a bunch of noobs infest us? At least we have a good amount of regulars, who are pretty cool people."
WHAT?????
I posted his join date, because he is an old member and I'm here since last year so I'm a twhl noob, so what??????
Commented 16 years ago2008-09-22 07:57:46 UTC
in journal: #5373Comment #58744
Hey Habboi, yes I know the way, but it's a shit. Do you remember the videtutorial of Baxayaun? It's very lame, it uses a game_ui to control a prop_dynamic, you can't jump, shoot, look up, look down, etc... :S
Well I think I'll have to give up. It's a shame because you can get 3rd person view on cars without any problem.
So if I make model of a tree I do have to say "it's a MODEL of a tree" because there're people who would it's a REAL tree? Or I managed to take all the tree propieties, and I codded them so the tree grows, makes the photosynthesis, etc etc
2)?????? You mean the place of a mapper who shows his work and gets FAIL as an answer when the person who says it hasn't even tried to make something like it?
And I'm not talking just about me, I'm talking about all the mappers who really map.
Ok I understand that, but I'm saying Source engine is doing a bad refraction, because things in front of the surface shouldn't refract.
Why sin't the model shadowing itself? You can't see the real shape from far distances.
Livewire: Not my problem if you take things that serious. And why can't I say it when everybody is bothering me?
PB: yeah at least I do something constructive instead of criticize everyone. Your last work is from 2006, and is Goldsource. Maybe look at yourself?
Of course it's not volumetric, you all fail for thinking I was talking about real physics.
And yes it's realtime reflection because scout isn't touching the wave, and you can see it reflected on the surface.
I don't know why it doesn't cast shadow, that's why the tube is transparent.
So I've changed the description of it, then the babies won't cry saying it's not volumetric water.
Madcow, the use of it is decorative or "to surf it". I can make it move like a real wave and If I add a collision model similar to a surf_ map ramp yyou will be able to do it.
I have to add all the stuff, make it move, particle effects, and a collision model to surf it.
Video when i'll finish it
It's a model of a wave with a especial material, well it's not veryspecial you just have to find the correct commands.
I made this, what else do you want to know cow?
and the animation is horrible
You can't call me an adrenaline junkie, I like calm series, I hate Naruto and all this kind of common shit, but this serie is just bad.
Do what you want cause a pirate is free,
You are a pirate!
And you can always say you've done the textures with Paint
Who cares if we don't have tons of members, would you rather have a bunch of noobs infest us? At least we have a good amount of regulars, who are pretty cool people."
WHAT?????
I posted his join date, because he is an old member and I'm here since last year so I'm a twhl noob, so what??????
I don't really understand you.
It's funny that you can't drink until 21, but you can own a weapon at 18 years old.
I want to map for it
Joined: 10th November 2002 (2147 days ago)
Location: Melbourne
Occupation: IT Project Manager
I'm a noob
Why not Flat-Source so I can make the LittleBigPlanet thing
Well I think I'll have to give up. It's a shame because you can get 3rd person view on cars without any problem.