Comments

Commented 17 years ago2007-10-03 13:14:54 UTC in vault item: dm_walkway Comment #15727
Shame I can't play it - looks really nice
Commented 17 years ago2007-07-03 14:50:27 UTC in vault item: The Asylum - Hall Compo Entry Comment #15269
Don't you just love Asylum-themed stuff :P
Commented 17 years ago2007-06-20 14:56:04 UTC in vault item: Under Siege Comment #15163
...You play as Mark Brandon "Chopper" Read ;)
Commented 17 years ago2007-06-14 09:53:18 UTC in vault item: Life's End Comment #15105
the black Black Mesa scientist ^____^
Commented 17 years ago2006-12-11 11:08:03 UTC in vault item: dm_control Comment #13658
I like this map :)

I like stealthing n00bs with the crossbow
Commented 17 years ago2006-12-05 10:40:14 UTC in vault item: Gungod Comment #13611
w00teh ^___^
Commented 17 years ago2006-11-30 08:32:45 UTC in vault item: Gungod Comment #13584
Thanks :)

...Just one minor problem that I need to quickly resolve.

When secret door is opened, it is possible to become trapped inside a small area - because I forgot to put a bloody switch inside there!

Found that one out lastnight with a small playtest...

I'll have to resolve this situation, we cant be having imprisoned players!

(...Or maybe that's a good thing for some :P)
Commented 17 years ago2006-11-29 19:54:13 UTC in vault item: Gungod Comment #13580
To use it 360 degrees, you literally just need to turn all the way round - you just dont get to see what you're shooting, lol.
Commented 17 years ago2006-11-23 18:18:40 UTC in vault item: Texas Rangers (Compo 22) Comment #13539
That was unbelievably good; I thoroughly enjoyed it ;)
Commented 18 years ago2006-04-16 06:13:59 UTC in vault item: sol_arena Comment #11513
DM-Tempest was my favourite map of all time, probably even now. Will download this and check it out soon
Commented 19 years ago2005-10-25 12:26:49 UTC in vault item: Sancefar Comment #9564
Oooh, nice!

I'm glad that you still map for half-life -- same here too.

Half-life 2 mapping is for wusses...
Commented 19 years ago2005-05-28 09:27:51 UTC in vault item: Soup Temple (v2) Comment #7481
Rating anyone?
Commented 19 years ago2005-01-30 11:32:49 UTC in vault item: South Beach Comment #5792
Isn't it amazing what monoatomic gold can do to mappers?
Commented 19 years ago2005-01-24 09:44:24 UTC in vault item: fever Comment #5703
Strange use of textures rule!
Commented 19 years ago2004-12-10 14:04:40 UTC in vault item: aim_multiplearenas1 Comment #5275
Look at the outside world, look at nature, DO YOU EVER SEE A FRIGGIN CLIFF LOOKING STRAIGHT LIKE THAT? Omfglol11lol1l1
Commented 20 years ago2004-11-05 10:48:53 UTC in vault item: de_dolls Comment #4949
Shizzle ma nizzle! Its the snoop dogg telly fizzle!
Commented 20 years ago2004-11-03 09:00:46 UTC in vault item: Graveyard v0.2 Comment #4904
Another good influence you might want to look into are these films. Search in google for 'Phantasm' and also you might want to look at 'Night of the Living Dead' (since it starts with a cool looking cemetry. In Phantasm theres another cool graveyard complete with big crematorium and morgue. I always wanted to map that place.. ;)
Commented 20 years ago2004-11-02 11:50:44 UTC in vault item: Graveyard v0.2 Comment #4891
Whoops I forgot, you cant quote in the MV, oh well, I hope he got the message.
Commented 20 years ago2004-11-02 11:50:14 UTC in vault item: Graveyard v0.2 Comment #4890
sorry buddy, that was my honest review
Yeah, shows what a fabulous personality you got there..
instead of getting upset, maybe you should only let your friends see it.
What you mean all the rest of the TWHL members apart from you Anonymous? Get out of here, ass ape.
you've been following me around and insulting me. now that's no way to behave...
No, it's more like you constantly following others and harassing them - no wonder you're getting insulted. Learn a lesson, goober.
Anyway, enough of the bullshit, I thought your map is an excellent start. I like the atmosphere, great textures too.

Maybe you should extend the graveyard and add lots of trees. I for a fact you can get tree models in the Snarkpit (instead of mapping them). The blacked-out areas should go in deeper perhaps, or lead to other regions.
Commented 20 years ago2004-11-02 11:41:12 UTC in vault item: FY_Snow2_CZ Comment #4889
Heh looks like that hous from Father Ted
Commented 20 years ago2004-10-31 10:23:33 UTC in vault item: aim_teamwave Comment #4838
hmmm, cs bores the hell outta me tho o_0
Commented 20 years ago2004-10-31 10:17:28 UTC in vault item: Paper Thin Brushes Comment #4837
/ Hee hee
Commented 20 years ago2004-10-31 10:01:50 UTC in vault item: hi_training (for Hostile Intent) Comment #4836
Well I think it looks bloody good so shut the fuck up anonymous. S'better than your shitty little efforts, dumbass.
Commented 20 years ago2004-10-27 10:16:37 UTC in vault item: Splat_attack_WA Comment #4771
Whut 's thay't?
Commented 20 years ago2004-10-21 13:41:59 UTC in vault item: Paper Thin Brushes Comment #4689
(cant help but laugh ;D )
Commented 20 years ago2004-10-18 16:55:37 UTC in vault item: jxmap Comment #4600
full bright = bad
Commented 20 years ago2004-10-10 07:18:31 UTC in vault item: Nexus Comment #4389
Dont worry folks, the r_speeds will eventually be at a minimum when I compile it properly and sort out various bits
Commented 20 years ago2004-10-08 08:53:55 UTC in vault item: Nexus Comment #4356
To be honest, all I really want to do is firstly make sure that when it compiles, it compiles properly and hte outside is not compiled - compiling is the more important part of making a map, I just dont think I understood how quite important it really is. Also, I am afraid I will not alter the layout of the level, only correct the various areas which clearly need attention, such as certain over-lapping areas etc. I will make sure that the ledges are clipped just as you say Peace.A.L., because sometimes I have difficulty jumping on them to gain sniper advantage - especially when underfire. When Half-life eventually comes out, I will convert Nexus to the kind of quality you'd expect with HL2, i.e. more minor detail in areas such as pipes, (bump-mapping?) etc.
Commented 20 years ago2004-10-07 14:50:38 UTC in vault item: Nexus Comment #4344
Jeez, give me a break man, gosh. :
Commented 20 years ago2004-10-07 09:43:54 UTC in vault item: Nexus Comment #4297
Oh crap, I forgot another thing; Unfortuantely, I completely forgot about the sky, it never used to be like that. I accidently left it to the default desert sky because I was concentrating on fixing the map. Sorry bout that, maybe if I release an updated version or something.
Commented 20 years ago2004-10-07 09:42:09 UTC in vault item: Nexus Comment #4296
Yeah, unfortuantely the r_speeds are somewhat high, but I really pushed the limits of mapping with this one. The whole grid is virtually taken up by the map, and due to the roundedness of the architecture, it will be a bit of a beast on some people's machines... oh well! (I dont get high r_speeds when I play it with Jumbot)
Commented 20 years ago2004-10-06 17:34:34 UTC in vault item: Nexus Comment #4285
lol! thanx
Commented 20 years ago2004-10-06 16:25:09 UTC in vault item: Nexus Comment #4279
P.s. You can get it directly from my site, I hope:
http://www.freewebs.com/jahzel/index.htm
Commented 20 years ago2004-10-06 16:24:38 UTC in vault item: Nexus Comment #4278
Yeah, I didnt realise you cant use freewebs for remote linking in the map vault, dont worry though, seventh is gonna resolve the matter...
Commented 20 years ago2004-10-04 12:11:29 UTC in vault item: Nightmare: A horror map Comment #4253
Yes, also, I liked the way the ickies try to get you in the dark, quite scary. One thing I would say though is you really need to sort the ending bit out, seems very abrubt.
Commented 20 years ago2004-10-04 12:09:45 UTC in vault item: Nightmare: A horror map Comment #4252
Excellent stuff, well done WCD. I particulary liked the screaming face that shoots towards you in the weird hallway. Keep up the good work and make some more for us!
Commented 20 years ago2004-09-17 04:13:57 UTC in vault item: DSR_SKETCHIN Comment #3959
Y'should make some HLDM maps, seriously.
Commented 20 years ago2004-09-17 04:12:28 UTC in vault item: DSR_JUNGLE Comment #3958
Oh bloody hell that looks good :)
Commented 20 years ago2004-09-11 06:46:11 UTC in vault item: ka_glassmaze Comment #3887
Hate to err, ruin your hopes and all...but err, surely a glass maze.....you would be able to see where you need to go....so, what's the deal?
Commented 20 years ago2004-09-10 08:23:13 UTC in vault item: Deadcentre Comment #3881
As long as it isnt an emotional issue ;)
Commented 20 years ago2004-09-09 12:07:09 UTC in vault item: Playing as terrorist crashes the game - forest Comment #3865
Why don't you explain your problem?

No one will do the work for you if you do not clarify yor problem, nor will they attempt to help out unless you are more specific.

Remember your TWHL etiquette please!!!
Commented 20 years ago2004-09-06 18:30:29 UTC in vault item: Deadcentre Comment #3826
It is small I admit, but remember, not all places are wide!
Commented 20 years ago2004-09-06 10:19:02 UTC in vault item: Deadcentre Comment #3803
Why is it -wadinclude tfc2 never worked!?!?!? Everytime I use that comman it never friggin works! Urgh! If you have TFC, just put the tfc2 wad in your half-life/valve directory.
Commented 20 years ago2004-09-06 09:38:03 UTC in vault item: Carbaseus Comment #18249
What actually is that? A main stage and arena? I love it! Only trouble is it lags quite alot.
Commented 20 years ago2004-09-06 09:03:22 UTC in vault item: Deadcentre Comment #3800
Yup... But I re-released it because the rpg was out of postion - little changes can make a big difference y' know ;)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-09 08:49:01 UTC in vault item: My Room Comment #3228
..Actually your right, she does have the face of a deranged musk ox. But still, y'know what I mean?! (lol)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-08 07:31:33 UTC in vault item: My Room Comment #3215
...Jeeezus, if your gonna add a woman to it atleast make it Anna Kournikova! Man what's the matter with you!?
Commented 20 years ago2004-07-28 09:14:59 UTC in vault item: New to mapping? Try this... Comment #3003
prickly pimple, when do you ever learn to shut the hell up and leave?