Commented 20 years ago2004-11-03 09:00:46 UTC
in vault item: Graveyard v0.2Comment #4904
Another good influence you might want to look into are these films. Search in google for 'Phantasm' and also you might want to look at 'Night of the Living Dead' (since it starts with a cool looking cemetry. In Phantasm theres another cool graveyard complete with big crematorium and morgue. I always wanted to map that place..
Commented 20 years ago2004-11-02 11:50:14 UTC
in vault item: Graveyard v0.2Comment #4890
sorry buddy, that was my honest review
Yeah, shows what a fabulous personality you got there..
instead of getting upset, maybe you should only let your friends see it.
What you mean all the rest of the TWHL members apart from you Anonymous? Get out of here, ass ape.
you've been following me around and insulting me. now that's no way to behave...
No, it's more like you constantly following others and harassing them - no wonder you're getting insulted. Learn a lesson, goober.
Anyway, enough of the bullshit, I thought your map is an excellent start. I like the atmosphere, great textures too.
Maybe you should extend the graveyard and add lots of trees. I for a fact you can get tree models in the Snarkpit (instead of mapping them). The blacked-out areas should go in deeper perhaps, or lead to other regions.
Commented 20 years ago2004-10-08 08:53:55 UTC
in vault item: NexusComment #4356
To be honest, all I really want to do is firstly make sure that when it compiles, it compiles properly and hte outside is not compiled - compiling is the more important part of making a map, I just dont think I understood how quite important it really is. Also, I am afraid I will not alter the layout of the level, only correct the various areas which clearly need attention, such as certain over-lapping areas etc. I will make sure that the ledges are clipped just as you say Peace.A.L., because sometimes I have difficulty jumping on them to gain sniper advantage - especially when underfire. When Half-life eventually comes out, I will convert Nexus to the kind of quality you'd expect with HL2, i.e. more minor detail in areas such as pipes, (bump-mapping?) etc.
Commented 20 years ago2004-10-07 09:43:54 UTC
in vault item: NexusComment #4297
Oh crap, I forgot another thing; Unfortuantely, I completely forgot about the sky, it never used to be like that. I accidently left it to the default desert sky because I was concentrating on fixing the map. Sorry bout that, maybe if I release an updated version or something.
Commented 20 years ago2004-10-07 09:42:09 UTC
in vault item: NexusComment #4296
Yeah, unfortuantely the r_speeds are somewhat high, but I really pushed the limits of mapping with this one. The whole grid is virtually taken up by the map, and due to the roundedness of the architecture, it will be a bit of a beast on some people's machines... oh well! (I dont get high r_speeds when I play it with Jumbot)
Commented 20 years ago2004-10-04 12:11:29 UTC
in vault item: Nightmare: A horror mapComment #4253
Yes, also, I liked the way the ickies try to get you in the dark, quite scary. One thing I would say though is you really need to sort the ending bit out, seems very abrubt.
Commented 20 years ago2004-10-04 12:09:45 UTC
in vault item: Nightmare: A horror mapComment #4252
Excellent stuff, well done WCD. I particulary liked the screaming face that shoots towards you in the weird hallway. Keep up the good work and make some more for us!
Commented 20 years ago2004-09-06 10:19:02 UTC
in vault item: DeadcentreComment #3803
Why is it -wadinclude tfc2 never worked!?!?!? Everytime I use that comman it never friggin works! Urgh! If you have TFC, just put the tfc2 wad in your half-life/valve directory.
I like stealthing n00bs with the crossbow
...Just one minor problem that I need to quickly resolve.
When secret door is opened, it is possible to become trapped inside a small area - because I forgot to put a bloody switch inside there!
Found that one out lastnight with a small playtest...
I'll have to resolve this situation, we cant be having imprisoned players!
(...Or maybe that's a good thing for some :P)
I'm glad that you still map for half-life -- same here too.
Half-life 2 mapping is for wusses...
Anyway, enough of the bullshit, I thought your map is an excellent start. I like the atmosphere, great textures too.
Maybe you should extend the graveyard and add lots of trees. I for a fact you can get tree models in the Snarkpit (instead of mapping them). The blacked-out areas should go in deeper perhaps, or lead to other regions.
http://www.freewebs.com/jahzel/index.htm
No one will do the work for you if you do not clarify yor problem, nor will they attempt to help out unless you are more specific.
Remember your TWHL etiquette please!!!