Comments

Commented 20 years ago2004-10-19 11:22:42 UTC in vault item: hi_tribes_test Comment #4636
i see you got nothin...

"get off your high horse and see how you're becoming what you say you hate."

i know what i am... and are you saying that I'M bullying YOU!? haha too funny... is that a whimper coming from the mighty destroyer of noobs "piece of sh*t"? :D

"I suggest you read Animal Farm, it may open your eyes to exactly what you have become."

lol animal farm. and i really dont care what a forum nazi thinks "i've become" :D
Commented 20 years ago2004-10-19 11:17:21 UTC in vault item: cs_jungle_assault Comment #4635
"I got shit when I started,"

get over it and move on... quit trying to punish noobs for what happened to you when you were a noob... sheesh...

"if everyone posted positive comments"

hmm... is there only one alternative to flaming, and that is to post positive comments? you make absolutely no sense guy. try to think out what your saying a little better... you sound pretty rediculous.

"So really, you lose your little battle"

well your words say one thing, but your actions tell a whole nother story. i have not seen one helpless noob get flamed by you since i called you out. i guess i got what i was after after all :D
Commented 20 years ago2004-10-19 11:05:09 UTC in vault item: Aim Map example (plus goodies) Comment #4633
"so I'm a schizo, does that make me less of a human being?"

well, if you are capable of realizing you are mentally handicapped, shouldn't you be able to understand that you have poor behaviour? why try and defend your idiotic behaviour if you know you have emotional problems?

so, my answer is no, being mentally imballenced doesn't make you less of a human... but not taking responsibility for your behaviour does.

"besides, check the dates retard, I posted as a result of you coming into my maps and talking shit about them"

aww... poor baby. i made some constructive remarks about one of your maps and you couldn't take it, you had a meltdown, made rediulous flames against all my maps, and voted one of them 9x 1 star. lol pretty thin skin for someone who flames so many noobs :D

"almost as if you were taking 'personal offence because I ripped on some guys map"

nope, i took offense to you being a bully and acting proud because of it. but i see i've gotten you to change your tune and you now profess to not be a bully, and i see no more noobs getting flamed by you. i'd say, mission accomplished... :D
Commented 20 years ago2004-10-19 10:50:42 UTC in vault item: aim_va_deagle_usp Comment #4630
thats right, cry and cuss and stomp your feet as much as you want... but the fact remains, you have not flamed one noob since i called you out about it... tard.

so yell and scream at me all you want, act like you somehow are cool for being a bully, pretend you don't actually hate yourself, but don't bully anymore noobs... like i told you... and you obeyed. :D
Commented 20 years ago2004-10-19 10:33:59 UTC in vault item: hi_tribes_test Comment #4627
my interpretation of a bully is:

N. "A person who is habitually cruel or overbearing, especially to smaller or weaker people. A noisy, blustering fellow, more insolent than courageous; one who is threatening and quarrelsome; an insolent fellow"

V. "To treat in an overbearing or intimidating manner. See Synonyms at intimidate.
To behave like a bully.
To force one's way aggressively or by intimidation"

well that seems to describe you to a tee. yup, you sure are tough with the weak noobs arent you... lol.

and just remember, when i see you treat the helpless noobs the way i've seen you do in the past, i'll be there to slam my proverbial fist down your throat to knock you back into place... again. got it? good.

now keep treating the noobs as you have been since i put you in your place, and you should have no further problems with me :D
Commented 20 years ago2004-10-19 10:17:59 UTC in vault item: aim_va_deagle_usp Comment #4624
i really dont care if you know whether or not i exist. but if you get out of line again, i'll call you out again...
This comment was made on an article that has been deleted.
Commented 20 years ago2004-10-18 19:44:32 UTC in vault item: cs_dea4 Comment #4608
yeah, you packed a lot in there :)
Commented 20 years ago2004-10-18 19:36:24 UTC in vault item: cs_jungle_assault Comment #4607
"mY comments on "shit", are reserved for maps that are actually shit"

umm yeah, so someone tries to make a map and it sucks. so then when you come along and tell them something like: "this map is shit, fuck off and die", you are doing the mapping and gaming community a huge service? sorry, but i don't follow your "logic".

btw, this basicly a site for inexperienced mappers to learn mapping techmniques... not some uber-leet map vault only for 5 star maps

"Great, they love it, their friends love it, I'm really happy for them, honestly, I am; but that doesn't mean they should put it in a HalfLife mapping vault and then expect to get great reviews"

nor should they expect to get "this map is shit" when they submit their work to a noob vault...

you are an OBVIOUS example of someone who, when they were a noob, got shit on. now, to attempt to make yourself feel like a man again, you try to make yourself feel better by shitting on people who are noobs now.

why don't you, instead, try to end the cycle of ignorance you're caught up in (btw, answering some questions in the forums does not give you license to shit on people in the vault).

so though you may rationalize it to yourself that you are doing some great sevice by putting down noobs, i doubt many non-assholes would agree...
Commented 20 years ago2004-10-18 19:05:52 UTC in vault item: hi_tribes_test Comment #4606
excuses excuses... more excuses for flaming noobs...

i've provided several examples for you now, so you should have no more confusion about your behaviour. and i'm glad you realize that it wont be tolerated so you knocked it off haha. :D

and to answer this question: "who takes personal offense at what someone else says about someone elses map?"

i never took personal offense to what you said about other peoples maps... i just got sick of seeing the same FEW people tearing down noobs and acting all proud about it. if your going to act like you did something great, at least do something worthy of pride.

you seem to think it's your duty to ridicule and humiliate those who you think are stupid or weak. don't take ofense to me because i think it's my duty to piss on bullies.
Commented 20 years ago2004-10-18 18:53:15 UTC in vault item: Aim Map example (plus goodies) Comment #4605
poor fellow doesn't even remember what he said about one of my example maps. must be out of his meds... i'll refresh his memory for him:

"how about you take this crappy, ill textured, badly mappe, square, ugly, puke colored heap of fucking rotting cunt and fuck off."

lol then he cries and complains when someone rips on his map. he goes on to say:

"this is in example maps, took no more than 30 minutes to put together, and was done as an example for someone in the forums, uhm.. it ain't supposed to be pretty"

lol, poor mentally disturbed guy doesn't realize that the rest of us (who are taken seriously) have ONE stand on an issue. if we say for instance: "example maps ain't supposed to be pretty", then we shouldn't attack others for making example maps that we don't find pretty.

of course not everyone is sane and realizes that they look rediculous when they contradict themselves continuously. like when they have no maps that anyone rates above one star, yet they lash out at helpless noobs and tell them their maps are shit.

tells you a lot about someones personality (or personality disorder) when they behave like this...
Commented 20 years ago2004-10-18 18:34:05 UTC in vault item: aim_va_deagle_usp Comment #4604
well it's really sort of pathetic that you try and claim you didn't try to rip on noobs, but i'll play along and show some proof. here's some of your "constructive criticisms" you gave to noobs who were trying to learn mapping:

"There's a place for maps liek this, it's called teh bottom of a very deep pile of dog shit, take this map and fuck off. please."

and

"looks like shit."

and

"sorry, but that looks so sh*t I can't even begin to describe what you should do to make it better."

and

"looks liks shit." (yes the same exact comment on 2 separate maps. your creativity isn't limited to your mapping i see. oh, and you seem to have some sort of obsession with shit... hmm :D)
Commented 20 years ago2004-10-18 18:26:59 UTC in vault item: Multiple Triggers Cause Event Comment #4603
yeah, you show so much maturity... :D
oh, and i called you out point blank... not from any "sideline"
Commented 20 years ago2004-10-18 17:20:13 UTC in vault item: cs_dea4 Comment #4601
hehe very nice :)

+ security cams... awesome.
+ metal detectors
+ great detail
+ nice layout
+ funny bits throughout
+ crawl space

- w_poly reached over 2200 in one corner (the rest of the places i checked were much lower though)
- you can see down below the street to the bottom of the skybox from some areas (no biggie)

the plusses way outweigh the minusses imo. great work!
4.5 stars
Commented 20 years ago2004-10-18 16:39:06 UTC in vault item: aim_Xfire Comment #4594
+ textures match up well together
+ t and ct signs look cool
- huge crates look a little odd
- not much compex architecture or detail
- kind of small

shows good artistic eye 2.5 stars

(no flaming so far i see :D)
Commented 20 years ago2004-10-18 16:23:03 UTC in vault item: jxmap Comment #4592
put it in the problem vault and post a compile log?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-10-18 12:36:56 UTC in vault item: cs_jungle_assault Comment #4590
"sorry, what were your suggestions again?"

my suggestions:

"lol never EVER release your first map..."
and
"oh, and you should learn how to "package" your map so people just need to move one folder to instsall it. your way is very noobish... sorry :D"

what's the matter... trouble reading? of course, i could use some of your own constructive remarks to give you suggestions for your maps:

"There's a place for maps liek this, it's called teh bottom of a very deep pile of dog shit, take this map and fuck off. please."

or

"looks like shit."

or

"sorry, but that looks so sh*t I can't even begin to describe what you should do to make it better."

or

"looks liks shit." (yes the same exact comment on 2 separate maps. your creativity isn't limited to your mapping i see. oh, and you seem to have some sort of obsession with shit... hmm :D)

etc, etc, etc... lol like i said, you talk a whole bunch of bs to helpless noobs, but when it happens to you, you cry for bans and for only constructive criticisms of your maps. lol :D

really dude... get a clue huh? :D
Commented 20 years ago2004-10-18 12:16:36 UTC in vault item: hi_tribes_test Comment #4588
"What advice? I cleaned my space up, so I wasn't hogging space that other members could use constructively... "

lol... and FINISH taking my advive and "clean up" the other 5 :D

"You really do have a chip your shoulder."

lol... uh, yeah cause i flame so many helpless noobs like you do :D oh, and i see since i've called you out about it, i don't see your big dumb mouth talking so much shit to noobs anymore AHHAHHH! :D

"I requested you be banned"

dude, no one cares what you request... stop thinking you're anything but a bitter pissant... it's not good for you :D

"you got issues."

rofl... poor dumb insane guy :D
Commented 20 years ago2004-10-18 12:04:26 UTC in vault item: Aim Map example (plus goodies) Comment #4586
lol sorry, i agree with funz... oh, and try to remember your remarks in MY example maps before you cry about criticizing example maps... lol retard :D
Commented 20 years ago2004-10-18 12:02:10 UTC in vault item: aim_va_deagle_usp Comment #4585
lol, dude... do you honestly think i care enough about your insanity to read all your pathetic excuses for being an idiot? sorry, i do not. i'm just acting towards you like you do to so many others... and you obviously cant handle it... haha :D
Commented 20 years ago2004-10-18 11:58:29 UTC in vault item: Multiple Triggers Cause Event Comment #4584
my mom says not to give personal info to gay men on the net :D
Commented 20 years ago2004-10-18 00:22:56 UTC in vault item: Minimicus Comment #4568
ahhhhh haaaaaaa... what a mind! 5 stars :)
Commented 20 years ago2004-10-16 23:21:40 UTC in vault item: The Temple of Blight Comment #4564
i agree with copper, some sounds would add to the erie dark atmoshphere you got going. also some tricky things (like the laser charger idea, and being able to drop down the middle, and maybe some jump pads... etc), would make the map better.

good potential with the map 3/5.
Commented 20 years ago2004-10-16 22:51:34 UTC in vault item: Sw0rd Comment #4563
did you run a full compile on it? j/k

i like the architecture in most areas, but the collumns are pretty sguare. the textures look good, but they're kind of repetetive, imo. i like the layout and the way there is an upper level to shoot down from.

i would like to see more detail, or something to break up the repetetive wall textures. i didn't experience any lag, but i believe dynamic lighting (like what you have in your "death pit") can cause lag.

really good looking map with the potential to be great :)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-10-16 19:03:25 UTC in vault item: aim_va_deagle_usp Comment #4559
"it shows you how to make a crappy map."

at least you're good at something :D

"also i put it here for someone who was asking about my maps on mIRC"

lol sure... WHAT maps :D

"it's got some cool effects"

lol... poor nub :D

p.s. wow you and your maps are so poular, lol, you should have your own site for all your fans :D
Commented 20 years ago2004-10-16 16:22:53 UTC in vault item: hi_tribes_test Comment #4557
lol yeah, you're not pissed: "BAN ANONYMOUS!" ha-ha-ha

now get a clue poor guy... take your meds, and go back to "thinking" you can map... :D

p.s. thanks for taking my advice and deleting MOST of your crap-maps from the vault... i think you have a few more to go though :D
Commented 20 years ago2004-10-16 16:13:35 UTC in vault item: Aim Map example (plus goodies) Comment #4556
lol looks like this guy cant take criticisms too well eh funz... :D
Commented 20 years ago2004-10-16 16:11:50 UTC in vault item: cs_jungle_assault Comment #4555
poor guy cant take constructive criticism... :D
Commented 20 years ago2004-10-16 16:09:50 UTC in vault item: Multiple Triggers Cause Event Comment #4554
have you seen a doctor yet? :D
Commented 20 years ago2004-10-16 16:08:05 UTC in vault item: Paper Thin Brushes Comment #4553
poor guy... :D
Commented 20 years ago2004-10-15 22:50:15 UTC in vault item: Aim Map example (plus goodies) Comment #4544
see what i told you funz... :D
Commented 20 years ago2004-10-15 22:47:27 UTC in vault item: cs_jungle_assault Comment #4543
oh, and you should learn how to "package" your map so people just need to move one folder to instsall it. your way is very noobish... sorry :D
Commented 20 years ago2004-10-15 22:45:21 UTC in vault item: cs_jungle_assault Comment #4541
lol never EVER release your first map...
Commented 20 years ago2004-10-15 22:02:57 UTC in vault item: Cloning Machine Comment #4539
hehe funny...

i dont know how detailed you want to get, but a couple things i'm pretty sure you'll want to change are:
1 get rid of the light entity in front of the machine. stick with your texture lights.
2 give your doors a small lip value to keep them from doing that ugly texture thing that happens when brushes overlap. look at the doors when they are all the way open, you'll see what i mean.
Commented 20 years ago2004-10-15 21:45:44 UTC in vault item: Multiple Triggers Cause Event Comment #4538
lol jealousy, jealousy, jealousy... poor noob :D
Commented 20 years ago2004-10-15 21:43:13 UTC in vault item: Paper Thin Brushes Comment #4537
lol look how ugly jealousy is :D
Commented 20 years ago2004-10-14 19:12:50 UTC in vault item: hi_tribes_test Comment #4510
uhh...

"thanks for your comments, btu maybe instead of just saying what's wrong, you could endeavour to add some suggestions too."

suggestion: "my advice, since this looks like it took 10 minutes to make, delete it and start over... and try to keep in mind what i said above."

"Thing is, I can take criticism"

lol yeah... i can see that by how much you typed to try to defend your "map" lol

"and I don't need anyone to stand up for me."

uh... so what? and who would? lol

"Better luck next time"

at what? and better luck on your next map lol...
Commented 20 years ago2004-10-13 22:48:53 UTC in vault item: hi_tribes_test Comment #4492
she sounds awesome ;)
Commented 20 years ago2004-10-13 12:23:16 UTC in vault item: hi_tribes_test Comment #4458
sorry, i'm not going to read all the excuses you came up with for producing a poor map. we really dont need to hear your "explanations" for why you failed. instead, just accept the fact that the map is pretty bad and try to learn from the constructive criticism you have recieved.

in other words, dont get so defensive and make excuses for all the problems this map has... your time would be more wisely spent learning how to map better.
Commented 20 years ago2004-10-11 15:58:20 UTC in vault item: hi_tribes_test Comment #4404
um... wow, where to begin...

-poorly alligned textures on the vents, the "squarish" pipes, pillars and elsewhere.

-the vents are too small

-the garage door is out of proportion.

-the "trim" that goes along the stairs ends abruptly.

-the graffiti on the door by the spawn looks out of place.

-the lights at the spawn look like a 5yr old made them.

-the air conditioning unit inside the building with no vents attatched looks rediculous.

-face splitting caused by the lower stairs.

-blocky architecture throughout.

-very little detail (especially around doors and openings).

etc, etc, etc...
overall, very unimpressive... especially from someone who attacks so many other peoples works.

i expected to see half-life2 quality work coming from you judging from the way you talk about other peoples stuff... but all i see is a tiny non-proportioned plain hallway with some custom textures porly applied to it. why show us this??

anyway, theres no need to argue, defend or, make comments about my remarks... i'm just giving you constructive criticisms without resorting to personal attacks or insults.

my advice, since this looks like it took 10 minutes to make, delete it and start over... and try to keep in mind what i said above.
Commented 20 years ago2004-10-11 15:11:33 UTC in vault item: cs_1337siege Comment #4402
Haha thats cool. Nice recreation of the original... it shows creativity and skill. I didn't play it with anyone, I just ran around on my own. Pretty good for only a few days work.

On an aside, I saw what that loser did to your original post. Just ignore any comments made by people that dont even look at the map (and comments made by some people that do). There are a few a-holes here that constantly attack other people (probably because their own mapping sucks horribly and because they have self esteem issues). Just ignore them... no one takes them seriously anyway.

Keep doing what you're doing with the mapping and post more. You got some skills :)
Commented 20 years ago2004-10-06 20:58:59 UTC in vault item: Nightmare: A horror map Comment #4287
hehe nice! :) you pulled off some cool effects. that just goes to show that theres more to making fun maps than just filling them with detail. can you go into any of the other rooms, or just the one with the skelleton on the bed?
Commented 20 years ago2004-10-01 15:58:59 UTC in vault item: Paper Thin Brushes Comment #4189
hehe... this map isnt for you anyway... its for noobs! :P
Commented 20 years ago2004-10-01 15:56:51 UTC in vault item: Multiple Triggers Cause Event Comment #4188
"I'd say, using a multisource is better as it's specifically designed for these situations"

I agree... because if you do it with the multisource, you use one less entity.
Commented 20 years ago2004-09-30 14:02:52 UTC in vault item: Multiple Triggers Cause Event Comment #4174
I'm glad you were able to experiment and discover for yourself the shortcommings involved with targetting a multisource with a trigger_multiple. Now you can see that my 6 entity setup is not "way more complex" than the 5 entity setup previously suggested by SlayerA... and now yourself.

On top of what you mentioned, and as I mentioned before, entites other than buttons can be used to target the multisource... like doors, etc.
Commented 20 years ago2004-09-30 13:47:12 UTC in vault item: Paper Thin Brushes Comment #4173
"The 'null' texture will suffice, no need for Solid, 255 and a 'pure blue' texture."

Yeah they do the exact same thing... no big deal. And since this was an example map, and I wanted to make it as clear as possible to noobs that those bruses were entities, I set it up that way. It's similar to why I used the aaa texture in my other map to show that the brushes were triggers.

"After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not."

True, but you initially suggested, before you experimented, that by using a null brush and applying a texture to one side, then copying and flipping, you could create the same effect. The brushes you initially described WOULD cast shadows.

"Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you."

Again... I know this too. But I didn't apply the null texture to the outside faces of my map. I am in the habit of using the null texture when creating my architecture. Instead of doing what you suggested, I actually applied the non-null textures to the visible faces of my map. Take a closer look and you should be able to tell.

"I see I sometimes give incomplete explanations."

It's ok to make mistakes... no one's perfect. :)
Commented 20 years ago2004-09-29 13:59:22 UTC in vault item: Paper Thin Brushes Comment #4160
Well Captain P,

If you're saying to put the brushes "next to" (one unit apart) each other then you will see 2 paper thin brushes when looking at them from the side.

If you're saying to put the brushes right up against each other... well, it just doesn't work. The non-null textured faces aren't rendered. Experiment for yourself and you will see.

Also, one of the "shortcommings" of using the null texture is that even though the brush is invisible in the game, it still casts a shadow. You can use this to your advantage if you want the brush to cast a shadow, but for my purpose a shadow was not desired.

Your way may not be that difficult or time-consuming, but for the task of making paper thin brushes... it just doesn't work.
Commented 20 years ago2004-09-29 13:23:19 UTC in vault item: Breakable Glass on Door Comment #4159
what about targetting it with an env_render?