Commented 19 years ago2005-05-04 13:08:37 UTC
in vault item: Five Ways to DieComment #7128
I just played it along with the compo ones Ok architecture was bland but thats ok because this is a fun map right
Now then, it was an interesting idea and those trap ideas must have fallen out of my head! There was a few things you really need to stop doing!
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE STOP MAKING DOORS GO THROUGH THE WALLS AND MIX THE TEXTURES CAUSING SPLIT FACES!!!! PLEASE!
Also your 2nd or third trap (the one where the roof comes down and pushes you into spikes does not work properly because I was able to quickly run past it to a dead end!
The Black op people scared the crap outta me!
Final Verdict: A nice simple map yet it could be improved (not that you want to) and a nice 1 minute fun.
Commented 19 years ago2005-04-28 11:57:36 UTC
in vault item: map_houseComment #7054
Heh yeah when mapping never use the carve tool because it really wrecks maps and causes it to lag! To make a door you build each bit seperately e.g. make a wall then make another wall seperate from the other one to make a sort of hole and you have a quick, basic door.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-23 11:31:33 UTC
in vault item: de_mazeComment #6964
I suppose it is quite good seeing as it's your first map and I will applaud you there. But (and yes there has to be a 'but') you must now look at other high detailed maps and try using the clip / vertix manipulation tools to make unique and interesting architectural buildings. Look at the World you live in and try to recreate a building you see!
Just keep practising and eventually you will get ideas that will make sense and your skills will improve within a year. My first map was crap but looking on you can see in my profile that each map I submitted gets better each time.
Commented 19 years ago2005-04-21 13:13:37 UTC
in vault item: cs_retreatComment #6930
Just add more trees etc... Oh and displacements can be made wrong as yours are stretched a lot. If you look at other maps with displacements such as the map on this site called dm_lakeside I think.
Commented 19 years ago2005-04-20 11:41:49 UTC
in vault item: cs_retreatComment #6896
Yes use the blend texture... It looked stretched on most of the mountains but thats not your fault really because displacements can really make a map look bad if used wrongly! Make sure you change that computer model so that it has a bottom to it
And just make the detail slightly better. That is all!
Commented 19 years ago2005-04-19 12:16:30 UTC
in vault item: cs_retreatComment #6857
Ok well I had a go on it and the gameplay was great, the layout was great but... The mountains textures were really stretched!!!
I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know) The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/
Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Commented 19 years ago2005-04-11 06:45:42 UTC
in vault item: de_ignoranceComment #6739
Umm read all the comments and you will see that I said this map looked average. Zombieloffe said it's better than what I could produce so I said no. I thought I was the only one who thought it sucked and I was wrong, you and mulleboy don't like it either
Man these maps are clever but they're not very popular imo...
I think i'm going colour blind
Great use of lighting!
Architecture was actually nice and I loved the ambience!
Strange map indeed!
It wasn't very special and I didn't understand what to do!
Nice try though!
Ok architecture was bland but thats ok because this is a fun map right
Now then, it was an interesting idea and those trap ideas must have fallen out of my head!
There was a few things you really need to stop doing!
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE STOP MAKING DOORS GO THROUGH THE WALLS AND MIX THE TEXTURES CAUSING SPLIT FACES!!!! PLEASE!
Also your 2nd or third trap (the one where the roof comes down and pushes you into spikes does not work properly because I was able to quickly run past it to a dead end!
The Black op people scared the crap outta me!
Final Verdict: A nice simple map yet it could be improved (not that you want to) and a nice 1 minute fun.
I like!
To make a door you build each bit seperately e.g. make a wall then make another wall seperate from the other one to make a sort of hole and you have a quick, basic door.
Just keep practising and eventually you will get ideas that will make sense and your skills will improve within a year. My first map was crap but looking on you can see in my profile that each map I submitted gets better each time.
Oh and displacements can be made wrong as yours are stretched a lot. If you look at other maps with displacements such as the map on this site called dm_lakeside I think.
Perhaps add usernames and avatars of some of the members here like IEMC and Kasperg etc.
It looked stretched on most of the mountains but thats not your fault really because displacements can really make a map look bad if used wrongly!
Make sure you change that computer model so that it has a bottom to it
And just make the detail slightly better. That is all!
I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know)
The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/
Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Tis a shame some of the maps are not 5 star ones
Not much to say excpet slightly better than the last one and it needs much more detail!
I watched the smurfs yesterday
Next time you make a map Ravent I will be extra harsh to you
So I proved Zombieloffe wrong ahahaha!