Commented 20 years ago2004-01-01 15:14:46 UTC
in vault item: de_chasmComment #646
I hate it when people rate their own maps. I accidentally rated one of my own twice (Luckily, just 3 stars). To make up for it, I asked people to reduce the ratings if they wanted
It's very detailed, and has great atmosphere, but I'm not much of a fan of maps where you do nothing. Maybe if you hadn't allowed player control, it would've been better. Still, 3 stars.
Commented 21 years ago2003-11-04 15:50:45 UTC
in vault item: Star Wars (map a movie)Comment #402
Not bad at all...although it got a bit dull in the 2nd map. However, those explosions were nicely timed. I still think you can win this, if not just for the 1st map. Great job. The music doesn't seem quite right in the 2nd map till later on though. Still, NVM. 4/5. (I would give 4.5, but I can't)
Commented 21 years ago2003-10-31 05:00:43 UTC
in vault item: Star Wars (map a movie)Comment #386
Hey, I had tons of errors in GoldenEye. I fixed a lot of them, but many I simply didn't have time to fix, like the floating coffee and the cam cutting out for a couple of seconds at one point.
Commented 21 years ago2003-10-31 04:55:56 UTC
in vault item: cs_steel_inn_pub_uspComment #385
DON'T INSULT PEOPLE ON THIS SITE BY CALLING THEM NOOBS! Noobs are as welcome on this site as anyone else! If they weren't, I wouldn't have joined. Anyway, I DO believe you mosqueman, but you are going OTT. And noob is not an insult on this site. Tough luck. Go to some flamers' site if you want to insult real noobs. And job's been here for AGES.
Commented 21 years ago2003-10-22 15:45:46 UTC
in vault item: cs_loungeComment #351
R-Speeds are a big problem though. And you should try and reduce 'em in future maps. And kingnic is right: There is a LOT of detail. It looks good, but does it play well? In future, you can have detail, but reduce it a bit.
Commented 21 years ago2003-10-22 15:44:03 UTC
in vault item: cs_loungeComment #350
Well I think it looks good. Although I guess you can't judge a book by its cover. But the lighting looks ok in the screenie. You're being a bit harsh, KingNic! So shut it!
Commented 21 years ago2003-10-22 13:43:55 UTC
in vault item: atrium3Comment #348
Great idea: I'll make my school! It's absolutely MASSIVE, but I could just use a bunch of trigger_changelevels. It'd take ages though, and it would have to be SP HL.
Commented 21 years ago2003-10-19 13:42:42 UTC
in vault item: TowerComment #333
No, the freezer room was fine. And boring. Where's the secret bit anyway? And you just need env_sprite, not env_warpball, although the latter adds a nice effect.
Commented 21 years ago2003-10-18 17:25:03 UTC
in vault item: TowerComment #329
Not bad, but the brushwork kinda sucks. Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?
Commented 21 years ago2003-09-20 02:19:23 UTC
in vault item: Black Mesa Pre-DisasterComment #236
I make predisaster maps a lot of the time, and enjoy them. The problem is that everywhere is so cramped and there's a chance of DYING! And what's with the slave? And the death ray protecting him. My advice: If you want to do a PD map, make it much less cramped, use DECENT lighting, do not have leaks, and make sure it's enjoyable. At least more so. And improve those awful wall textures! One last note: Doors and posters don't usually jut out of walls.
Commented 21 years ago2003-09-13 02:43:22 UTC
in vault item: Black Mesa Pre-DisasterComment #222
Hey. check my "A day at the office" map if you think I think I'm better than you. It's one of the worst maps I've ever created! About the only decent map I have here is mini mesa.
This causes the damn thing to crash.
Love the lighting, though. Maybe some sprites on the teleporters? A bit short and easy as well. Still, not bad. Maybe a bit more depth for your sequel?