Comments

Commented 20 years ago2004-09-24 14:57:23 UTC in vault item: tri_base_bombing Comment #4071
No-one's gunna play it without the WADs.
Commented 20 years ago2004-09-20 14:20:40 UTC in vault item: Glass Contest Entry Comment #3998
Get a proper host, www.clickherefree.com. Using Lycos and that other shoddy host lost you your chance of a medal in the competiton 'cos I couldn't download it :(
Commented 20 years ago2004-09-02 05:34:51 UTC in vault item: Fan Light Trick Comment #3760
Good point, I should've done that. Ah well, it's only an example map and people trying this should know that anyway.
Commented 20 years ago2004-09-01 05:58:38 UTC in vault item: Carbaseus Comment #18251
Crashed just before load.
Commented 20 years ago2004-08-26 04:38:17 UTC in vault item: Water Test Comment #3616
Great to see some more example maps :)

Good stuff.
Commented 20 years ago2004-08-20 13:31:06 UTC in vault item: Adrenaline Comment #3472
If it was just an opinion you wanted:
  • Use texture lighting, we've got a tutorial on it.
  • Use some more textures
  • Make the walls more varied
If it was something else in particular, e-mail me or post on the forums. Been a pretty busy and tiring week.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-15 11:03:29 UTC in vault item: cs_jungle_assault Comment #3342
Ya shud put one up.
Commented 20 years ago2004-08-15 06:42:25 UTC in vault item: Sleek Comment #3340
Get a decent host too, www.clickherefree.com. I can't download the map, just get a Yahoo error message.
Commented 20 years ago2004-08-13 16:18:00 UTC in vault item: Compilation issues (huis1) Comment #3321
Please see your thread.
Commented 20 years ago2004-08-13 15:49:02 UTC in vault item: Leak Comment #3320
Attatched a fixed version. The brush which was one unit short of the next and was causing the leak is textured with {BLUE (as the textures will probably be messed up in my version, since I didn't have any of the CS wads).
Commented 20 years ago2004-08-13 15:04:52 UTC in vault item: cs_bank Comment #3319
Fewer windows could reduce your r_speeds too. You should probably move the filing cabinet (by the first vault door, in the lobby on the left) and american flag a few units away from the walls as they can mysteriously appear and disappear from a distance, as well as getting nasty venetian-blind effects on them.
Commented 20 years ago2004-08-12 17:06:21 UTC in vault item: Machine gun Comment #3309
No prob :)
Commented 20 years ago2004-08-12 16:02:52 UTC in vault item: fy_wartown Comment #3308
Get a proper host. www.clickherefree.com. Tripod is useless.
Commented 20 years ago2004-08-12 16:02:49 UTC in vault item: cs_wheelchair Comment #3307
Get a proper host. www.clickherefree.com. Tripod is useless.
Commented 20 years ago2004-08-12 13:04:33 UTC in vault item: Machine gun Comment #3302
Have attatched a fixed version.
Commented 20 years ago2004-08-12 04:05:36 UTC in vault item: de_pharaoh_f Comment #3297
Neatly done, but characterless. All the corridors are completely square, etc. Not very Pharaohic.

Also, tie those lamps to func_walls to stop face splitting.
Commented 20 years ago2004-08-12 03:15:35 UTC in vault item: cs_bank Comment #3295
Commented (at some considerable length) in your thread.

4/5, great layout.
Commented 20 years ago2004-08-11 15:01:14 UTC in vault item: Knives Only Comment #3284
the Cobra Pack.
Commented 20 years ago2004-08-11 14:57:30 UTC in vault item: Fan Light Trick Comment #3283
david: yes.
Rabid: thanks
Commented 20 years ago2004-08-11 14:57:08 UTC in vault item: Firing Range Comment #3282
No, he made one with a func_guntarget, these are non-moving. I started this before he released his anyway :)
Commented 20 years ago2004-08-11 14:56:39 UTC in vault item: Crowbar Only Comment #3281
shrugs someone mentioned the idea, so I retextured my CS Knives Only map, tweaked, posted.
Commented 20 years ago2004-08-10 13:54:03 UTC in vault item: Office Trouble Comment #3246
I just moved it back.
Commented 20 years ago2004-08-09 17:28:49 UTC in vault item: Stay-Open Door Comment #3235
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-06 06:32:22 UTC in vault item: Code Red! Comment #3181
Quite fun, but doesn't look very convincing.
Commented 20 years ago2004-08-06 06:24:25 UTC in vault item: My Room Comment #3180
Nice map, awful hosting. Get better hosting from www.clickherefree.com.

I'm gunna make my room too. It'll be the best damn room map ever.

Oh, and I put the URL in the description for you.

3/5.
Commented 20 years ago2004-08-06 06:18:30 UTC in vault item: Underground Facility Comment #3179
The dock thing where you arrive is a little sparse. Nice architecture and good textures. 4/5.
Commented 20 years ago2004-08-01 02:16:36 UTC in vault item: Loser won't move!!! Comment #3109
Shouldn't need to set that flag to get the script to work.
Commented 20 years ago2004-08-01 02:15:25 UTC in vault item: LaB101 - Update 1.4 Comment #3108
mulle: you shouldn't tie everything to entities as, even if you set them to cast shadows, it'll take longer to compile. Good lighting is more important, though - don't make walls with light streaming through!
Commented 20 years ago2004-07-31 09:32:21 UTC in vault item: LaB101 - Update 1.4 Comment #3086
<Seventh-Monkey> MulleBoy: very nice map
<MulleBoy> :)
<Seventh-Monkey> I still really think you should change the textures though
<Seventh-Monkey> really nice architecture, but that green colour spoils it a lot
<Seventh-Monkey> the spawn room either needs more work or to be shrunk a lot
<Seventh-Monkey> and some stuff to do would be good (computers, easter eggs, cool stuff)
<Seventh-Monkey> only 4* 'cos've the texturing m'afraid
Commented 20 years ago2004-07-31 09:23:13 UTC in vault item: Detailing HL Textures Comment #3085
Nice. I especially like the doors.
Commented 20 years ago2004-07-31 06:00:12 UTC in vault item: A room Comment #3082
^ Check your settings carefully in future :)
Commented 20 years ago2004-07-31 05:59:59 UTC in vault item: A room Comment #3081
Commented 20 years ago2004-07-30 14:44:41 UTC in vault item: Reflections 1 Comment #3066
No, I posted an example map but it stopped working, and I didn't have the RMF so I made a new one.
Commented 20 years ago2004-07-29 16:38:31 UTC in vault item: LoD_mp5_maze Comment #3046
Read all the tutorials. I did.
Commented 20 years ago2004-07-29 04:05:33 UTC in vault item: Space Ship Mini Comment #3031
This doesn't demonstrate anything in particular so has been moved back ;)
Commented 20 years ago2004-07-28 17:13:37 UTC in vault item: Space Ship Mini Comment #3021
Perfectly decent mapping, but a bit bland, and not very spaceshippy. Also, skyboxed.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-28 05:56:24 UTC in vault item: Scientist factory Comment #2997
The glass box with the sign stuck on it was good.
Commented 20 years ago2004-07-28 05:51:42 UTC in vault item: LaB101 - Update 1.4 Comment #2996
Very nice. I strongly suggest new textures, though. Custom ones. For a clean feel; those lab ones just don't go.

How did you make the animations repeat?
Commented 20 years ago2004-07-27 16:10:44 UTC in vault item: Scientist factory Comment #2966
Yay! Nice lights!
Commented 20 years ago2004-07-27 16:10:35 UTC in vault item: de_smalltown Comment #2965
Yes. Read the tutorial on it. In the Beginners section ;)
Commented 20 years ago2004-07-27 16:09:48 UTC in vault item: fy_icewar Comment #2964
A decent map. Not good, not bad, well-made but boring. Keep mapping :)
Commented 20 years ago2004-07-27 10:11:22 UTC in vault item: mls_darkarena Comment #2949
Don't have TFC, but have you tried recompiling after restart Hammer?
Commented 20 years ago2004-07-27 09:03:36 UTC in vault item: de_smalltown Comment #2948
Clear the way, an actual comment from someone who's played the map ;)

+ Good texturing
+ Some nice architecture like the open-topped arches
+ Good layout
- Very odd inside lighting. Use texture lighting, and why are there blue fluorescent fittings in some kinda dusty place?
- The buildings are very square on the outside
- Some odd texture scaling

3/5. Spend another week working on the detail and it could be a very good map.
Commented 20 years ago2004-07-26 07:45:58 UTC in vault item: New to mapping? Try this... Comment #2897
Good map: probably not, but be enthusiastic: yes!

No-one's first map's gunna be brilliant. It wasn't that great an idea on his part to post it, but hey. Calm down, and let him keep mapping.
Commented 20 years ago2004-07-26 07:31:30 UTC in vault item: Abandoned Comment #2896
+ Generally great!
- So so dark.
Commented 20 years ago2004-07-16 15:32:15 UTC in vault item: Hostile Takeover Comment #2742
Sort out the lighting!