Commented 6 years ago2018-01-09 05:27:45 UTC
in vault item: rc_Roundabout (Ricochet)Comment #21197
Ricochet is weird. I can judge neither the gameplay (because who'd be crazy enough to play Ricochet) nor the looks (because Ricochet maps don't have looks). So... it sure is a map!
Commented 6 years ago2018-01-09 05:09:16 UTC
in vault item: Camp AignComment #21176
I'm not going to say there's nothing good about this, but spelling errors, no plot and, obviously, an abrupt end mean nothing good. Hard to judge it, being unfinished, but hey.
Commented 6 years ago2018-01-09 05:04:55 UTC
in vault item: shotgun_canyonComment #21172
I mean, there's nothing particularly wrong with this map, but the use of maybe three textures throughout and providing very little variety of weapons, I could see this getting old after about 20 seconds.
Commented 6 years ago2017-12-24 06:12:29 UTC
in news: TWHL4 Public BetaComment #100315
Same case. Whatever is stopping it is not obvious (to me). I’ve tried using different passwords and emails. It all seems to have no effect and yet keeps forcing any navigation back to it.
Commented 6 years ago2017-12-24 03:03:34 UTC
in news: TWHL4 Public BetaComment #100313
Trying to log in seems to be getting me stuck on the "/auth/convert" page. Filling out the fields as requested and hitting continue seems to just reload the page to no effect.
Commented 6 years ago2017-12-17 10:37:55 UTC
in vault item: cs_big_cityComment #21168
A couple of enhancements (though you messed up the water feature in a different way), though largely still the same big ol' city. I'd like to see you reattempt this map now.
Commented 6 years ago2017-12-17 10:34:13 UTC
in vault item: CastleComment #21167
Hey, Ant? This isn't terrible. Excluding the fact this isn't finished, my main issue is that this castle is actually an elaborate cupboard. But, really. Test your own maps.
Commented 6 years ago2017-12-17 10:32:36 UTC
in vault item: jax_marioworldComment #21166
That Mario is in the ground! This invokes SM64, but certainly doesn't evoke it. This is a hollow shell of Mario candy coating with no chocolate inside. Oh, and it looks terrible.
Commented 6 years ago2017-12-17 10:30:13 UTC
in vault item: de_chasmComment #21165
This is a fairly simple map in its design, but I think I quite like it. Nicely laid out, atmospheric sounds, and that pipe! If it plays well (and I can't test that), this is a pretty well-made map.
I shot a snowman and it bled. If it weren't for the "TWHL" scrawled on the wall (and the readme), this would not be notable as a TWHL tribute map at all. There's a floating, non-opaque sprite hovering in the air, the hostages can't be reached and you wouldn't want to if you could, and much of the details were very obviously scratch jobs in Wally (or paint).
Commented 6 years ago2017-12-17 10:22:48 UTC
in vault item: Boxed in hell!Comment #21159
The wall was missing. There's also some straight up odd design choices, from oddly emphasizing lights to not-quite-two-way paths. In general, just another of many boxes in which Half-Life stuff happens. Not really remarkable when put that way.
Commented 6 years ago2017-12-17 10:21:02 UTC
in vault item: KotiteollisuusComment #21158
This is an odd one. Pretty well mapped, in general. A neat little romp through Half-Life stuff. Shame there was no plot to it at all, and had a cop-out ending. Would be a lot easier to recommend otherwise.
Commented 6 years ago2017-12-17 10:15:50 UTC
in vault item: cs_ClseQComment #21153
Dude, it is! It's also claustrophobic, incredibly easy to get lost in, unimaginatively textured and... well, that's about it. This map is in desperate need of some landmarks and some variation in the textures.
I quite liked this, but it was almost just an interactive version of that screenshot above. If all of a sudden no-one could play this map, I could relate that it was just that except you run around in that room. Still, a very nice reproduction of that particular area. Though you disappointed me that nothing happened when you jump down the hole.
Commented 6 years ago2017-12-17 10:12:25 UTC
in vault item: HLywoodComment #21151
My problem with this is that I don't know how much of this was the map itself being funny or of it was just the lines that you poured into it. I had the odd chuckle here and there, but those actors sure did die easily. Still, was mapped pretty well on the whole, so can't complain too much.
Commented 6 years ago2017-12-17 10:09:07 UTC
in vault item: cs_mountainComment #21149
I don't know how you possibly cocked this map up so badly. Why was the maximum view distance five feet in front of you? That's not something the average newbie messes up. The average newbie wouldn't even know how to change that. Then there's the ghost lights, the glass cube elevator, the pitch black rooms and a complete disregard for the grid and its snapping capabilities. Maybe look at some more of those tutorials.
And your map is full of boxes.
As it stands, we'd be playing Quiplash, Fibbage and Earwax, which are all good to great.
Nevermind! Tetsu0 has generously contributed to moi Jackbox Party Pack 3, so I guess there's a whole bunch of options!
Many thanks, Tet!
But, really. Test your own maps.
Still, a very nice reproduction of that particular area. Though you disappointed me that nothing happened when you jump down the hole.
Still, was mapped pretty well on the whole, so can't complain too much.
Maybe look at some more of those tutorials.