Comments

Commented 19 years ago2005-08-25 04:17:13 UTC in vault item: The Sydney Harbour Bridge Comment #8695
This is a beautiful map, very VERY accurate to the real thing. Good texturing helps the map, and I really think those car models are damn cool. With its nice entity work and absolutely awesome architectural detail, it was a very worthy winner.
Commented 19 years ago2005-08-06 22:21:26 UTC in vault item: Source Compo 1 - Example Map! Comment #8478
I used the arch tool, and rotated then rotated the texture. It's fairly simple, but it does take some time to get right.
Commented 19 years ago2005-06-03 02:24:41 UTC in vault item: de_boshi Comment #7560
I forgot to mention that I thought the ambience was excellent. Except I don't like the water sound when there was no water running. :x

And by the way, that damn corridor really sucked. It seemed you didn't know what to put in it, so you put pipes and valves coming out of the walls, which shows lack of thought and resorting to models for detail.

And Dv8 - If you are looking for good custom source maps, I really recommend some of Rabids stuff. :P
Commented 19 years ago2005-06-02 04:42:50 UTC in vault item: de_boshi Comment #7540
http://trapt.hlgaming.com/boshi.htm

If I have time, I might go and get some screenshots of some things I disliked or want changed.
Commented 19 years ago2005-06-02 02:04:54 UTC in vault item: de_boshi Comment #7536
I shall do a giant review of it very soon.
Commented 19 years ago2005-04-19 01:22:06 UTC in vault item: cs_retreat Comment #6843
Someone pick my jaw off the floor.
Commented 19 years ago2005-04-06 09:16:15 UTC in vault item: de_ignorance Comment #6639
So your maps are less than average. xD

A map called Ignorance set in Iraq. How ironic. Good name.

Map looks good from the screenshot. :)
Commented 19 years ago2005-03-29 03:41:07 UTC in vault item: de_bridge Comment #6423
Did you rate your own map? ;<
Commented 19 years ago2005-03-18 08:39:55 UTC in vault item: cs_boxrat Comment #6288
That screenshot has been taken in Hammer by the looks of it.
Commented 19 years ago2005-02-23 02:31:04 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6095
Comments are more important than ratings. I can say right now from the screenie that this deserves no more than 2 stars.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-02-11 20:53:27 UTC in vault item: Weebl Comment #5968
Hehe... :P
Commented 19 years ago2005-02-10 02:06:21 UTC in vault item: dm_abandoned Comment #5953
Mine was the original - Abandoned has only come about with n00by Source maps, but this is a HL1 map, and is quite original, non-n00by, and the name actually fits. :)
Commented 19 years ago2005-02-09 02:07:32 UTC in vault item: dm_abandoned Comment #5940
Oh noes, hate! :P

Perhaps I could fix that up for you and I could get a 5 :O!

I suppose I could do it. I suppose you mean that you shoot one bit of the glass and it all breaks at once? It's just a bit of lazyness on my behalf of not making each one a seperate entity. I will fix it when I have the time.

This map was submitted for the machine comp (got special mention), but it has been fixed up and modified for HLDM.

As I said, look out for a Source port - This map seems perfect for the engine.

:) Thanks for the comment. Mucho appreciated.
Commented 19 years ago2005-02-09 02:03:08 UTC in vault item: Weebl Comment #5939
Worldcraft Dude - It's not meant to be anything special/detailed. It's just a little fun thing for some fans :)
Commented 19 years ago2005-02-04 20:25:36 UTC in vault item: Sandfort Comment #5881
What happened to Rabid was probably a CS:S bug.

It was my opinion, and I am sticking to it. All the map is is a good looking aim map. Why should I bother playing this when there is billions of other maps with the exact same gameplay?

Maps without originality don't do anything for me....
Commented 19 years ago2005-02-01 08:18:56 UTC in vault item: Sandfort Comment #5833
What I was hoping for a good custom CS:S map. What I got was a gloryfied aim map.

For my honest opinion, I was bitterly disappointed. Look at the screenshot: It's the whole map.

Sure, it looks good. What good is a pretty map with the same boring gameplay as 3 billion other maps, boring old layout, without anything new?

I appreciate the fact that you tried to make the map look nice, but the map is unoriginal and boring. I know you can do better, Strider.

2.5 out of 5 (because I'm feeling nice I'll round it to 3)
Commented 19 years ago2005-01-31 07:16:01 UTC in vault item: Sandfort Comment #5813
Looks lovely, I will download it and test it tomorrow after school. :)
This comment was made on an article that has been deleted.
Commented 19 years ago2004-12-18 10:53:41 UTC in vault item: Aim_btf-winter Comment #5361
Your "friends" ratings shouldn't count. They are your friends, so obviously they will like your map.

And "aswell"? Does that mean you rated it yourself aswell? Bad. :(
Commented 20 years ago2004-11-16 01:56:57 UTC in vault item: The Sydney Harbour Bridge Comment #5068
I don't think Ant had time to compile with lighting. That compile would take years :P
Commented 20 years ago2004-11-15 08:04:58 UTC in vault item: The Sydney Harbour Bridge Comment #5056
w00t!

No problemo dude. Anytime. Now I hope I can get this freakin' homework done, since I spent most of my time helping you >:(

CURSE YOU!!!!!!!!!!1

;)

(PS: Cool map :D )
Commented 20 years ago2004-11-13 08:45:04 UTC in vault item: cs_stanle Comment #5033
I would fucking kill you if you did that. Screenshots are vital if you want people to download the map.

a) No screenshot makes you look lazy
b) No screenshot makes it look like you don't care about your map
c) Makes it look like you are too scared to show a real screenshot, so you use a real picture.

:/
Commented 20 years ago2004-11-12 20:22:24 UTC in vault item: aim_main_event Comment #5028
Fullbright and 5 stars?

:/
Commented 20 years ago2004-11-07 02:47:56 UTC in vault item: thwc2_stalky Comment #4982
Why would you rate a map without downloading? It makes no sense.
Commented 20 years ago2004-11-06 22:15:17 UTC in vault item: thwc2_stalky Comment #4976
1 download, 2 ratings?

Did you rate this yourself? Or did justinxnitsu rate it twice?
Commented 20 years ago2004-11-06 08:20:04 UTC in vault item: cs_stanle Comment #4965
What if a scientist were to make an amazing discovery that would stop all suffering, and when he went to show people, he showed pictures of a brick wall, and it had nothing to do with what he was talking about?

Everyone would take his discovery as a joke.

Please be serious with screenshots. Ultimately, If I see a good screenie, I download.
Commented 20 years ago2004-11-04 02:05:49 UTC in vault item: de_space Comment #4918
Oh I forgot another negative thing for you to fix:

There are lights coming out of nowhere. Light fixtures would do well, and perhaps learn how to use texture lighting instead of using point lights (entity lights)
Commented 20 years ago2004-11-04 02:04:46 UTC in vault item: de_space Comment #4917
Had a look at the rmf, and here is what I think.

+Lighting looks nice
+Decent Architecture
-Texture alignment. If you are going to make things go downhill, make sure the texture lines up with the one going straight.
-Layout. So far it looks like it lacks layout. Something needs to be connected from the bombsite, so it isn't a dead end. Think about it. All good DE_ maps have about three different ways of getting into the bombsite.

Hope it helps. As it is now, 2/5 stars.
Commented 20 years ago2004-11-04 02:00:32 UTC in vault item: de_space Comment #4916
Screenie looks good. Include the BSP for us to play it without compiling.
Commented 20 years ago2004-11-04 01:59:18 UTC in vault item: SubCompo2 - Hotel Rm Half-Life Comment #4915
Is this your final entry that you want judged?

I wanna know. If it isn't, I won't download it yet.
Commented 20 years ago2004-11-03 04:18:10 UTC in vault item: cs_skool Comment #4901
Rad Brad, for CS info_player_starts are CT starts and info_player_deathmatchs are T starts.
Commented 20 years ago2004-11-03 02:11:18 UTC in vault item: Graveyard v0.2 Comment #4899
Ta Jahzel. You know I respect you quite a bit, so your opinion of the map can influence the map quite a bit.

I was going to put in some models, but it would look weird for WON users because of the transparency dlls.

Unless there is tree models which don't need transparency :D

I'll see what I can do, I'll make a decision some time soon about whether to use tree models.
Commented 20 years ago2004-11-02 03:10:16 UTC in vault item: Warehouse Firefight Comment #4886
Very enjoyable map to play. Well done.

4.5 stars. (I'll rate it 5 once and 4 once, so it's 9/10)
Commented 20 years ago2004-11-01 22:33:33 UTC in vault item: cs_skool Comment #4883
Well, pretty easy to find the problem. Take away that massive crete-textured skybox, and only enclose where you need to.
Commented 20 years ago2004-11-01 21:46:35 UTC in vault item: Graveyard v0.2 Comment #4882
Well.... My point was that you'd say negative comments, and they wouldn't explain whats wrong with them.

Also, most others said the things you put as negatives were great. For example, most people like the basement. Another example: People saying that killing the zombies was great fun, not "old".

How can wreckage look generic? And undetailed? Its a fucking flat roof, the wreckage is going to be fucking flat as well.

Too contrived? Wtf else do you see in a pub basement? Columns, pipes, vents, and those wine holder things.

Seriously......
Commented 20 years ago2004-11-01 04:50:49 UTC in vault item: Escape Comment #4865
Well Done :)
Commented 20 years ago2004-11-01 03:58:51 UTC in vault item: Graveyard v0.2 Comment #4862
Actually, I didn't rate this at all.

It was Rabid getting the rating back to what he thought it should be after a certain dickhead voted it one star multiple times.

Now, you are doing the same thing to me that you are doing to PaLO's maps. You are making complete bullshit negative crap to put on there, just because of the fact that you don't like me.

Here's my message: If you don't like me, fuck off, don't play my maps, and get the fuck off this site.
Commented 20 years ago2004-11-01 02:59:30 UTC in vault item: Graveyard v0.2 Comment #4853
Wow, Someones immature.

/me looks at Anonymous.
Commented 20 years ago2004-11-01 02:57:45 UTC in vault item: hi_training (for Hostile Intent) Comment #4852
Wait a second...

The only reason I'm protecting PaLO is the fact that I have had dickheads doing the same thing to me. So I know what is happening.

Now, you are saying that two of the rather experienced mappers here are wrong? I think both Jahzel and I know a lot more about what a good map is, so just butt out of it asshole.
Commented 20 years ago2004-10-30 23:05:55 UTC in vault item: hi_training (for Hostile Intent) Comment #4835
Anonymous, try not to let your feelings towards PaLO get in the way of your comments on the map.

If you don't like him, you don't need to make false comments about his maps.

Seriously, get a fucking life.
Commented 20 years ago2004-10-30 08:41:07 UTC in vault item: as_sewage Comment #4819
Your map is in serious need of architecture.

Go here: http://www.snarkpit.com/editing.php?page=tutorials&game=HL&type=architecture , it will help you find ways to make your map more interesting.
Commented 20 years ago2004-10-22 06:00:20 UTC in vault item: hi_tribes_test Comment #4697
It makes perfect sense.

And I chose to get involved here because you were being an idiot, and it was un-needed. In fact, PaLO didn't ask me to help at all.

As I said, There is no need to take out your anger on PaLO, just because you can't get an erect penis. There is medication for that type of thing.
Commented 20 years ago2004-10-21 02:59:41 UTC in vault item: hi_tribes_test Comment #4677
Anonymous, If you didn't realise, PaLO was actually taking your comments seriously, until he realised that you let your personal feelings get in the way of the way you saw his map.

There is no need to take out your anger on PaLO, just because you can't get an erect penis.
Commented 20 years ago2004-10-19 04:51:12 UTC in vault item: Lights... lights! Comment #4613
func_wall the objects causing the splitting, or place them 1 unit from the roof.
Commented 20 years ago2004-10-03 07:49:16 UTC in vault item: Nightmare: A horror map Comment #4227
[DDHLP-C]copper:

Make sure you are playing in HL, and make sure you are playing in SP mode.
Commented 20 years ago2004-10-02 22:21:05 UTC in vault item: Nightmare: A horror map Comment #4219
Just played it again, since I was bored. I really liked the "Don't go outside the walls part." That was teh coolest :)
Commented 20 years ago2004-10-02 22:05:29 UTC in vault item: Nightmare: A horror map Comment #4217
It didn't really scare me overall. I suppose the scariness wore off once you expected a monster to be in every room.

Still, I liked this map very much. It seemed to be well thought out, and you notice it while you are walking through. The only thing I didn't like was that teleport thing at the start. That was unbelievably annoying.

Here's what I think of the map:
+Atmosphere - Pretty scary.
+Texturing - I think the texturing fit in real well.
+Lighting - It was pretty much lit completely the whole way through, but with the dark textures it didn't seem like it. Very very nicely done.
+-Monster Placement - It was quite good at the start, but it kinda went downhill towards the end.
-Ending - Preeety stupid ending. I eventually gave up. I could've kept runnin' all day. I really would've liked to see a good ending, even if you end up dying. Something scripted or something. It just didn't feel right being put into a room full of zombies.

Thats about it. I think it was a real good map which I enjoyed playing.

Well Done

4.5/5 stars (rounded to 5)
Commented 20 years ago2004-10-02 06:18:38 UTC in vault item: Glass Entry - Forcefield Comment #4199
Small and not very glass orientated. Still pretty cool though. I had fun noclipping onto the little platform and seeing it from the view of the headcrab.

Anyway, it was alright, but I expected so much more from you Mulleboy.

3/5