Comments

Commented 15 years ago2009-07-14 09:44:39 UTC in vault item: phlt_copy_brush example Comment #17647
Really? Weird.

For me it went down 4 polies:

Room 1
Room 2

Render mode is OpenGL.
Commented 15 years ago2009-06-30 09:22:27 UTC in journal: #5920 Comment #42626
Awwwwwwww, cute.
Can i have him?
Commented 15 years ago2009-06-29 14:36:54 UTC in journal: #5919 Comment #56483
Pointless, and a waste of time.
Commented 15 years ago2009-06-21 18:33:47 UTC in journal: #5896 Comment #50007
How the fuck is that done. It blows my mind when i think about the fact that i sometimes even have troubles with just a simple Windows forms application.

Its not fair.
Commented 15 years ago2009-06-20 11:38:10 UTC in journal: #5892 Comment #38286
Commented 15 years ago2009-06-19 09:28:10 UTC in journal: #5888 Comment #42615
As a catlover like myself, this touches me.

Rest In Peace, Mizzi. <3
Commented 15 years ago2009-06-13 06:21:55 UTC in journal: #5872 Comment #38282
Not canceled, just postponed for at least 96 hours.
Commented 15 years ago2009-06-07 09:27:04 UTC in vault item: bdaw_shockstorage Comment #17549
True, those lasers you have to jump over are indeed annoying. Get rid of those, its deathmatch afterall, not singleplayer. :)

And yeah, add some additional architecture behind that big door, creating the effect that the map is bigger.
Commented 15 years ago2009-06-06 15:47:30 UTC in vault item: bdaw_shockstorage Comment #17541
If you had wadincluded submerged.wad, and got rid of all those bmp (!!!) files, then you could upload your map to TWHL just fine, because its under 2 MB that way.

About the map:

Not bad at all. Very decent mapping there, however, there are a couple of issues:

1. Having doors that open/close in deathmatch isn't really a good idea, it slows down gameplay a lot. I'd say keep them open, or make them open up faster.

2. If you decide to keep the doors, at least add a lip value for the sliding doors, they will dissapear in the wall if you leave the lip value 0, which is weird and unrealistic.
Doors that swing open open too slow. Give them some more speed.
Commented 15 years ago2009-05-29 09:26:46 UTC in vault item: Space Shuttle Discovery Launch Comment #17535
What?

Not sure what you're saying, but to download this, click the green download button.
Commented 15 years ago2009-05-27 08:36:20 UTC in journal: #5821 Comment #38275
I don't know about any V novels, i knew they existed but never really cared about comics based of V. I prefer the watchable format. :)

True that, Captain!
Commented 15 years ago2009-05-26 16:34:33 UTC in journal: #5820 Comment #35168
What a beast. Does it fly as well? :P
Commented 15 years ago2009-05-26 16:27:30 UTC in journal: #5821 Comment #38274
This comment was made on an article that has been deleted.
Commented 15 years ago2009-05-20 07:23:15 UTC in news: Left 4 Dead Tools Comment #99229
I know that, Yodelman.
Its just awkward doing this with just console commands. The console is acting weird to me ever since Steam was released.

They've might as well just update the info_node entity to support this new nav stuff.
Commented 15 years ago2009-05-19 15:46:49 UTC in news: Left 4 Dead Tools Comment #99226
Ugh, all that nav creating stuff is annoying. Info_nodes weren't good enough? :/
Commented 15 years ago2009-05-19 11:32:37 UTC in journal: #5805 Comment #59441
How about mapping?
Commented 15 years ago2009-05-15 09:02:04 UTC in journal: #5796 Comment #52179
Now the flowers will grow!
Commented 15 years ago2009-05-14 11:07:56 UTC in journal: #5793 Comment #47490
Thanks for sharing. ? ? ?

What's the point of this journal?
Commented 15 years ago2009-05-12 11:21:12 UTC in journal: #5789 Comment #38257
Tito: "Contact" FTW!

The movie also featured the Very Large Array (VLA):
http://en.wikipedia.org/wiki/Very_Large_Array

Cool stuff.
Commented 15 years ago2009-05-11 17:48:14 UTC in journal: #5789 Comment #38256
I was just reading the Hubble article on Wiki, and it said that it will deorbit (splashdown) later.
Commented 15 years ago2009-05-11 17:01:24 UTC in journal: #5789 Comment #38255
What im saying is that they're not going to bring the Hubble back home when Hubble stops functioning in 2013/14. NASA is just going to abandon Hubble.
It's successor, the James Webb Space Telescope will take it's place.
Commented 15 years ago2009-05-11 16:31:07 UTC in journal: #5789 Comment #38254
No JeffMOD, Hubble will be abandoned in 2014, NASA won't retrieve it, it'll just stay in space.
Commented 15 years ago2009-05-11 14:30:57 UTC in journal: #5789 Comment #38253
Yeah, you missed "eet".
They are showing launch replays now.
Commented 15 years ago2009-05-11 14:05:49 UTC in journal: #5789 Comment #38252
Perfect launch!
Commented 15 years ago2009-05-11 11:39:56 UTC in journal: #5788 Comment #42592
Cats are win.

I went to a friend this weekend who just got two kittens. Really cute. I've got some video footage of it, i have to process and upload it first, though.
Commented 15 years ago2009-05-01 08:33:01 UTC in journal: #5772 Comment #40987
Subject: 6-D
Prediction: It will die.
Verdict: It died.

:/
Commented 15 years ago2009-04-21 13:31:02 UTC in journal: #5761 Comment #58984
Go to the TWHL homepage and punch this into the address bar and edit away!

javascript:document.body.contentEditable='true'; document.designMode='on'; void 0

You cannot save any changes that you've made, obviously.
Commented 15 years ago2009-04-20 16:30:36 UTC in vault item: Rooms: Source! Entry Comment #17458
Woops. Guess not.
Commented 15 years ago2009-04-20 08:51:21 UTC in vault item: Rooms: Source! Entry Comment #17456
Hmmm, your map crashes my HL2. :/
Commented 15 years ago2009-04-19 08:06:47 UTC in vault item: "Triangle" construction Comment #17453
True. :)
Commented 15 years ago2009-04-18 16:23:55 UTC in journal: #5759 Comment #47413
Let him play Half-Life: Uplink Extended. Remember your drool when you first played it? :D
Commented 15 years ago2009-04-18 08:38:24 UTC in vault item: "Triangle" construction Comment #17449
Don't bother using triangles, pyramids, tetrahedrons or whatever to make up your level. The number of brushes used would skyrocket and before you know it, you've reached the brush limit.

Also, the leaf saw into leafs is not an error, its just a warning and it can be ignored, as it won't make you map unplayable.
Just make sure your brush work is grid-safe (IE: vertices on the grid) and compile with full vis for the final compile. Its also recommended to use cliptype precise or cliptype simple.
Commented 15 years ago2009-04-13 12:29:22 UTC in vault item: Fire test Comment #17437
Upload the rmf file as well, this is an example map after all...
Commented 15 years ago2009-04-11 13:32:05 UTC in vault item: Fire test Comment #17433
If this is like an example map, you should've put it in the Example Maps Vault.

Im not moving it because there's no source file.

Also, that fire sprite is horrible. There's a much better fire sprite available in HL. Check out xffloor.spr
This comment was made on an article that has been deleted.
Commented 15 years ago2009-04-05 11:26:10 UTC in news: Improvements on the horizon... Comment #99198
Ass?

LOL!
Commented 15 years ago2009-04-05 07:21:09 UTC in vault item: Leak problem Comment #17414
Why are you ignoring the question i was asking you a couple posts up? If you want this fixed, you need to answer our questions in order to figure out where your leak is.

So ill ask again:

Does it say:

"Leak in hull0"
or:
"Leak in hull1"

in your log file?

Make sure you got rid of that huge block before you compile and check the logile.
Commented 15 years ago2009-04-04 08:51:36 UTC in vault item: Leak problem Comment #17404
He doesn't care...

Fine.
Commented 15 years ago2009-04-03 11:49:52 UTC in vault item: Leak problem Comment #17397
Are you going to be surprised when i tell you that your map compiled fine for me without any indication of a leak?

Does it say:

"Leak in hull0"
or:
"Leak in hull1"

in your log file?
Commented 15 years ago2009-03-30 10:01:57 UTC in journal: #5703 Comment #47372
opt00t,IGIGIOGITO

Lol.
Commented 15 years ago2009-03-29 07:02:52 UTC in journal: #5698 Comment #61339
Wauw, this journal entry sure is a waste of space (and time).
Commented 15 years ago2009-03-28 19:48:01 UTC in journal: #5698 Comment #61338
April 21st.
Commented 15 years ago2009-03-23 14:53:12 UTC in journal: #5688 Comment #61323
I think you should rewrite that sentence...
Commented 15 years ago2009-03-12 16:53:49 UTC in journal: #5672 Comment #40949
That is totally cool indeed!
Do want!
Commented 15 years ago2009-03-11 09:01:39 UTC in journal: #5671 Comment #49949
Where's Firestorm?
Commented 15 years ago2009-03-08 17:20:06 UTC in vault item: theforgottenbook Comment #17278
So is this HL singleplayer or another freakin CS map?
Commented 15 years ago2009-03-03 18:34:32 UTC in vault item: kz_deathvalley2 Comment #17334
Correct Deathan is correct. Add a decent description.
This comment was made on an article that has been deleted.
Commented 15 years ago2009-02-26 15:05:34 UTC in journal: #5649 Comment #40924
You have nothing better to do? Like mapping/modeling?