Comments

This comment was made on an article that has been deleted.
Commented 15 years ago2009-03-04 04:30:46 UTC in vault item: kz_deathvalley2 Comment #17338
This the map you've shown me a while back that had terrain problems? Will check it out. :]
Commented 15 years ago2009-03-03 15:35:42 UTC in journal: #5658 Comment #42506
There are some decent ones though. Look up Mistake for GS. ;>
Commented 15 years ago2009-03-01 10:55:09 UTC in journal: #5651 Comment #47325
Have a good one. :]
Commented 15 years ago2009-02-25 17:53:28 UTC in journal: #5643 Comment #51520
Sounds fun, post away once you're done.
Commented 15 years ago2009-02-25 17:26:18 UTC in journal: #5645 Comment #55014
6821 logins, nothing special.
Joined 1444 days ago though, so yay.
Commented 15 years ago2009-02-22 09:00:32 UTC in vault item: awp_glif Comment #17303
Kaip ir sakiau mapping.lt, nieko gero neparodei. Matos, kad gali daugiau. :<
Commented 15 years ago2009-02-21 08:46:16 UTC in journal: #5641 Comment #39534
Awesome stuff, though I'd say stick with the skybox in that previous screenie. I know it isn't as contrasty, yet that soft violet tone works so much better with your time of day.
Commented 15 years ago2009-02-20 11:15:25 UTC in journal: #5638 Comment #56338
.. in the jungle! WELCOME TO THE JUNGLE!
Commented 15 years ago2009-02-20 10:43:22 UTC in journal: #5640 Comment #51515
Nice article! And that issue shouldn't be too hard to fix. Still, good luck with it. :]
Commented 15 years ago2009-02-18 09:21:39 UTC in journal: #5636 Comment #39955
A kind of nailgun sounds plausible, as they will obviously want to give the scout a chance a medium range combat as well. It should end up similar to the needlegun, provided they're doing it in the first place.
Commented 15 years ago2009-02-18 04:21:21 UTC in news: Behind the times... Comment #98955
Ditto, Grim. :>
Commented 15 years ago2009-02-18 04:18:44 UTC in journal: #5636 Comment #39954
Wonder what they mean by disabling double-jumping with the sandman equipped. Will doublejumps be disabled on all other weapons once you've equipped it?
Commented 15 years ago2009-02-15 21:38:09 UTC in journal: #5633 Comment #52474
Happy Cakeday! :]
Commented 15 years ago2009-02-03 13:15:45 UTC in journal: #5623 Comment #44341
Snow Russian bride*
Commented 15 years ago2009-02-02 13:57:49 UTC in journal: #5617 Comment #45035
Lithuania

Primary School - Year 1 to 4
You start attending school at 6-7.

Grade School - Year 5 to 10
All general subjects are mandatory.

High School - Year 11 to 12
You choose the subjects you want to study (basically the ones that'll be necessary for the field you'll be studying in uni/college).

Uni/College - Years vary
Self-explanitory.
Commented 15 years ago2009-02-02 13:41:38 UTC in journal: #5619 Comment #40913
Vista Home Premium's alright. No Aero/visual crud, just the useful technical updates like indexing, etc. Runs Hammer 3.5 too.
Commented 15 years ago2009-01-31 11:58:27 UTC in journal: #5614 Comment #53104
Those're actually pretty damn good.
Got me chuckling a bunch of times. :]
Commented 15 years ago2009-01-29 19:39:31 UTC in journal: #5611 Comment #47259
Check if it's plugged in first.
Commented 15 years ago2009-01-29 11:23:33 UTC in journal: #5610 Comment #56323
"Really, all the people I showed this video liked it(many laughed)"
I honestly can't think of anyone who'd wholeheartedly find the video funny and wouldn't be 8 yrs old/seeing a computer game for the first time.

It's horrible.
Commented 15 years ago2009-01-28 15:42:30 UTC in journal: #5609 Comment #40897
Awesome, congrats! :]
Commented 15 years ago2009-01-28 14:54:19 UTC in vault item: Rooms: Tantive IV Comment #17254
Not quite an example map - moved to Unfinished. Feel free to move it to Completed once it's finished.
Commented 15 years ago2009-01-25 12:56:10 UTC in vault item: Riverpool Comment #17248
Wow. Loved the detail and custom resources, which gave this a very fresh feel. Architecture, texturing, ambience.. All top-notch.

The only thing I think could use improvements is lighting. It's got an absolutely lovely duskish skybox, yet the area's flooded with flourescent bluish/white. Toning down the brightness and giving it a more natural warm tone would really improve the map's serene feel.

Clipping out areas is usually somewhat frustrating; I can see why you'd do it with trees, though areas like the waterfall should stay unclipped.

5* for the huge effort nonetheless (chaeng lightningz pl0x!)
Commented 15 years ago2009-01-25 12:43:35 UTC in vault item: Asian Courtyard Comment #17247
Absolutely lovely. Simple & small, yet it captures the theme & feel awesomely. The fountain was a great touch, yet could have used some kind of oriental twist to it. Not quite sure what to suggest here though.

Overall, wonderful job. :]
Commented 15 years ago2009-01-20 03:47:52 UTC in journal: #5591 Comment #40867
Any kind of comments/criticism work for me as long as the one commenting has played your map/mod. People playing the stuff you've worked so hard on is definitely the best reward any mapper/modder could ask for.

And agreed with WorldCrafter on the comment thing. We're pretty much spoiled by the constantly insane level of quality in your maps. Seeing how you're going further and further towards perfection, it's pretty normal for people with expectations too high to get nitpicky.

Anywho, congrats on the feature. :>
Commented 15 years ago2009-01-18 07:11:09 UTC in journal: #5586 Comment #53863
HL-influenced colour choice? Nice. ;>
Commented 15 years ago2009-01-17 12:41:24 UTC in journal: #5586 Comment #53862
That museum sounds like one helluvan awesome place. ;o
Commented 15 years ago2009-01-15 13:04:20 UTC in journal: #5577 Comment #50545
Would play it if there were any servers nearby. Last time I tried, all servers had 300+ latency (even then it was more-or-less playable).
This comment was made on an article that has been deleted.
Commented 15 years ago2009-01-09 06:55:48 UTC in journal: #5556 Comment #51750
75 :<
EDIT: What if I socialize while drinking beer at parties??
Commented 15 years ago2009-01-09 04:17:07 UTC in journal: #5555 Comment #51207
20? Happy cakeday. Hav sum caek!
This comment was made on an article that has been deleted.
Commented 15 years ago2009-01-07 16:46:36 UTC in journal: #5547 Comment #52456
PC gaming > console gaming in my book.
Commented 15 years ago2009-01-04 09:12:22 UTC in journal: #5543 Comment #49905
We wub u 2. :>
Commented 15 years ago2009-01-04 08:07:20 UTC in journal: #5544 Comment #47124
"he can identify the computer, but can he identify the porn?"
I'm sure daddy wouldn't want the little tyke surfing through his porn folders and reporting them to mommy. ;D

And congrats, Satch.
Commented 15 years ago2009-01-03 07:06:18 UTC in journal: #5540 Comment #50309
Indeedy. D:
Commented 15 years ago2009-01-01 10:55:58 UTC in journal: #5540 Comment #50308
Thanks for the greetings! :]
Commented 15 years ago2008-12-27 10:19:58 UTC in vault item: fof_xmas2008 (kz map) Comment #17194
Grazus, tvarkingas, bet niekuo neypatingas. Apsvietimas man asmeniskai su sniegu nesuejo - raudonumas silumos duoda vietoj saltumo, kas kazkiek keista apsnigtoje aplinkoje. Architektura gan paprasta, nieko ypatingo.

Jumpai kaip ir utopijoj - lengvi, susokinejau gan greit. Viena ryski mapo problema (bent jau man) buvo neveikiantis timeris. Nei start nei end mygtukai nieko nedare. D:

Duociau 3*. Gal ir mazokas ivertinimas, nes palyginus su daugeliu kitu kreedz mapu, sitas tikrai neblogai atrodo, bet as paprastai vertinu pagal bendrus mappingo standartus. ;>

Beje, nenoretum cia idet savo oficialiu kz mapu? Tarp ju daug tikrai neblogu maciau.
Commented 15 years ago2008-12-27 10:09:38 UTC in vault item: fof_utopia (kz map) Comment #17193
Tikrai ziauriai lengvas, net absoliutus noobas kaip as pakankamai greitai perejo be didesniu problemu. ;]

Architektura nors ir daugiausia normali, vietomis kiek detalesne galejo buti. Labiausiai uzkliuvo sniego kambarys, kuriame be deziu tik viena tekstura maciau. Apsvietimas to kambario irgi nepraejo asmeniskai, saltesnes vietos geriausiai atrodo su kazkiek melsvumo lightinge.

Teksturinimas svarus, jokiu didesniu problemu nemaciau. Vietoviu ivairove irgi gan idomi.

Neblogai padirbeta.
Sveikas atvykes i TWHL beje. :>
Commented 15 years ago2008-12-27 07:34:20 UTC in journal: #5528 Comment #39505
That capture point looks fairly hard to breach.
Otherwise - stunningly awesome work so far. Can't wait for the finished map. ^^
This comment was made on an article that has been deleted.
Commented 15 years ago2008-12-19 02:43:02 UTC in journal: #5514 Comment #39484
Last day of school here - shit yeah! ^^
Commented 15 years ago2008-12-18 09:17:08 UTC in journal: #5513 Comment #51172
Had a heavy snowfall here a good three weeks ago, it's all melted by now though. Another grey Christmas. ;<
Commented 15 years ago2008-12-17 19:26:51 UTC in journal: #5512 Comment #56277
Was about to say the same, Live. ;D
Commented 15 years ago2008-12-15 14:46:59 UTC in journal: #5509 Comment #40834
Zombie-Zappa-Santa rapes you all with his satire-induced awesomeness.
Commented 15 years ago2008-12-15 12:13:48 UTC in journal: #5506 Comment #33271
I still remember that flamewar in the MV turned into a rap battle by PaLo. ;D
Commented 15 years ago2008-12-15 09:16:49 UTC in journal: #5506 Comment #33270
He's still around on IRC, catch him there.
Commented 15 years ago2008-12-14 08:16:59 UTC in journal: #5508 Comment #51689
Same here and for most people methinks. Tis' the burden every mapper must carry. ;<
Commented 15 years ago2008-12-14 06:51:38 UTC in journal: #5506 Comment #33269
This is now offically the most epic journal post here EVER.
Commented 15 years ago2008-12-13 19:47:28 UTC in journal: #5507 Comment #40815
Congrats!

This reminds me I still have to finish up some stuff for a certain mod. D: