Commented 15 years ago2009-02-21 08:46:16 UTC
in journal: #5641Comment #39534
Awesome stuff, though I'd say stick with the skybox in that previous screenie. I know it isn't as contrasty, yet that soft violet tone works so much better with your time of day.
Commented 15 years ago2009-02-18 09:21:39 UTC
in journal: #5636Comment #39955
A kind of nailgun sounds plausible, as they will obviously want to give the scout a chance a medium range combat as well. It should end up similar to the needlegun, provided they're doing it in the first place.
Commented 15 years ago2009-02-18 04:18:44 UTC
in journal: #5636Comment #39954
Wonder what they mean by disabling double-jumping with the sandman equipped. Will doublejumps be disabled on all other weapons once you've equipped it?
Commented 15 years ago2009-02-02 13:57:49 UTC
in journal: #5617Comment #45035
Lithuania
Primary School - Year 1 to 4 You start attending school at 6-7.
Grade School - Year 5 to 10 All general subjects are mandatory.
High School - Year 11 to 12 You choose the subjects you want to study (basically the ones that'll be necessary for the field you'll be studying in uni/college).
Commented 15 years ago2009-01-29 11:23:33 UTC
in journal: #5610Comment #56323
"Really, all the people I showed this video liked it(many laughed)" I honestly can't think of anyone who'd wholeheartedly find the video funny and wouldn't be 8 yrs old/seeing a computer game for the first time.
Commented 15 years ago2009-01-25 12:56:10 UTC
in vault item: RiverpoolComment #17248
Wow. Loved the detail and custom resources, which gave this a very fresh feel. Architecture, texturing, ambience.. All top-notch.
The only thing I think could use improvements is lighting. It's got an absolutely lovely duskish skybox, yet the area's flooded with flourescent bluish/white. Toning down the brightness and giving it a more natural warm tone would really improve the map's serene feel.
Clipping out areas is usually somewhat frustrating; I can see why you'd do it with trees, though areas like the waterfall should stay unclipped.
5* for the huge effort nonetheless (chaeng lightningz pl0x!)
Commented 15 years ago2009-01-25 12:43:35 UTC
in vault item: Asian CourtyardComment #17247
Absolutely lovely. Simple & small, yet it captures the theme & feel awesomely. The fountain was a great touch, yet could have used some kind of oriental twist to it. Not quite sure what to suggest here though.
Commented 15 years ago2009-01-20 03:47:52 UTC
in journal: #5591Comment #40867
Any kind of comments/criticism work for me as long as the one commenting has played your map/mod. People playing the stuff you've worked so hard on is definitely the best reward any mapper/modder could ask for.
And agreed with WorldCrafter on the comment thing. We're pretty much spoiled by the constantly insane level of quality in your maps. Seeing how you're going further and further towards perfection, it's pretty normal for people with expectations too high to get nitpicky.
Commented 15 years ago2009-01-04 08:07:20 UTC
in journal: #5544Comment #47124
"he can identify the computer, but can he identify the porn?" I'm sure daddy wouldn't want the little tyke surfing through his porn folders and reporting them to mommy. ;D
Commented 15 years ago2008-12-27 10:19:58 UTC
in vault item: fof_xmas2008 (kz map)Comment #17194
Grazus, tvarkingas, bet niekuo neypatingas. Apsvietimas man asmeniskai su sniegu nesuejo - raudonumas silumos duoda vietoj saltumo, kas kazkiek keista apsnigtoje aplinkoje. Architektura gan paprasta, nieko ypatingo.
Jumpai kaip ir utopijoj - lengvi, susokinejau gan greit. Viena ryski mapo problema (bent jau man) buvo neveikiantis timeris. Nei start nei end mygtukai nieko nedare. D:
Duociau 3*. Gal ir mazokas ivertinimas, nes palyginus su daugeliu kitu kreedz mapu, sitas tikrai neblogai atrodo, bet as paprastai vertinu pagal bendrus mappingo standartus. ;>
Beje, nenoretum cia idet savo oficialiu kz mapu? Tarp ju daug tikrai neblogu maciau.
Commented 15 years ago2008-12-27 10:09:38 UTC
in vault item: fof_utopia (kz map)Comment #17193
Tikrai ziauriai lengvas, net absoliutus noobas kaip as pakankamai greitai perejo be didesniu problemu. ;]
Architektura nors ir daugiausia normali, vietomis kiek detalesne galejo buti. Labiausiai uzkliuvo sniego kambarys, kuriame be deziu tik viena tekstura maciau. Apsvietimas to kambario irgi nepraejo asmeniskai, saltesnes vietos geriausiai atrodo su kazkiek melsvumo lightinge.
Teksturinimas svarus, jokiu didesniu problemu nemaciau. Vietoviu ivairove irgi gan idomi.
Neblogai padirbeta. Sveikas atvykes i TWHL beje. :>
Joined 1444 days ago though, so yay.
Primary School - Year 1 to 4
You start attending school at 6-7.
Grade School - Year 5 to 10
All general subjects are mandatory.
High School - Year 11 to 12
You choose the subjects you want to study (basically the ones that'll be necessary for the field you'll be studying in uni/college).
Uni/College - Years vary
Self-explanitory.
Got me chuckling a bunch of times. :]
I honestly can't think of anyone who'd wholeheartedly find the video funny and wouldn't be 8 yrs old/seeing a computer game for the first time.
It's horrible.
The only thing I think could use improvements is lighting. It's got an absolutely lovely duskish skybox, yet the area's flooded with flourescent bluish/white. Toning down the brightness and giving it a more natural warm tone would really improve the map's serene feel.
Clipping out areas is usually somewhat frustrating; I can see why you'd do it with trees, though areas like the waterfall should stay unclipped.
5* for the huge effort nonetheless (chaeng lightningz pl0x!)
Overall, wonderful job. :]
And agreed with WorldCrafter on the comment thing. We're pretty much spoiled by the constantly insane level of quality in your maps. Seeing how you're going further and further towards perfection, it's pretty normal for people with expectations too high to get nitpicky.
Anywho, congrats on the feature. :>
EDIT: What if I socialize while drinking beer at parties??
I'm sure daddy wouldn't want the little tyke surfing through his porn folders and reporting them to mommy. ;D
And congrats, Satch.
Jumpai kaip ir utopijoj - lengvi, susokinejau gan greit. Viena ryski mapo problema (bent jau man) buvo neveikiantis timeris. Nei start nei end mygtukai nieko nedare. D:
Duociau 3*. Gal ir mazokas ivertinimas, nes palyginus su daugeliu kitu kreedz mapu, sitas tikrai neblogai atrodo, bet as paprastai vertinu pagal bendrus mappingo standartus. ;>
Beje, nenoretum cia idet savo oficialiu kz mapu? Tarp ju daug tikrai neblogu maciau.
Architektura nors ir daugiausia normali, vietomis kiek detalesne galejo buti. Labiausiai uzkliuvo sniego kambarys, kuriame be deziu tik viena tekstura maciau. Apsvietimas to kambario irgi nepraejo asmeniskai, saltesnes vietos geriausiai atrodo su kazkiek melsvumo lightinge.
Teksturinimas svarus, jokiu didesniu problemu nemaciau. Vietoviu ivairove irgi gan idomi.
Neblogai padirbeta.
Sveikas atvykes i TWHL beje. :>
Otherwise - stunningly awesome work so far. Can't wait for the finished map. ^^
This reminds me I still have to finish up some stuff for a certain mod. D: