Comments

Commented 3 weeks ago2024-03-26 18:51:58 UTC in vault item: cs_freightlines Comment #106090
Nope. Isn't lit in red. Just a preview screenshot.

Images are more worth than thousand words...
Commented 3 months ago2023-12-28 16:51:31 UTC in journal: A new home Comment #105804
Congratulations. You deserve the best on your life!
Commented 3 months ago2023-12-25 18:17:29 UTC in journal: How or where are you gonna spend your vacations? Comment #105788
I haven't been leaving my home much recently. Didn't have time.

I took advantage of my vacation to look at my map projects for HL and CStrike.

For CStrike, I did release three maps so far. Preparing the fourth one.

For HL, preparing some stuff and ideas, and see what I do release yet.
Commented 6 months ago2023-10-16 21:20:06 UTC in journal: CS2 Hammer editor minimum requirements Comment #105590
Stojke? You've been gone for a long time.

I need to talk with you later... about something related to electronics. I even posted a journal about that.
Commented 10 months ago2023-06-17 14:46:46 UTC in journal: Plans for the future Comment #105359
Again:

Release new Counter-Strike maps
Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
Study a lot
Buy more old Sony and Aiwa audio equipments for my collection
Check some unfinished Half-Life mod projects
Move to another home
Take care of my mental and physical health and keeping them okay
Commented 10 months ago2023-06-17 14:46:21 UTC in journal: Plans for the future Comment #105358
I commented once in your journal about plans for 2023.
Commented 1 year ago2023-01-14 13:03:28 UTC in vault item: Landmine example Comment #105000
Yea, I'm still lurking around here. I use the shoutbox regularly
Commented 1 year ago2022-12-31 14:34:23 UTC in journal: What are your goals for this 2023 Comment #104969
  • Release new Counter-Strike maps
  • Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
  • Study a lot
  • Buy more old Sony and Aiwa audio equipments for my collection
  • Check some unfinished Half-Life mod projects
  • Move to another home
  • Take care of my mental and physical health and keeping them okay
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-06-19 16:17:02 UTC in journal: My birthday is today Comment #104565
Thanks for the congratulations everyone. Thanks.
Commented 1 year ago2022-06-19 16:16:29 UTC in journal: My birthday is today Comment #104564
Does life gets harder when you reach 27?

No. Most of us get a lot of wisdom when getting older.
Commented 1 year ago2022-06-14 18:38:44 UTC in journal: Twitt Again Comment #104543
I checked out your art, and it's nice.

By the way, sorry if I sounded rude on my old birthday journal. It wasn't my intention. It's because I'm getting ignored too.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-04-27 15:46:39 UTC in journal: Missing remote Comment #104356
I'm specifically interested in that remote.

But maybe I can buy another compatible control to serve as a test remote.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-11-27 13:52:38 UTC in journal: Hello again Comment #103855
Hello there. thanks for replying, people.

And no, I don't have a Philips CD 101. I modeled that CD Player based on internet photos.

I'll post my equipment pics soon. Most of them are WIP.
Commented 5 years ago2018-05-23 01:22:00 UTC in vault item: cs_managements Comment #21348
Fixed again the link. Check it out.
Commented 5 years ago2018-05-23 01:18:28 UTC in vault item: cs_managements Comment #21349
deleted
Commented 5 years ago2018-05-19 04:42:02 UTC in vault item: Turntable Comment #21345
I have another copy of it. I tested it and played perfectly.
Commented 5 years ago2018-04-24 00:07:30 UTC in news: TWHL4 Public Beta Comment #100340
When we will switch over the new TWHL? Is there any prediction?
Commented 7 years ago2016-05-24 08:40:17 UTC in wiki page: Tutorial: Changing Levels Comment #100628
I made two test maps for an HL mod I want create.

The transition from 1st map to 2nd map worked correctly.

But when I tried to return to 1st map, it didn't worked. Why?
Commented 9 years ago2014-11-28 18:33:34 UTC in vault item: Four-wheeled Trunk/Cart Example Testing Comment #20764
Thanks, CTerror :P

This prefab I made (the four-wheeled cart) will be used to store ammunition boxes or toxic wastes on my future CStrike maps. :P
Commented 9 years ago2014-11-27 21:52:54 UTC in vault item: Four-wheeled Trunk/Cart Example Testing Comment #20762
Thanks, fellows :P

It finally works! I alread fixed it.
Commented 9 years ago2014-11-18 17:43:08 UTC in vault item: Glass Doors Testing Comment #20745
Thanks for replying here, folks! You're helping me a lot! :P

TJB, I'll try to put clip brushes on my glass doors, and I'll see if they work correctly.

By the way, what's the entity name I'll give to clip brushes?
Commented 9 years ago2014-11-17 17:41:21 UTC in vault item: Glass Doors Testing Comment #20742
Thanks for replying here :P

I already fixed it, but the problem remains there :(
Commented 9 years ago2014-11-17 00:40:13 UTC in vault item: Glass Doors Testing Comment #20738
Thanks, C. Terror :P

The problem is: what entity I'll give to the "clip" blocks (brushes)?
Commented 9 years ago2014-11-16 22:56:52 UTC in vault item: Glass Doors Testing Comment #20736
Hum, right, Jessie. Thanks for commenting here :P

I've used trigger_multiple on my glass doors too and they worked correctly, as I said above.

The only thing I should fix is this annoying glass bug on the door. Apart from that, this map is working flawlessly.

It's because I'm developing my debut Counter-Strike maps. I'll just do 5 maps, for the time being, due to my personal life issues and lack of time.

By the way, I'm planning around 30 maps, for Half-Life, Counter-Strike, GoldSrc engine and the Source engine.

Anyway, thanks for commenting here ;)