Journals

RotatorSplint18 years ago2006-07-24 16:50:54 UTC 0 comments
200th login. Whoo! :cool:
ZeG18 years ago2006-07-24 13:42:07 UTC 0 comments
Later this day i was thinking about humanity.. When are we really happy? I think i'v never been happy. Think like this, you are never out of problems and never out of stress.. You are often sitting at home / school / work and planning out what to do when you come home to be sure you wont spill any time.

Then this question is unavoidible: Am i happy?
And i couldnt answer to that question.. I was sure of the answer that you could never be happy in today's world.. You cant be happy these days. The world is full of War, political battles, bills etc..

I dont have so much friends but they i'v got are important to me. And i will do anything to them, i got more in different countries than i got in Sweden. But i dont care, they and me will make my day.. And i know what this forum need's right now.. And that is some Halflife 2 Example maps. Enjoy these i will send in.

EDIT: I will send in them later in the week. Im going to Riga in 5 min. So stay tuned!
Habboi18 years ago2006-07-24 13:38:40 UTC 0 comments
This is a public plea to all who read this...

My mod as you know is in dire need of a modeller...Maybe you can't model but for Gods sake don't you know anyone who can!?

I'm in the process of purchasing a website but in the meantime I'd love for a character modeller to model me just three concepts for now.

Don't let this mod die because there weren't any modellers...I thank you.

My programmer is hopefully going to implement some things...Consider this...This mod isn't all that big...It requires just 16 or maybe less maps.
16 or maybe less models...

Come on...A good mod that takes a short time is an offer not worth refusing! And according to comments, if this works out it'll be one of the top famous HL2 modifications out there.

If you love co-op then perhaps we can adapt a co-op version for it...I hope that attracts someone ;)

I am ready to do this folks...I've got enough experience in my hands...Lest we forget I've worked for some brilliant modifications and experienced good leadership and bad leadership...

I can do this people but not without YOU... Applauds

Supposedly I haven't given enough information...Well fine here:

The mod has been planned with a reasonable story...

The mod starts with the title screen, fading in with music, a young man washes up on a small island to be greeted by a mysterious voice in the sky. To return home he must kill these Colossi to give this voice enough power to send him home...(Very similar to the Wizard of Oz).

Near the end something bad happens and it makes you feel horrible...If I told you what then it'd spoil it ;)

The intro and ending script is written but I am greatful if anyone feels like improving it...By doing so you agree to help to the end mind...Heh.

So it goes like this:

Guy wakes up on an island in a strange place, offered to go home but only if he kills a certain number of the Colossi, something horrible happens and it makes the player feel sorry.

Plans for progress:

My programmer is working on implementing:

*The HDR rendering and dynamic exposure / tone mapping algorithm Pseudo-HDR rendering ].

*Distant view rendering, Foreground rendering, Blend of distant view and foreground, Generating the image mask pattern, Blurring the mask, and blending the previous frame and combining for final effect.

*Motion blur - with afterglow effect, and frame rate.

*Generating shadows via the self-shadowing stencil shadow volume technique.
  • Hair growing on the colossus using a fur shader.
  • LOD system and landscape rendering.
  • Collision with the colossus, and the "deforming collision system.
  • Movement control of the colossus using inverse kinematics.
  • The fake volume particles and fake light scattering with "high-quality illumination (This isn't certain)
As for Mappers - They require good displacement skills because all the maps are outdoors with a sense of old ruined architecture with designs coming from the Aztec age.

Modellers will be in charge of creating the weapon(s), the Colossi, the main character and perhaps if needed foliage props.

Now all that is required is to make a certain amount of Colossi...Next is to build maps based on their theme and AI...Final touches are made and tied together with the script to form the mod. In theory with some hard work this will take less than a year..I predict 8 months or less.

Are you with me? Thanks for reading - Source from the making of SoC.
competitioner18 years ago2006-07-23 23:53:12 UTC 0 comments
Errors:
ERROR! THE SYSTEM RESOURCES ARE TOO LOW TO DISPLAY ERROR MESSAGE!

TO INSTALL MOUSE, CLICK HERE

A new MS-DOS resident program named 'WIN' may decrease your system's performance.

Some of the important files, that windows needs to run, are missing. Please reinstall windows...

Windows did not detect any motherboard, find your motherboard and then try again

Keyboard not fond. press F1 to continue.
jeykey18 years ago2006-07-23 21:17:50 UTC 0 comments
I m mapping now since 2 years.
I m from Germany, so if my english is not accurate, forgive me^^
dragons18 years ago2006-07-23 12:34:47 UTC 0 comments
I"M BACK. Now to get to work on those maps...
Daubster18 years ago2006-07-23 10:31:24 UTC 0 comments
Back from a week at the Baltic Sea.
Ow, my sunburnt back! :furious:
splatzone18 years ago2006-07-23 05:44:10 UTC 0 comments
Concerned (www.hlcomic.com) is down. :( .
Xyos21218 years ago2006-07-22 15:02:32 UTC 0 comments
New Face model update! Progress on my face model has been slow. Ive been busy lately, but still Ive managed to work on it here and there. Here is an update. ("3D" rotoscope in view, sorry :()
User posted image
Ive decided I will make a body for this. I wonder what I will do??? Perhaps a statue static prop for source XD
competitioner18 years ago2006-07-22 10:42:42 UTC 0 comments
Downloaded F.E.A.R. today!
User posted image
T-Spawn
User posted image
Petrol barrels
User posted image
T-Spawn again
User posted image
Whole map (I know it's small)

I didn't take screen of CT-Spawn beacause it was boring(NOT), you'll see it when you download the map! Well you can't, beacause it's unreleased...
Quakis18 years ago2006-07-22 10:35:57 UTC 0 comments
It's so damn hot these days, sweating every second making it hard to map/model and even play games... Other than that I've recently played and completed Silent Hill 2. Great game, lots of inspirining locations such as the hotel. Playing through the first one now and also some Devil May Cry. That one also has some great looking areas, good stuff. Hopefully when it cools down a bit I can get back into mapping / modelling,
Rednik18 years ago2006-07-22 02:17:47 UTC 0 comments
Hello Rednik! This is your 500th login. Awesome. :biggrin:
srry18 years ago2006-07-21 23:36:27 UTC 0 comments
Hello srry! This is your 1337th login. 9o()|) s7|_|p/-/!
DarkKilauea18 years ago2006-07-21 23:30:21 UTC 0 comments
I never write in this, do I?

Well, I've been busy with the Black Mesa: East mod, wish I could show you guys some of the stuff I'm doing, but I guess you'll have to wait till the next media update. Which willl be... whenever we decide we have enough to show that's new. :)

I noticed that my site is getting out of date, when I have time I'll go back over it.
RotatorSplint18 years ago2006-07-21 19:44:30 UTC 0 comments
Working on my Subway train map is progressing with fantastic results! I've coppied the original train and reset all the needed parrameters inorder to make the 2nd car it's own (i.e. renaming the train, resetting parents, etc.) This is my 1st map, and I want to put as much effort into it as i can!

Some screen shots of the interior and exterior of the train:
http://i79.photobucket.com/albums/j152/RotatorSplint/Inside.jpg
http://i79.photobucket.com/albums/j152/RotatorSplint/exterior_doors_open.jpg
http://i79.photobucket.com/albums/j152/RotatorSplint/exterior_doors_closed.jpg

I plan to have 4 trains in total, 4 cars per train... 16 cars in total! Each individual car has 8 side doors to allow passengers to enter/exit, and 2 end doors to allow movement to other cars. that's 160 doors to parent to the cars!! Not to mention the windows parented to these doors, windows on the train itself, AND the prop dynamics, such as the poles you would normaly find in a subway train.

I've got the occasional custom texture... yes, made with Paint. Most of them are things like law and safety notices, like "Keep appendages away from vents" or "You are required by law to give up this seat to the Elderly or Disabled".

I have a very long road of work ahead of me, but seeing the improvement keeps driving me on!

Ill continue to post my progress over time.