I have a new mod in the works. no storyline yet, its just a bunch of maps stuck together when i have ideas.
something about an ancient civilation's technology discovered in the earth.. whatever..
so i have this room. when you walk in there the door closes and the bars shut behind you. (if you look at the map, the bars dont shut, they open, but thats an easy fix, the least of my worries right now) so you need to find a way out. so you need to crack open the crystal stuck under the glass in the room, so you shoot out the beam supports and the beam falls onto the glass, thus breaking the crystal, and opening the door.
BUT
when i walk into the room, the beam is just laying sideways and the supports that trigger the multisource that trigger the multimanager dont cause the beam to move..
Entity setup:
Supports are Func_breakables that Trigger a multisource.
The Multisource triggers a multimanager.
The multimanager triggers the beam and later the explosion.
the beam is a func_tracktrain that should follow a set of path_tracks down towards the glass pit.
eh.. when i trigger it, everything BUT the tracktrain works.
http://www.twhl.co.za/mapvault_map.php?id=3928theres the map, could anyone help me out