Forum posts

Posted 20 years ago2004-05-21 10:14:40 UTC
in Question about .wads Post #28040
Rileymo...get a better connection!! lol i dont know anyone who still has a 56k some have upgraded those like using dual modems but not just 56k, its like ur back in the stoneage :)
Posted 20 years ago2004-05-20 23:43:03 UTC
in Question about .wads Post #27956
ok if u have ur own server if some of the maps u put on it have custome textures will they be downloaded with the map if a player doesnt have them?
Posted 20 years ago2004-05-20 19:31:02 UTC
in testing my own maps Post #27941
what game is this for
Posted 20 years ago2004-05-19 22:05:03 UTC
in sprites Post #27715
oops sry thx anway
Posted 20 years ago2004-05-19 20:16:53 UTC
in sprites Post #27690
ok i put a fire sprite in my map and everything is working fine but there is always this black box aroudn the flame anyone know how to get rid of it?
Posted 20 years ago2004-05-18 22:39:25 UTC
in null max patches? Post #27608
maybe u shouldnt use so many dirt textures...
Posted 20 years ago2004-05-18 18:45:39 UTC
in Lights are starting to piss me off... Post #27597
ok i added it plz go take a look
Posted 20 years ago2004-05-18 10:13:49 UTC
in Lights are starting to piss me off... Post #27510
ya i did that like 3 times but just kept giving me an error...the map is pretty big and does have alot of brushes maybe thats the problem?
Posted 20 years ago2004-05-17 21:17:57 UTC
in My B-Day!!!! WEEEE!!! Post #27431
Posted 20 years ago2004-05-17 18:57:23 UTC
in My B-Day!!!! WEEEE!!! Post #27423
well u gotta be the youngest mapper ive ever seen...no offence to you or your mapping ability.
Posted 20 years ago2004-05-17 18:21:35 UTC
in Lights are starting to piss me off... Post #27421
well it could be leaks but then i just but a huge box around my map and it still didnt compile and VIS is put in correctly cuz ive started a new map and the lighting is fine
Posted 20 years ago2004-05-17 18:20:05 UTC
in Vertex tool Post #27420
ya it will do that if u dont click right on one of the corners or a brush
Posted 20 years ago2004-05-17 10:32:59 UTC
in torches flame? Post #27369
darn lol
Posted 20 years ago2004-05-17 10:31:35 UTC
in Lights are starting to piss me off... Post #27368
ya i have it checked i even tryed fast vis and it didnt work...it got a little farther but didnt work
Posted 20 years ago2004-05-16 18:35:19 UTC
in dod? Post #27304
i think pepper just likes posting
Posted 20 years ago2004-05-16 18:34:42 UTC
in torches flame? Post #27303
ok i got the programs now i just need to know how to put a sprite into hammer how do u do that?
Posted 20 years ago2004-05-16 18:17:19 UTC
in Lights are starting to piss me off... Post #27297
ok i fixed the leak but the light level still doesn change...im using spotlight at a brightness of 100 (which should cast some shadows) but it just stays in direct lighting and im using zooners tools but its not working. heres the error:

Warning: No vis information, direct lighting only.
Posted 20 years ago2004-05-16 16:10:15 UTC
in torches flame? Post #27291
ok for my map i would like to have torches be the lighting element but i dont know how to make a flame that gives off light. and ideas?
Posted 20 years ago2004-05-16 12:17:16 UTC
in sky texure leaking? Post #27286
i saw in the tuturial that some entities if place next to the void (outside or your map) it will be counted as a leak. I was having problems with leaks before but none that were umm crack like where there. And now ive started a new map got like a little of it layed out wanted to test the lights so i put a sky roof over it, tryed to compile but now it gave the error of a leak. But this worked beforoe when i had just a regular roof over it with a concrete texture so is the sky acting as a big leak in my map?
Posted 20 years ago2004-05-16 12:14:16 UTC
in Cannot find map..... Post #27285
well this happend to me also except it was because i reformated my comp a few days before and it was sending the maps to the old user account so if u have another one of them try getting ur maps out of it then delete the old account and that will also free up like 4 gigs on ur comp. Good luck
Posted 20 years ago2004-05-16 01:31:10 UTC
in OMFG!!! Post #27198
Wow i should probably kick my own ass.....i reformated my comp like 4 days ago and then when i started mapping all the config and build locations were there EXCEPT they were for my old user account so it made it appear nothing was being compiled....unfortuatly the error thing with lights and stuff and deleteing my maps was real
Posted 20 years ago2004-05-15 23:34:33 UTC
in OMFG!!! Post #27190
well this shouldnt be too much of a suprise ive run into another problem...i got the thing to start saving the maps correctly and opening them (the ones that i tried before are "dead") but when i compile and i go to the folder where the compiled map is supposed to be nothing is there i mean NOTHING so what happend any ideas....oh ya one of the maps that got deleted i was working on for 3 months...
Posted 20 years ago2004-05-15 23:24:10 UTC
in OMFG!!! Post #27188
well like i said the map doesnt exist any more hammer messed it up and turned it into some .file thing....so it wouldnt really do all that much good.
Posted 20 years ago2004-05-15 19:42:23 UTC
in OMFG!!! Post #27178
sry for the cursing
Posted 20 years ago2004-05-15 19:41:42 UTC
in OMFG!!! Post #27176
i was using 3.5...but once it started doing this "crap" i uninstalled it and then reinstalled it as 3.4 because i had 3.5 beta. ok heres exactly what the error says:

For your information, 1953717363 solids were not loaded due to errors in the file.

thats what it says then hammer freezes up and then closes. and then i go look at the file i tryed to upload and its now some .file...file and its reduced in size to about 4kb which i know my map was larger than. So its deleteing my maps everytime i try to load them.
Posted 20 years ago2004-05-15 19:29:02 UTC
in OMFG!!! Post #27174
ok hammer used to work fine for me but over the past week all the s888s been going wrong with it as u could see in my other posts about lighting that screwed up and no matter what i did it couldnt be fixed....and now everytime i open hammer and load up a map ive been working on it gives me some bulls888 message saying theres some error in the file which is bulls888 and then once i try opening it it turns the .map or whatever into a .file which isnt even a map so its actually deleting all the maps ive been working on....ive tryed reinstalling it ive tryed re-doing all the build programs in config menus ive read through every tutorial i could find but no it still doesnt work....

please soemone help before i throw my comp out the window :( :( :(
Posted 20 years ago2004-05-15 16:26:55 UTC
in Lights are starting to piss me off... Post #27156
damnit it still didnt work...i even replaced all my entities and still...
Posted 20 years ago2004-05-15 14:13:50 UTC
in Lights are starting to piss me off... Post #27137
help help help help help help help help help help help help help help
Posted 20 years ago2004-05-15 11:02:33 UTC
in Lights are starting to piss me off... Post #27109
ok well i just did some changes and i now i get the error that i have a leak but im confused....take a look

Warning: === LEAK in hull 0 ===
Entity light @ (-822,-1888,-176)
Error:
A LEAK is a hole in the map...

is the light the leak??
Posted 20 years ago2004-05-15 10:53:28 UTC
in Lights are starting to piss me off... Post #27108
well if there really small how do i find them cuz i looked like 5 times and couldnt find anything also went to check map for problems none came up.
Posted 20 years ago2004-05-15 10:25:33 UTC
in Lights are starting to piss me off... Post #27103
heres the new error i get now...

Warning: No vis information, direct lighting only.

this happens with enviroment,spot, and just regular light and i know i dont have any leaks or atleast i cant find any
Posted 20 years ago2004-05-15 00:45:33 UTC
in Texture Idea Post #27029
I think there should be a place on this site to upload .wads (textures) so eveyone can download them and u dont have to go looking all over the internet for good ones....just a thought
Posted 20 years ago2004-05-14 23:18:36 UTC
in Dual Cables any info? Post #27027
Im getting a game server from a friend that makes them and i was looking into hosting it using dual cable modems (ive heard there faster than a T1) and was wondering if anyone knew anything about them or if they could kinda explain how to get them. thx
Posted 20 years ago2004-05-14 18:33:30 UTC
in Lighting Problem Post #27000
ok thx
Posted 20 years ago2004-05-09 23:42:14 UTC
in Lighting Problem Post #26259
Ok im making a map called cs_canyon_lab its basically a large canyon with an entrance to an underground cave/lab. The problem i keep incountering is that i cannot change the light level i change the 4th number in that 4 number box for brightness but the light always stays the same..ive tryed spot lights, regular lights, and enivroment light but still end up with the same problem.
Posted 20 years ago2004-05-09 04:25:05 UTC
in Err... Post #26148
i use 3.5 beta
Posted 20 years ago2004-05-09 02:07:50 UTC
in Laying out guns? Post #26141
like i make a map i want every player to start off with lets say a scoutz and a deagle and thats all anyone could get in that map
Posted 20 years ago2004-05-09 01:41:03 UTC
in Laying out guns? Post #26139
ok i figured out how to lay them on the ground but i still dont know how to make it so players only have certain weapons...
Posted 20 years ago2004-05-09 01:32:57 UTC
in Laying out guns? Post #26138
How do i place guns on the ground like in an FY map? Also how do i make it so each player only starts with certain weapons like on a umm scoutzknivez map (scout/knive) no pistol.

Any help is greatly appreciated.