Forum posts

Posted 20 years ago2004-08-23 15:55:10 UTC
in identify player?!?! Post #53269
ok is there some way to get an entity to follow a player somehow?
if so is there a way for an entity to follow a specific player?
becuase i figured out the part of what will make an entity get triggered when someone walks through it its called trigger_inout yeah..
Posted 20 years ago2004-08-23 15:39:48 UTC
in Scary Psychic Thing Post #53258
mmmm hasnt worked for me once well once a long time ago when i first saw it.......but yeah
Posted 20 years ago2004-08-23 15:31:54 UTC
in Taking out my anger! Post #53256
ey? whats all this ere? Halo is awsome idk why you dont like it explain pleaz
Posted 20 years ago2004-08-23 15:22:15 UTC
in steam lovers Post #53251
Steam....early stages my ass.....for gods sakes they just shut off the 1.5 content servers (BOOOOO) on top of that i was using steam since beta1 I mean not only is it glitchy they refuse to make a decent end all update to fix the stuff instead making many progressive ones that end up fuckin everything up constantly (e.i. friends list dedicated servers, i have to reinstall my entire server every update :( , they dont help along mods by say putting them into the games list or something decent instead of just anouncing them). plus Steam accounts for most of the problems on my computer.
Posted 20 years ago2004-08-23 14:59:53 UTC
in identify player?!?! Post #53241
is there some way to single a player out in CS (anyway possible). I have a rotating book of matches when walked over a trigger_once hits a multi_manager which activates a game_text, an env_render (to "dissapear" the matches), and I need something else to make the player who walked over these matches special in some way so when he walkes to a dynamite stick it will blow up.......it has to be the player who walks over the matches only so help anyone????
Posted 20 years ago2004-08-23 00:47:05 UTC
in Blood Gulch Remade Post #53049
Where you download this map. I am the ultimate halo warrior (so i think)
and I need this map badly.....i dont even care if its done!
Posted 20 years ago2004-08-20 12:35:27 UTC
in disapear func_rotate Post #52299
y this one says maps N mods should it be in general mapping?
Posted 20 years ago2004-08-20 04:59:36 UTC
in My new mod Post #52256
hey look i read up there somewhere you would appretiate joining a mod team or something. im trying to get into this Trigun mod (Escape form Pain) as a level designer, and if ur interested............... I will check into this post again later to tell you that i may (or may not especialy not if i cant find the time to post here again) be able to help you with your web site crap if u are interested also in that (i know html, javascipt, php,started learning cgi/perl, and am soon going into C++).
Posted 20 years ago2004-08-20 04:39:51 UTC
in NS map screenies! Post #52254
meh i like the lighting but some extra floor might be interesting
Posted 20 years ago2004-08-20 04:36:46 UTC
in TRY MY MAP PLEASE Post #52252
Bah I like Geocities nothing wrong with free Yahoo email and free 15mb site space.... why dont you like it? lol
Posted 20 years ago2004-08-20 04:31:35 UTC
in Insomnia: my new map Post #52251
GASP parental controls how dare you play with those on........ <wisper>let me see your computer for a day or two ;)</wisper>
Posted 20 years ago2004-08-20 04:27:55 UTC
in disapear func_rotate Post #52249
I want to somehow trigger a mid-game change of attributes (FX amount, renderamt) of a func_rotate from 255 to 0. Any takers? :