Forum posts

Posted 17 years ago2007-10-27 13:41:55 UTC
in how can you insert a model? Post #237110
http://twhl.co.za/entityinfo.php?ent=cycler_sprite&game=1

this entity can also be used in inserting a model into your map.
Posted 17 years ago2007-10-27 11:26:33 UTC
in problem with a tree model Post #237102
I'm working on an enviroment map for CS1.6 and I found a few perfect trees for it (models). The problem is that the fog I added to the map will not fade out the models. Is there a way arround this ?

I tried making the models additive but that got too odd and none of the other render modes seemed to help me at all.
User posted image
Posted 17 years ago2007-10-04 07:11:31 UTC
in Competition 24: Map from Layout Post #235635
Mine will be some sort of a space station, I've never done a sci-fi style map...this will look so horrible :P
Posted 17 years ago2007-10-02 14:27:02 UTC
in Competition 24: Map from Layout Post #235476
I'm going to join this one :)
Posted 17 years ago2007-06-08 11:54:22 UTC
in London 2012 Redesign Compo. Post #224754
http://youtube.com/watch?v=P8R3FYnI7pc

notice anything special there ? :D
Posted 17 years ago2007-06-01 12:10:11 UTC
in Missing doors Post #224044
No and we plaid this same map last night and at that time the doors were still there. No changes to the map have been made since then.
Posted 17 years ago2007-06-01 11:58:44 UTC
in Missing doors Post #224042
In de_quickshot2 I have these gate doors. But today as we changed to the map on this server the gates were missing, like if they werent there at all. When I disconnected to make a LAN game to check, the gates were there and working.

The version of the map didnt differ, it was the same map. I've never had anything like this. We even restarted the map and still it had no gates...

Anyone have experience over this ? :zonked:
Posted 17 years ago2007-05-31 07:30:43 UTC
in De_Quickshot2 Post #223923
That didnt help one bit... now theres 2 useless pictures that some poor bamboo dsl guy has to load...
Posted 17 years ago2007-05-31 06:53:37 UTC
in De_Quickshot2 Post #223921
Stop it, your hurting the poor people using the bamboo dsl (modem) :nuts:
Posted 17 years ago2007-05-31 05:43:26 UTC
in De_Quickshot2 Post #223919
http://twhl.co.za/mapvault_map.php?id=4646

Its finaly done. Now go download, test, rate and comment...after that I just might let you play it on blade & smokers server :lol:
Posted 17 years ago2007-05-29 14:02:35 UTC
in De_Quickshot2 Post #223753
I've updated the map files and the latest version is on this server and were going to test the gameplay (max 10 players).

server is 81.19.208.18:27020 ( if not quickshot2 we play dust2, de_quickshot1 is also in the maplist so we can play that too if enough people want to )

The server will be used to test Quickshot2 in the future aswell, when the map gets more finished I will add more spawnpoints so that we can get a full 24 players (that the server can handle)

http://twhl.co.za/mapvault_map.php?id=4636

:nuts:

http://www.fileupyours.com/files/98709/quickshot21.JPG

http://www.fileupyours.com/files/98709/quickshot22.JPG

http://www.fileupyours.com/files/98709/quickshot23.JPG

http://www.fileupyours.com/files/98709/quickshot24.JPG
Posted 17 years ago2007-05-29 05:28:52 UTC
in Top 5 best games Post #223734
damn...I totaly forgot fallout, 1&2 were great, Fallout tactics I didnt like too much...
Posted 17 years ago2007-05-29 02:52:35 UTC
in Top 5 best games Post #223707
1. Lord of the rings online
2. Mafia
3. GTA2 (them online games kick ass!!!)
4. Dungeon Keeper games
5. Sumotori !!!!! ;D
Posted 17 years ago2007-05-27 04:37:00 UTC
in De_Quickshot2 Post #223556
I have no clue why I shouldnt post that as a new post to bump... its not like I'm trying to raise my post count, no point there... so drop the policeman business.
Posted 17 years ago2007-05-26 19:16:32 UTC
in De_Quickshot2 Post #223532
Day5 : release of the beta version

http://twhl.co.za/mapvault_map.php?id=4636
Posted 17 years ago2007-05-26 16:46:37 UTC
in Error: ReadSurfs g_numplanes Post #223518
It was a issue with my compiling tools, nothing wrong with the map I'm working on.
Posted 17 years ago2007-05-26 15:30:23 UTC
in Error: ReadSurfs g_numplanes Post #223507
delete please, error fixed
Posted 17 years ago2007-05-24 04:53:24 UTC
in Pregnant Bitches Post #223275
Thanks for the reminder :D
Posted 17 years ago2007-05-23 13:28:30 UTC
in De_Quickshot2 Post #223158
Remember, its completely out of the mind, no blueprints or plans of whatever... so theres not much logic. I'm consentrating in game-play anyways :)

End of day2 with results :
http://www.fileupyours.com/files/98709/Q2_8.JPG

Day4 and result :
http://www.fileupyours.com/files/98709/Q2_9.JPG
Posted 17 years ago2007-05-23 13:03:23 UTC
in De_Quickshot2 Post #223150
I've never worked on a map this fast, its like I've found the inspiration that I had when I started to learn mapping all those years ago on worldcraft...

http://www.fileupyours.com/files/98709/Q2_7.JPG
Posted 17 years ago2007-05-23 04:51:14 UTC
in De_Quickshot2 Post #223093
Posted 17 years ago2007-05-22 09:58:19 UTC
in De_Quickshot2 Post #222935
I did make 2 versions of QS1, both FY and DE... should I do the same with QS2 ?
Posted 17 years ago2007-05-22 09:46:12 UTC
in De_Quickshot2 Post #222933
I knew that one was coming, the forum should have a delete button (for own posts) as I figured this out myself the minute I posted that picture...
Posted 17 years ago2007-05-22 09:26:59 UTC
in De_Quickshot2 Post #222930
Posted 17 years ago2007-05-22 09:22:54 UTC
in De_Quickshot2 Post #222929
Yup, after a few times of playing the 1st quickshot with a load of great people, I've found inspiration in making the next quickshot map. The 1st QS map can be found --->

http://twhl.co.za/mapvault_map.php?id=4386

The QS1 I made with planned blueprints that I had drawn on a paper. This QS2 wont be planned in any possible way, I'll just let my head and fingers do magic as I progress. One thing I did plan though, QS1 had rain and it was dark, this one will not have rain and the night changes to daytime :)
Posted 17 years ago2007-02-21 03:16:01 UTC
in Small Maps for 1v1 Post #213213
2 cubicles and a hallwaY. Sorry but I never have liked 1v1 maps .. :sarcastic:
Posted 17 years ago2007-02-16 12:15:29 UTC
in HL1: Fornost Post #212679
Theres thant thingy called teamwork. But I guess its not a commong thingy in mapping communities.
Posted 17 years ago2007-02-16 04:05:05 UTC
in HL1: Fornost Post #212637
You can always try finding someone :)
Posted 17 years ago2007-02-15 17:00:16 UTC
in HL1: Fornost Post #212578
Now that the NDA has been lifted I can host screenshots of Lord of the Ring online (beta).

I've dreamt of making a map of this place called Fornost but I've never been that good with texturing, so I need a partner for this project(for the texturing part). Its a old ruined fort with indoors and outdoors (in lotro its way too big so I have to scale it down).

Heres some screenshots of Fornost in Lotro :P

http://img176.imageshack.us/img176/3193/ss1ki3.jpg
http://img443.imageshack.us/img443/7228/ss2bi7.jpg
http://img504.imageshack.us/img504/3494/ss3xc3.jpg

PS: Troll bodies are not to be included into the final map...
Posted 17 years ago2007-02-05 18:49:21 UTC
in Sound problem! Please help Post #211727
Could you state what you did wrong, so that others can prevent from doing the same mistake ?
Posted 17 years ago2007-02-05 07:03:14 UTC
in push entity (problem) Post #211686
The map is in the example vault and works as I wanted it to work in the 1st place. Thank you for all the help :glad:
Posted 17 years ago2007-02-04 09:39:18 UTC
in push entity (problem) Post #211626
was 2am when I made it like it now is, I dunno why I placed the trigger so down...going to have to update it again soon. :tired:
Posted 17 years ago2007-02-03 19:34:33 UTC
in push entity (problem) Post #211577
problem fixed with 2 more trigger push entities that push you forward and down at the same time. Simple as that ... sigh
Posted 17 years ago2007-02-03 17:03:40 UTC
in push entity (problem) Post #211564
the timers arent quite right in that version thats for sure. That board is well made though.

It wont suit the map I'm thinking of though, I need to find a way to stop the push entity (like when you enter a multimanager it would stop the entity). With my current mapping "skill" I have no idea how to do that.

I like the video though, *** for it ;)
Posted 17 years ago2007-02-03 13:30:33 UTC
in Glass Post #211546
Nevermind this post. Sorry for posting.
Posted 17 years ago2007-02-02 13:53:45 UTC
in Desktops of February Post #211421
Posted 17 years ago2007-01-31 14:51:23 UTC
in push entity (problem) Post #211284
works like a dream now with power of 1200, I'm going to finish the pool area now and add some water (suicide jumping while testing) :nuts:
Posted 17 years ago2007-01-31 14:40:25 UTC
in push entity (problem) Post #211281
hmmmm yeh, I have to find the point where the power (speed) is 1 above gravity, which should be 800 ? :)
Posted 17 years ago2007-01-31 13:54:14 UTC
in push entity (problem) Post #211275
the entity doesnt throw me upwards now, just slows me down a bit when I jump I think. The entity is for a diving board that works like a fuch_door, when the door activates it bends a bit and lowers you to the trigger_push, which should then give you some speed for a jump :nuts:




|======|//====board=======
| |
|_______| _-_-_-_-_-_-_-_water-_-_-_-_-_-_-_-_-_-_-_-_-
Posted 17 years ago2007-01-31 13:09:22 UTC
in push entity (problem) Post #211270
I cant set mine to push a little bit upwards. I can set the angle of the pushing direction but how do I set it to push you upwards. I tried using targets but they werent helping me...
Posted 17 years ago2007-01-30 10:37:43 UTC
in Cat Macros! =D [56k no] Post #211128
Posted 17 years ago2006-12-08 02:35:46 UTC
in A place to upload too big maps ? Post #205449
Warning: mkdir() [function.mkdir]: File exists in /home/ihudcom/public_html/new/upload/upload_inc.php on line 20

Using that site, broken maybe ?
Posted 17 years ago2006-12-07 19:24:15 UTC
in A place to upload too big maps ? Post #205418
Anyone got any suggestions ? my maps zip file is a bit under 5mb.
Posted 17 years ago2006-12-07 07:37:20 UTC
in problem with a hallway Post #205319
fixed it by making that roof part a func_wall
Posted 17 years ago2006-12-06 18:08:05 UTC
in problem with a hallway Post #205247
nothing shows up in problems, compile log reports 2 "Leaf portals saw into leaf" but neither of them is anywhere near this ceiling. I've remade it twice. I'll try a fix I have in mind, if that wont help I'll upload it.
Posted 17 years ago2006-12-06 17:47:12 UTC
in problem with a hallway Post #205242
http://img400.imageshack.us/img400/5835/problemyw7.png

When I cut and copy the whole corridor to a smaller map (test room) I dont have this bug. What could cause this ?