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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
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Category: Half-Life Entity Guide > Entity Guides > Brush Entities
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button_target
env_bubbles
func_breakable
func_button
func_conveyor
func_door
func_door_rotating
func_friction
func_guntarget
func_healthcharger
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_pendulum
func_plat
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_wall
func_wall_toggle
func_water
game_zone_player
momentary_door
momentary_rot_button
trigger_autosave
trigger_cdaudio
trigger_changelevel
trigger_counter
trigger_endsection
trigger_gravity
trigger_hurt
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_teleport
trigger_transition
worldspawn