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Unq1 month ago2024-03-18 21:11:16 UTC 1 comment
Yay! The results are in for the Vanilla Half-Life Deathmatch Competition that we hosted in celebration of Half-Life's 25th Anniversary!

Congratulation to the winners, and thank you to all entrants! Some great maps were created for this competition!

See the full results here.
User posted image
First Place: Core Critical by Hezus

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kimilil7 hours ago2024-05-03 04:56:10 UTC 4 replies
I wrote a tutorial for this, but haven't published it because there's no screenshot yet. If you can work with text alone, here's a snippet:
~~~
Suppose two maps building_base and building_top. T...
awkook1 day ago2024-05-02 02:40:39 UTC 4 replies
Thanks! The unified SDK does have a little bit of setup required, but once it's installed, you'll be able to use different weapon models per map.
Triedbit and it works well. Thank you very much.
Bruce6 days ago2024-04-27 04:48:59 UTC 2 replies
Enable Toggle spawnflag and keep Delay before close -1, if you want to close it with the multi_manager.
Of course. You can do anything with programming. But eating corpses could be done even with the level editor alone, you just put an invisible button next to a corpse, which removes the corpse or makes...

Poll See all

Posted 1 month ago2024-03-06 01:47:32 UTC • Voting closed • 9 comments
Should there be a new poll? (please post interesting poll ideas in the comments, I really struggle to come up with ones)
  • Yes: 65% (26 votes)
  • Isn't this already a new poll?: 25% (10 votes)
  • I never scroll down this far anyway: 5% (2 votes)
  • Bring back the old poll!: 5% (2 votes)
  • No: 0% (0 votes)