Ok, so since like 20 people told me to put a link of what I talk about in the journal I figured I should start doing that. After all I can get into some pretty weird crap sometimes.
http://www.moddb.com/mods/tactical-espionage-actionTactical espionage action is a third person shooter. Just thought you might want to know this up front.
Ok so you might have heard of this one on moddb it's called metal gear...wait I mean, TEA. So in this mod you drink tea and talk about a weapons company under terrorist attack. You'll be given a metal gear radio or whatever thing's called, and barney will relay instructions to you in the field.
English natives will be pissed off by this mod and the slew of typographical errors. There are also some very glaring mispronunciations and generally butchering the English language. But since no one except English natives actually care about that, I assure you that this will not be a problem for most.
In this mod you play as a black ops male assassin, using a very strange mp5 that shoots lasers on semi-automatic. I am not going to go any further on that, on pain of a horribly confusing paragraph that has no bearing on the main idea of this article.
The mapping is pretty decent, though I didn't get to finish it (go into this later.) They used condition zero deleted scenes textures, which if you know, make for very impressive visuals by goldsource standards. They also picked up the stealth elements of deleted scenes, which is implemented in a way that is playable.
The health system is just like call of duty. You have a regenerate-able health but can be easily killed by taking too much damage at once. Of course, this makes the gameplay seem very easy, but...
If you read the comments you'll notice a trend forming there. Everyone seem to complain about a certain area with a tank or something. This is probably the most annoying boss I've had to fight in a while. I think I died, like, 20 times against this 2-HP beast. Let me describe this set piece for you.
You start out in a garage with a shotgunner firing at you. From here on, you have to do a repetitive task: load a missile on a crane, move the crane with a control panel, shoot the missile when it's positioned above the tank, use the panel to move the crane back to the missile box, and repeat. This sounds like standard procedure, but problem: there are three spawn points for soldiers, with one located directly where you start, that spawn soldiers each minute, with max live children = 1 for each. And the tank has a machine gun too. Hiding behind stuff will cause the soldiers to spam grenades at you, it's so much like call of duty that it's not even funny.
After dying twenty some times and beating the tank finally, guess what. The next map has this problem from reissues where all the brushes disappear and I'm staring at a skybox. Were you expecting an epic ending behind that beastly tank confrontation? Well life tends to be anticlimactic if you haven't noticed yet. The end.