Journals

DiscoStu7 years ago2015-06-02 03:45:09 UTC 28 comments
So who else got this today?
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I'm going to wait until it's well studied to decide if it's worth my while.
DiscoStu7 years ago2015-05-25 03:14:31 UTC 12 comments
I seem to be missing ~100GB off my hard drive. I don't know where they went.

Last time I checked, I had ~150GB free. Last night I happened to notice the red bar, looks like now I have 42GB free. The only thing that happened since then is Windows updates and installing a gift game I got on Steam that took up less than 1GB.

Disk cleanup said it could clear some 500MB. Not quite enough. Getting it to count Windows update files, it said 6GB. That's better, BUT THERE'S STILL 94GB UNACCOUNTED FOR.

Has anyone ever experienced this?
ninja defuse7 years ago2015-05-24 18:08:04 UTC 1 comment
Hello my TWHL friends!
I have found a facebook page with design ideas... i think they might help a bit in mapping

https://www.facebook.com/Sematechpro

https://www.facebook.com/About.design
Notewell7 years ago2015-05-21 23:16:37 UTC 20 comments
Lost my G500s after surgery today.

The Logitech G500s is hands-down the best gaming mouse I have ever used.

With the exception of the wire, which is apparently notoriously prone to fraying.

My dad and I managed to take it apart, figure out how everything works, cut, strip, and resolder the wire, then put it back together after an afternoon of work. After plugging it back in, I found that everything was working perfectly. Then, it died, and, unlike every other time in the past few weeks, did not come back on again after a few seconds.

So, I am unfortunately in the market for a new mouse. I need something with minimum 5 buttons, wired (bad experiences with wireless mice and battery life) and preferably with a low-key case design instead of something like this.

Anyone have suggestions?
Instant Mix7 years ago2015-05-20 21:28:01 UTC 3 comments
Anyone remember when I spammed my journal with some girl from donkeys ago that I was "deeply in love with" and found out she'd been abused by her stepdad?

BBC article

Motherfucker deserved more than 4 years. Things had been very sour between us so I hadn't been keeping check but.. yeah. Things there that I didn't even know about..

It's scary to think things like this happen so scarily frequent. I found out whilst I was away at uni that one of my neighbours-ish had been arrested for doing a similar sort of thing, not to the same extreme however.

The fuck is wrong with this world
ninja defuse7 years ago2015-05-17 05:40:57 UTC 5 comments
Good morning TWHL!
I just woke up
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and i started to think that valve should make a new Day of Defeat game on source 2 engine
Notewell7 years ago2015-05-16 22:47:56 UTC 4 comments
There, I did it. It won't be worth the wait, but hopefully you're not too disappointed in me.

Additional info is available in the readme and developer notes pdf.
M_gargantua7 years ago2015-05-16 03:59:23 UTC 10 comments
Wow. Looking back. Retrospective look through old journals from high school. Can't even recognize myself.

Also Hi! 11th Anniversary edition.
ninja defuse7 years ago2015-05-13 04:32:30 UTC 20 comments
Rules...

1. No one can present himself directly to another of our friends. There must be a third person to do it.

2. Never look at the wives of friends.

3. Never be seen with cops.

4. Don't go to pubs and clubs.

5. Always being available for Cosa Nostra is a duty - even if your wife is about to give birth.

6. Appointments must absolutely be respected. (probably refers to formal rank and authority.)

7. Wives must be treated with respect.

8. When asked for any information, the answer must be the truth.

9. Money cannot be appropriated if it belongs to others or to other families.

10. People who can't be part of Cosa Nostra: anyone who has a close relative in the police, anyone with a two-timing relative in the family, anyone who behaves badly and doesn't hold to moral values.
Lajron7 years ago2015-05-04 13:53:02 UTC 2 comments
Kung Fury can't wait for the movie :D

Link
ninja defuse7 years ago2015-05-02 22:51:14 UTC 2 comments
imagine that u meet a girl 300 km away, she used to talk well with me but u have only 12 hours, then u must run for the train...

the "real" scene (well it wasn't such drama but...):

> https://www.youtube.com/watch?v=BGpLAxpXqYo

ehhhHh.... x_X
Archie7 years ago2015-04-24 20:27:36 UTC 14 comments
I accidentally a whole stargate :x
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gameaddict117o77 years ago2015-04-22 21:42:01 UTC 2 comments
Well, today I learned Hammer clones entities between maps when run through the compiler.
e.g. In map A, I pick up the HEV Suit, and go through the trigger_changelevel to map B. I go back through the changelevel (immediately or after waiting a bit, it doesn't matter) to map A, and another HEV Suit is there, waiting to be taken. Same thing happens with monster entities if they've moved from their original spawn point. To my knowledge, brush-based entities and things like ambient_generic, light, etc. aren't cloned; just monsters and items.
Alabastor_Twob7 years ago2015-04-16 14:41:33 UTC 9 comments
Fairly long journal incoming:
For the past three days I've been doing what is probably the most interesting part of my university course. We've been at the airport, and an instrumented aircraft from Cranfield University has been taking us up and performing various manoeuvres to demonstrate aircraft handling.
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The class was split into two groups, so one group would go up and fly for an hour, we'd change over and the second group would fly for an hour, then there would be an hour for us to make calculations using the values we recorded from the aircraft instruments. There would also be a lecture at the beginning and end of each flight type.
There were four types of flights, in order to demonstrate different things. Since the mass distribution of the aircraft was important for some of the calculations, we had our weights recorded and then our seating was assigned. Thanks to this I had the best seat on the plane for all of the flights:
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Not only could I see the readouts on the screens we had, but I could also read the pilot's instruments, which was very interesting.

The second flight was certainly the most interesting in terms of content. In the first part we had to take down numbers while the aircraft was turning. As it went on the turn got tighter and tighter, until by then end it was pulling around 2 Gs of acceleration, and it was banked by about 60 degrees.
As well as this, they demonstrated the plane's stall warning and avoidance systems. They went up to about 7000ft and then flew slower and slower, with the plane being pitched up so it wouldn't lose altitude. It was pretty scary to hear the warning systems in the cockpit going apeshit while the pilots ignored it and continued to pitch up. The stall warning system causes an alarm to sound in the cockpit, and the stick to shake, both of which were very audible from the cabin. The stall preventation system uses a hydraulic ram to push the stick forward. However it does so suddenly and very forcefully, so it feels like the plane has suddenly dropped by a huge amount. I tried looking it up on YouTube, but since none of the videos have the camera pointed out of the windows it just looks like everyone is freaking out for no reason.

The fourth flight was also interesting, as on that day they were apparently filming a documentary about the airport. Since they wanted some footage of what we were doing, I was given a camera to hold and film while the plane started spiralling. Basically I had to point the camera out the window, or out the front from behind the pilots, and the footage would have been similar enough to this: https://www.youtube.com/watch?v=WWo-sryzQiQ
You can see the cameraman here filming students boarding the plane:
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Unfortunately since I was holding their camera I wasn't able to do any filming for myself, so I’ll have to wait until the documentary is broadcast before I can see the footage.
I did however get this photograph of the tip of the Cliffs of Moher:
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2muchvideogames7 years ago2015-04-15 05:05:58 UTC 1 comment
I just played a russian mod that takes place in the USA. You start by going off in a helicopter generously provided to you by the G Man. Unfortunately, his generosity ends there, because you are not given any weapons at all before you leave for the enemy soldiers' base.

After being informed by on screen text the words "CHOPPER DOWN" you start out on a cliff overlooking several yards. One peek gets the attention of about 5-10 enemy soldiers. So what do I do? Got no weapons except the Freeman Fists. Might as well jump down to the yard filled with soldiers and see if any of them is generous enough to donate me a gun. Turns out they were only generous enough to donate some grenades.

About 5 or so minutes after that I somehow got the attention of an Apache Helicopter. At this point all I have is a crowbar and an assault rifle with scavenged ammo. There was no RPG to be found in what seems to be the first map of the mod. Makes sense.

Your mission is to find some scientists with sensitive information and try to bring them back to base alive, preferably. So I run around the base, fighting about 50 soldiers or so, until I get to this outdoor area. It seemed like daylight seeing the skybox, but the entire area was pitch black. Didn't go a few steps when the assassins started showing up. Oh boy. Fighting assassins in a pitch black canyon. You should try it, on hard.

About halfway thru the pitch black canyon map the path splits left and right. To the right there were a few soldiers (the map is still pitch black) but they were far easier to deal with than assassins. Too bad I couldn't see any grenades coming. And I should mention this mapper(s) absolutely loves the contact grenade grunt.

At the end of this path there is a small transition room not unlike the one you end up in before entering Black Mesa East in HL2. Except theres a grunt in the window watching me as I enter. Then, the door closes behind me and water starts flowing in from a pipe in the corner of the room. The other door does not open, leaving me to drown. That's right, it's the "Pick one right, you may pass, pick one wrong, kick your ass" gameplay.

So all the way back at the split I had to pick the right side in order to progress. This side is alot easier because instead of soldiers, it is filled with only houndeyes. I should also mention theres a taser in this mod. Just like the one in CSGO, with unlimited uses. So I went around basically, tasing houndeyes.

This mod has alot of tiny buttons and other confusing puzzles that took me longer to finish that it should be. At one point you enter this teleport (if you can find the tiny button that activates it) that takes me to this red spaceship with (again) a split path, left or right. Going to the left will result in you taking lots of damage from about 15 baby headcrabs. At the end of the path is nothing except a tiny button that blends in with the wall which you will never notice. Going to the right will put you at odds against annoyingly placed normal headcrabs as well as a laser machine that doesn't work unless you press the aforementioned tiny button. The rest of the spaceship is filled with alien grunts and more headcrabs.

Other fun things include: A knife from CS that wasn't coded too well because if you use it a certain way there's basically no cooldown. Theres also a locked door that can only be opened by shooting the panel next to it, but the panel itself appeared to have more HP than grunts. The final area of the spaceship was an endurance round versus three headcrab monstermakers. Unfortunately for them you can camp in a corner and just wait it out.

Back on Earth, you are greeted by more of the mod's favorite gameplay element: pitch blackness. It's a compound filled with soldiers and at the roof is a helicopter. I should mention how many times my flashlight ran out, but I already lost count.

As if that wasn't good enough, the next area again introduces the mod's second favorite gameplay element: assassins. And a puzzle that you must be REALLY observant to notice the solution to. From there on the mod returns to the tried-and-true formula that was used earlier: fighting assassins in a pitch black area. In fact from there on the rest of the maps (with the exception of the final map) are all basically versus assassins in totally dark areas. Of course, the darkness is no problem for the assassins because they are wearing the night vision goggles. While all you have is a little 5 dollar flashlight.

Anyway once you get past all that (if you get past them, that is) you will encounter the final map. Getting thru it, you ride in a wire trolley as the credits roll. Remember what your mission was? Neither do I.

TLDR or YOU WANT TO EXPERIENCE IT YOURSELF
http://www.moddb.com/games/half-life/addons/hl-index-two-ep1