News posts

Penguinboy10 years ago2009-10-24 00:46:17 UTC 10 comments
I recently noticed that the old #twhl channel has become available, meaning that we can migrate back to using it over #twhl3, which is what we were using before. With TWHL4 approaching, #twhl3 makes less sense than it did 2 years ago. Anyone who regularly (or irregularly) joins/idles in IRC should note that the channel has changed.

For people who have never used IRC, give it a try! Firefox users can download the ChatZilla add-on, Opera users can use the client built into their browsers, and everyone else can use mIRC or a client of their choice. Drop in every now and then and have a chat! (and hope that you joined at a time when there's a discussion happening :P)

To recap and embiggen: THE IRC CHANNEL HAS CHANGED.
TheGrimReafer10 years ago2009-10-18 02:18:56 UTC 27 comments
"Penguinboy and I will try to get on these as soon as possible."

Hahahahaha, yeah...

Well anyway, the competition results are up!

EDIT:
Sorry for the big wait guys. To apologise for taking so long, everyone who entered the compo now has custom titles enabled. Yay? - Pb
TheGrimReafer10 years ago2009-07-19 20:55:51 UTC 150 comments
The competition is officially over. We got a grand total of 8 entries this time! (The last one had 7)

Penguinboy and I will try to get on these as soon as possible. Good luck!

(It's now 9 entries) -- Grim

I'm looking through/judging/writing up the compo stuffs now. Expect results 'late' later today if not early tomorrow.

Keep watch of your PM boxes should I have any problems -- Grim
Daubster10 years ago2009-06-19 07:24:41 UTC 39 comments
Contrary to popular belief, we have not been sitting flat on our arses doing nothing for all this time and actually have a lot to show you! Due to an overwhelmingly huge number of reviews for us slowpoke MotM folks to post all at once, we'll be following a trend set by the Team Fortress 2 team, releasing reviews for only one Map of the Month winner per day. Also, to add some drama to the mix, we won't be revealing the winner until the day its reviews are posted. Here's our one-week schedule so far; click on a map name to open its reviews (or visit the main MotM page.) Congrats to the winners, a big thanks to the reviewers - stay tuned and enjoy!
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We are sorry to inform that due to unforseen circumstances (for real this time), we are forced to postpone Week 2 until next next week (Jun. 29 - Jul. 3) sometime later. Really sorry it came to this. The remaining review will be posted later today.

There's less than two days left on the competition, and there are only three entries. I hope this changes :o -- Grim
TheGrimReafer10 years ago2009-06-08 01:21:27 UTC 19 comments
Dear TWHLites

We've got a new competition up and running! Jump over to the competition page and find out what needs to happen. The official thread is here.

You have until July 20th, so get started. We would rather not extend the competition this time. :D

May the best man win-

New poll :o - Strider
L4D has been added to the competition game allowance list - Grim

Non-official ZHLT tools update released. Now with improved functionality, new features and more x64 support than you can eat! - Daub
Strider10 years ago2009-05-15 22:27:19 UTC 19 comments
The Left 4 Dead tools have entered beta. We've got an updated Hammer, updated Particle Editor, Faceposer, example maps, models and compiling tools all at our disposal now. You can grab some handy design documents from here.

All that and a double Team Fortress 2 class update. I don't know what happened to Valve, but I like it.
Penguinboy10 years ago2009-04-01 03:56:24 UTC 50 comments
I decided to make forum searching faster, so I used my newly required query optimisation knowledge and made it about 1000 times faster. What used to take 10 seconds (or more) now takes about 0.2 seconds, max. Uni is good for something after all, eh?

Anyway, forum search should work much faster, and give more accurate results. Note that it no longer searches thread titles because that was one of the things slowing it down (which is why it's now called "Forum Posts" search.)

I'd add more search options, but that brings us to the second point of the news: I'm recoding TWHL. Again. It's not going to be done fast, but it'll be done better. I'm not taking suggestions, because functionality will be mostly the same (or, in some cases, exactly how they should have functioned if they were implemented in the first place.) Obviously there'll be improvements, but that's for another time.
Penguinboy10 years ago2009-03-02 06:15:04 UTC 176 comments
Dear TWHL members,

It appears that a hax0r took over TWHL with some crazy script kiddie crap! He replaced the backgrounds and posted news and changed the poll before I was able to use my matrix abilities to stop him from doing more damage. Looks like the hacker also got into Ant's account and renamed it to "Bangs".

It's taken me a few days, but I've finally managed to delete all the hacker's hackity hax from the site, and now you can enjoy the background in its greyest colour ever - grey!

Have fun!
(TWHL wasn't hacked, it was a joke for Ant's birthday)
Strider10 years ago2009-02-18 01:49:11 UTC 13 comments
First up, slow news is better than no news:

If you haven't seen it yet, here is Escape From City 17 for your viewing pleasure.

In the more recent portion of the news, Valve just unveiled the release date for the new Scout class update and started teasing us with first snippets of info. We can only hope the incoming Left 4 Dead update gets the same treatment soon.

In the meantime you can look forward to the flood of bonks arriving February 24th.
Daubster10 years ago2009-01-12 14:56:19 UTC 15 comments
As most of you might have noticed, due to past spam-ratings, the Top Maps section is currently filled with poor quality submissions.

To fix that, we are disabling ratings for such maps or mods. To speed up our little cleansing operation, visit this thread and help out!

--Stop the crap single picture journals :/
The Mad Carrot10 years ago2009-01-01 14:02:50 UTC 27 comments
We from TWHL wish you all a happy new year!
Strider10 years ago2008-12-31 02:33:59 UTC 9 comments
Rooms and Rooms: Source might be what you're looking for while you wait for the new competition.

In other news, Valve are hinting at new Left 4 Dead content just around the corner, including Death Toll and Dead Air in versus, and possibly a new campaign. Win.
Daubster10 years ago2008-12-22 04:24:37 UTC 13 comments
Me and Grim have finally gotten bored of pointlessly torturing the entrants, went all "meh.. why not.", rolled over a bit and posted the results. *

An unexpectedly great turnout this time with eight entrants, so to celebrate, each entry received separate reviews from both judges. A big thanks to everyone who took part. Congratulations to hlife_hotdog, zeeba-G and IMUS!

New compo coming soon too, stay tuned.

*Paragraph may contain sarcasm..

HIJACK! Wouldn't be a typical TWHL news post without a hijack!

Ant has submitted his animation to the iiNet 'Get Animated' competition. You remember Ant, don't you? Well, he's promised he'll pop in more if you guys help him win! Simply visit this link, click "Complete List", scroll down to "Come Alive" and get voting! Good things will happen! You can even win a PS3 and LittleBigPlanet, just for voting!

-Strider
Strider11 years ago2008-11-19 08:40:29 UTC 47 comments
Half-Life is 10 today! What better way to celebrate than by checking out Black Mesa's incredible new media update?

And look, a short news post. Lovely.

EDIT:
Oh my god, Black Mesa trailer. Black Mesa trailer, oh my god.
Penguinboy11 years ago2008-11-18 05:16:23 UTC 13 comments
Left 4 Dead, Valve's latest game, has very recently been released, and take it from me, this game is awesome. The demo's got nothing on the full game, by the way.

Playing through a campaign with some friends is probably one of the most intense gaming experiences around. Personally I just played through 'Dead Air' with Trapt and a few random guys, and it was a lot more fun than I could have imagined. The last level is intense, and the credits bit at the end is great.

If you have the game, or plan to, a good way to organise games is through the TWHL Steam Community Group. Oh, and watch out for Hunters!

[hijack]
Also, in case you're actually mapping and not playing L4D right now, here's a bunch of tutorials we've just (or not) received for you outcasts covering things that may have been pretty useful back in the day..

Adding Effects to Source Textures by the_best_flash is an amazingly detailed and thorough tutorial with anything you'll ever need to know about Source textures. Possibly the longest article in TWHL to date, a must-read for any Source mapper.

Explaining a similar subject, only in GoldSource, Detailed Textures in Half-Life by hlife_hotdog gives you all the steps needed to make your textures sharper and far more vivid.

And finally, Making a working plug and combine generator by 38_98 with a name speaking for itself, explains the implementation of the aforementioned objects you've seen many times in Half-Life 2 and its mods.

Kudos to the authors!
-Daub