Forum posts

Posted 20 years ago2004-09-28 20:27:00 UTC
in make glass on door trasparent Post #62818
Is there a way to make the glass on a normal sliding door transperant
Posted 20 years ago2004-09-28 19:28:14 UTC
in automatic doors Post #62806
nevermind i figured it out
But for people who want to know:
name your door
then make a trigger multiple with the aaatrigger brush
then under target put the door name
What will happen is when u walk into the area where the box trigger multiple box is the door will open
Posted 20 years ago2004-09-28 19:20:49 UTC
in automatic doors Post #62804
Hi im tryin to make doors that when u pass like a certain point or get to a point the doors will open
Posted 20 years ago2004-09-27 22:37:50 UTC
in Sorry, but this is making no sense Post #62551
i fixed his errror
Posted 20 years ago2004-09-27 22:35:52 UTC
in Halp Im new Post #62550
ok where it says "Parameters: "C:Documents and SettingsLIM1My DocumentsMy Received Filescstrikemaj@t12m" thats ur problem it has to be ur real cstrike direcotry
Posted 20 years ago2004-09-27 21:19:47 UTC
in Sorry, but this is making no sense Post #62538
my yahoo id is nO04LiFe06
Posted 20 years ago2004-09-27 21:14:23 UTC
in Sorry, but this is making no sense Post #62536
my yahoo id is nO04LiFe06
Posted 20 years ago2004-09-27 21:12:57 UTC
in Sorry, but this is making no sense Post #62535
go on yahoo i finally created a sn
Posted 20 years ago2004-09-27 20:57:24 UTC
in Sorry, but this is making no sense Post #62530
and email me ur aim sn
Posted 20 years ago2004-09-27 20:57:03 UTC
in Sorry, but this is making no sense Post #62529
Whats HLDM
Posted 20 years ago2004-09-27 20:52:32 UTC
in Sorry, but this is making no sense Post #62526
o and this is for cs right
Posted 20 years ago2004-09-27 20:52:00 UTC
in Sorry, but this is making no sense Post #62525
didnt have to fix it mine just compile perfectly i dont know y im adding a light which might help when ur playing cuz ur map would be balck with out it and ill get prefab in a sec im gunna test it now
Posted 20 years ago2004-09-27 20:45:52 UTC
in Sorry, but this is making no sense Post #62522
hey about that mounted gun u can download a prefab if u want or i can download it and put in for u tell me here k thanks and i just got it
Posted 20 years ago2004-09-27 20:41:24 UTC
in Cameras Post #62521
ok can some one just make a prefab and email it to me cuz i cant seem to do
rvpps2rocks@pacbell.net
Posted 20 years ago2004-09-27 20:32:58 UTC
in Sorry, but this is making no sense Post #62519
crap sry stupid mozilla
Posted 20 years ago2004-09-27 20:32:38 UTC
in Sorry, but this is making no sense Post #62518
send ur map to my email and ill c what i can do rvpps2rocks@pacbell.net
Posted 20 years ago2004-09-27 20:31:33 UTC
in Sorry, but this is making no sense Post #62517
send ur map to my email and ill c what i can do rvpps2rocks@pacbell.net
Posted 20 years ago2004-09-27 20:30:58 UTC
in Sorry, but this is making no sense Post #62515
+ABUTTONLITE is that a custom texture
Posted 20 years ago2004-09-27 20:29:47 UTC
in Sorry, but this is making no sense Post #62514
u can try doing Alt-p and fix the error in there
Posted 20 years ago2004-09-27 20:28:40 UTC
in texture creation...without camera? Post #62512
o yea if u make a really good picture it wont show that good in game becuase then u make it a wad it uses pixels that make picture choppy
Posted 20 years ago2004-09-27 20:24:27 UTC
in Sorry, but this is making no sense Post #62508
ok i to fix the first error with no visible brushes got to the map tab then click go to brush number and put in entity 20 or w/e it is then add the texture to it.
For the next few got to the brush number thing and put in 21 or w/e it and remake the object because it probably has to many slices or w/e or u used vertex tool wrong
Next is +ABUTTONLITE a custom texture cuz if it is then u have to do some other steps but to lazy to explain now. if u think its that then post something and ill tell u what to do or try. ok to much typing im gone
Posted 20 years ago2004-09-26 22:57:31 UTC
in Cameras Post #62272
o does that tutorial make the camera move
Posted 20 years ago2004-09-26 22:55:59 UTC
in Cameras Post #62271
ill try lata
Posted 20 years ago2004-09-26 20:48:21 UTC
in lockable door Post #62247
theres is a prefab on http://www.planethalflife.com/prefablab/ its called v-door but it has glitches in it like after rounds done and restarts the switches can be backwards
Posted 20 years ago2004-09-26 20:47:14 UTC
in lockable door Post #62246
it for cs
Posted 20 years ago2004-09-26 20:40:18 UTC
in lockable door Post #62237
Hey all is there a way that u can make a door that only opens when u hit a button and it shows like a lock turning. thanks
Posted 20 years ago2004-09-26 20:08:10 UTC
in spawns Post #62233
o yea in a mcdonalds map
Posted 20 years ago2004-09-26 18:16:38 UTC
in spawns Post #62229
Hey i was wondering if you guys can give me and idea on where to create the spawns
Posted 20 years ago2004-09-26 18:13:50 UTC
in Cameras Post #62228
Can you make a prefab or something cuz i cant seem to do it i dont know y maybe im jsut retarded :nuts:
Posted 20 years ago2004-09-26 02:01:45 UTC
in Cameras Post #62097
Ok, i have seen many camera tutorials but none seem to fit my need. What i want is a actual camera that u can see in game (already made one) that when u go to view it, it moves from side to side like its scanning it can also scan when no one is looking at it. The other optional thing is to make it blow up if u shoot it.
Thanks
Posted 20 years ago2004-09-26 00:31:25 UTC
in combining two wads Post #62094
i fixed it i had to reboot for some dumb reason
Posted 20 years ago2004-09-25 20:21:49 UTC
in object with multiple entities Post #62038
Hi im trying to create a door that has func_breakable for the glass and then the func_doorrotating for the door itself is this possible
Thanks
Posted 20 years ago2004-09-25 19:32:34 UTC
in combining two wads Post #62021
it compiles completely with no erros stopping
Posted 20 years ago2004-09-25 19:16:41 UTC
in combining two wads Post #62017
i did all that
and it still dont do it
Posted 20 years ago2004-09-25 19:04:29 UTC
in combining two wads Post #62014
k that worked its just when i try to play it it will ask for the old wads ne one know
Posted 20 years ago2004-09-25 18:35:12 UTC
in combining two wads Post #62005
is there a way that u can combined two different wads into one?
thanks
Posted 20 years ago2004-09-25 14:23:51 UTC
in fast food restraunt prefabs Post #61964
nope ive been there b4
Posted 20 years ago2004-09-25 05:23:17 UTC
in fast food restraunt prefabs Post #61821
Hi im making a mc donalds yes still and i need some prefabs like those soda machines and what not. any thing you guys have to offer ill try to use
thanks
Posted 20 years ago2004-09-05 05:12:43 UTC
in Multiple custom textures Post #56639
Is there a way to put multiple textures in wally and make them a wad. or use photoshop to make the images and put them into wally and make them one big wad??
Posted 20 years ago2004-09-05 04:38:55 UTC
in Help making textures for McDonalds Map Post #56632
i would if that link worked
Posted 20 years ago2004-09-04 23:13:39 UTC
in teleport and strip weapons Post #56600
if no one knows how about u teleport and walk into something and it takes them
but idk
Posted 20 years ago2004-09-04 22:49:51 UTC
in teleport and strip weapons Post #56595
Does ne one know how to make so when u go through the teleporter it takes ur guns away
Posted 20 years ago2004-09-04 22:48:43 UTC
in Help making textures for McDonalds Map Post #56594
i just made a sign but nothing that says mcdonalds
Posted 20 years ago2004-09-03 22:53:41 UTC
in Help making textures for McDonalds Map Post #56403
Also i can make the custom textures but i dont get out to mcdonalds since i hate them ..lol how ironic. ne way if u can make textures or get pics for me it would be great.i tried google it didnt have much k im out lata :nuts:
Posted 20 years ago2004-09-03 22:51:10 UTC
in Help making textures for McDonalds Map Post #56400
Im making my mcdonalds map i need help building and the textures ne offers. rvpps2rocks@pacbell.net thx in advance
Posted 20 years ago2004-08-18 19:03:04 UTC
in Removing Entities from object entirely Post #51938
Ok, is there a way to remove an entity completely besides CRTL-z.cuz i made sumthing an entity by accident and i wanted to remove it entirely.
thx
Posted 20 years ago2004-08-18 04:51:34 UTC
in Textures Post #51773
so with textures to get them into a bitmap u have to edit them in wally or can u use photoshop cuz i like it more :nuts: check email if u didnt read other post
Posted 20 years ago2004-08-18 04:48:10 UTC
in pendulum problem Post #51772
nothing happens and check ur email captain but when starton is on it works but it goes thrugh ceiling
Posted 20 years ago2004-08-18 04:39:10 UTC
in Textures Post #51768
i cant follow directions and hate wally. also is there a way to put multiple textures into a wad
Posted 20 years ago2004-08-18 04:36:32 UTC
in pendulum problem Post #51766
i dled the pendulum example compiled but didnt run. in my map i tryed to mess wit it and it dont work i want it so when u walk into it it moves
o if i didnt tell u its a meat locker in the back of mcdonalds heh ill post the map but reply to tell me to
thx