Forum posts

Posted 17 years ago2007-03-26 22:26:36 UTC
in Monsters and sparks Post #217160
One's a problem, one's a question...

First, I want to change the spark sound for my levels. I've tried placing the new sparks.wav into both my mods ambience folder, and the half-life pak0.pak/ambience folder. Niether changed it and its still the normal one... So how do I change it?

Second, monsters. I've got a rather large hollow cylinder. Radius maybe 650 units (So a diameter of ~1300 units). There is a catwalk going around said cylinder's walls ~650 units above the bottom of the cylinder and an equal amount from the top.

Now I first wanted to put a tentacle in the bottom of the cylinder and have him try to attack you on the catwalk if you make noise. He however prefered to peck away at the walls or catwalk 180 degrees opposite me when I ran around. I tried putting info_node's to no effect.
Anybody know how to get the stupid thing to work right?
Posted 18 years ago2005-12-12 13:47:53 UTC
in Mapping contest Post #151923
Elon, have you actually given the thing a good read or are you just being an attention whore :P

If its such a waste of time, don't bother with it. We won't be sad that you missed out.
Posted 18 years ago2005-12-11 19:31:24 UTC
in Mapping contest Post #151802
Ack... I'm dumbified by the lack of quick BB : |

The design of the map means in reference to the sound. It won't be so much the physical design of the map alone, but rather how you design it around the sound... Hard to explain in words - Creativity would be a better way to put it I guess.
I'll fix that up in the post.
Posted 18 years ago2005-12-11 18:06:33 UTC
in Mapping contest Post #151762
The team at Egir.dk are holding a mapping contest! Its got a unique theme amongst contests, and some good prizes up for grabs.

You can read up about it at this link:
http://www.egir.dk/phpBB2/viewtopic.php?t=2275

Good luck to anyone who joins in! : )
Posted 20 years ago2004-11-10 18:51:35 UTC
in screenshot suggestion Post #72558
I think for avatars, it is fine as it is.

However, for maps, multiple screenshots should be allowed (With a maximum of 3 or 5 or something). Any good map isn't monotonous across it. The setting should vary across the map. Because of this, multiple screenshots allows you to showcase a bunch of your maps prime areas.
Posted 20 years ago2004-10-27 15:44:21 UTC
in Compo 12 (Real World) Post #69896
I would have made for some stiff competition if my host didn't betray me... Everything betrays me.
Posted 20 years ago2004-10-26 16:36:00 UTC
in Compo 12 (Real World) Post #69607
I believe I have chosen the lighthouse. There are no pictures of the inside of Battersea and thus it is pointless to map. The lighthouse on the otherhand probably has a basic inside.

This brings up the question, how is judging to be done? Will it be based on how accurately the map reflects the picture, or how well it is based off it. Because in mine, I'm feeling like doing the interior of the lighthouse and placing a rocky edge off to water on the side.
Posted 20 years ago2004-10-26 00:18:04 UTC
in Compo 12 (Real World) Post #69396
http://web.ics.purdue.edu/~slichti/photos/virginia/lighthouse/images/photos/Lighthouse-01.jpg

The powerplant may become super complicated. This one isn't so complex, yet still powerful if done right.
Posted 20 years ago2004-10-26 00:06:23 UTC
in Compo 12 (Real World) Post #69395
http://membres.lycos.fr/redlum/images/usine.jpg (Try dragging the link into your address bar if lycos gives you remote linking flack)

I'm thinking of mapping this place out. Battersea Power Plant in the UK (I think its in Liverpool)
Posted 20 years ago2004-10-24 03:31:48 UTC
in Compo 12 (Real World) Post #68723
If you want I can host your map.
Well, I'm hoping that my website designer for my Wall mod will wake up before then and get the site online, in which case I can host it there. I may also be able to host it at www.egir.dk. If worst comes to worst, I'll give it to you to host, but I doubt it will be neccessary.
Posted 20 years ago2004-10-24 03:26:53 UTC
in www.try2hack.nl Post #68721
I have firefox, but it takes a long time to open a browser window and thus pisses me off. I use it when neccessary though.
Posted 20 years ago2004-10-22 23:06:55 UTC
in Compo 12 (Real World) Post #68497
I shall enter this one, and hopefully not get screwed like with lycos.
Posted 20 years ago2004-10-22 23:04:15 UTC
in www.try2hack.nl Post #68496
I passed level one, but my IE is a fucktard and errors at everything so i can't do level 2.
Posted 20 years ago2004-10-15 20:20:56 UTC
in FBI shuts down 20 antiwar web sites Post #66791
The FBI shouldn't have the authority to even touch the internet. Goatse.cx is in no way under American jurisdiction to be shut sown especially. Long live goatse!
Posted 20 years ago2004-10-15 20:17:40 UTC
in fy_iceworld_css Post #66790
Argh, I want this leaked Hammer so I can get a head start on my mods physical structure
Posted 20 years ago2004-10-14 20:14:19 UTC
in Am I alone? Post #66562
That question's so stupid I can't even begin to answer it!
Posted 20 years ago2004-10-13 17:47:57 UTC
in Want to be freaked? Post #66160
Perhaps exploring the cave on your own would allow you to judge whether or not its true or false.
Posted 20 years ago2004-10-13 17:17:49 UTC
in Hmmmm Post #66155
Make the floor a func_wall_toggle with a name the same as the trigger_autos target to make it switch
Posted 20 years ago2004-10-13 17:16:27 UTC
in Door -> slam -> dead Post #66154
"Mini me, we don't eat out kitties ear"
Posted 20 years ago2004-10-13 17:15:17 UTC
in teleported crashing half life Post #66153
Hipocrite alert!
Posted 20 years ago2004-10-12 19:20:22 UTC
in new competition Post #65737
Everybody hated Xen for some reason. I liked the Xen maps, they were challenging and well designed with some nice sequences.
Posted 20 years ago2004-10-12 19:14:14 UTC
in Want to be freaked? Post #65736
He could move, he only bumped his head.

If you had some satanic creature chasing you, I bet you'd high-tale your ass out of any place fast.

A story like this could be adapted into a good movie.
Posted 20 years ago2004-10-12 00:56:46 UTC
in Want to be freaked? Post #65499
Wow, very interesting story. I hate to think about the demon they may have unleashed upon us.
Posted 20 years ago2004-10-06 22:50:46 UTC
in Cant find filesystem dll to load! Post #64560
Really, I never have problems with Hammer compiling. Sure, it locks up the editor, but I can open up a second copy. Memory usage? maybe a megabyte, which can be stored on the CPU caches anyways.
Posted 20 years ago2004-10-05 16:15:38 UTC
in func wall Post #64260
If I'm wrong, I stand corrected, but don't point entities add 1 (Or 6) to the epoly count?
Posted 20 years ago2004-10-05 09:51:48 UTC
in func wall Post #64200
epoly is for models, wpoly isa for any form of solid brush
Posted 20 years ago2004-10-05 09:50:12 UTC
in Hint brush textures Post #64199
They are in zhlt.wad

Just add all the textures of ZHLT into a custom wad that you are including in the map.
Posted 20 years ago2004-10-05 09:48:04 UTC
in I figured out how to... Post #64198
Not possible unless you make a custom coded mod that mixes spirit and CS together. Wait for HL2 and you will be able to make WORKING/Non buggy vehicles with mounted guns.
Posted 20 years ago2004-10-04 23:30:59 UTC
in I figured out how to... Post #64154
I'm guessing your basing this on the "Openable door with a turning handle" trick?
Posted 20 years ago2004-10-04 23:03:10 UTC
in Damn trigger_camera Post #64152
Nevermind, SlayerA found the solution. For some reason, the trigger auto decided to get upset about having its state set to off... Never used to give me that problem, but I guess it's become fussy.
Posted 20 years ago2004-10-04 22:48:56 UTC
in MonsterM Post #64151
MONSTERMAKER

Name : No explanation needed here.
Monster Type : put the type of monster in here. IE: monster_zombie
Children's Name : Nothing needed here unless you want the monsters to do something with ai-scripts
Number of monsters : 1
Frequency : -1
Max live children : 1

Now, depending on how you want the game to figure if the player has entered the area, you make either a trigger once, or you set another objects target to the monstermaker's name (useful with func_breakables).

For multiple monsters, just make a bunch of monstermaker's with the same name.
Posted 20 years ago2004-10-04 22:40:55 UTC
in Damn trigger_camera Post #64149
Trigger_auto triggers it 1.5 seconds after the level starts (Because the level fades in).
Posted 20 years ago2004-10-04 20:57:24 UTC
in Throwing a gauntlet Post #64140
Walkthrough:

~
notarget

:D
Posted 20 years ago2004-10-04 20:47:13 UTC
in Damn trigger_camera Post #64137
Ok, this is really pissing me off. I copied a working camera from one of my previous maps into a new one. The only thing I modified was the position of the path corners (I also removed a few extra ones, but I checked them for connection).

Anyways, camera doesn't want to activate. I'm sure I've checked everything, but it still doesn't work. To avoid detailing every entity, I'm just tossing it in the problem maps section.
Posted 20 years ago2004-10-03 23:47:58 UTC
in Game Executable Post #63951
You point it to halflife.exe... Someone can fill in the rest, I don't touch steam.
Posted 20 years ago2004-10-02 15:00:18 UTC
in Looking for coders, modellers... Post #63667
Both... Although I can get 2 modellers to cover both of them.
Posted 20 years ago2004-10-01 22:10:37 UTC
in Looking for coders, modellers... Post #63520
And texture... er... people

Yeah, I know every mod is short on these. Although I could take up coding and texturerering, I would prefer someone with more experience.

Anyways, for those that don't know, I (Will be) making a Half-Life 2 mod based on Pink Floyd's The Wall. Currently I'm just building the simple parts of the movie, and the full development will start after HL2's release...

Yeah

Up to date info at Snarkpit
Posted 20 years ago2004-09-27 23:02:32 UTC
in Deleting your topics, possible? Post #62559
Edit posts as well.
Posted 20 years ago2004-09-27 22:57:14 UTC
in Halp Im new Post #62557
Sigh...

1. Remove the @ from your folder name, the compile tools dislike that

2. Download Zoners Half-Life Tools and replace the Q-Tools as compile tools. It is available at http://collective.valve-erc.com
Posted 20 years ago2004-09-27 22:55:16 UTC
in Intentional fullbright? Post #62556
Just don't run RAD.
Posted 20 years ago2004-09-27 22:51:39 UTC
in Making the glass on a door breakable Post #62555
But you can create the illusion of it being a moving door with breakable glass. Its too detailed to explain here
Posted 20 years ago2004-09-25 16:37:57 UTC
in More trouble than its worth.. Post #61992
If you have a major sound editting program, this effect can be achieved with one ambient generic, and a looped sound with doppler shifts applied to it.
Posted 20 years ago2004-09-25 01:21:08 UTC
in Getting water to hurt straight away Post #61792
Ok, the post I made above is very self explaining. Make those 3 entities, and give them those properties. Its really simple.
Posted 20 years ago2004-09-25 00:38:02 UTC
in Getting water to hurt straight away Post #61781
Oh, so you want them to start drwoning instantly

Trigger_Hurt:
Name: Don't give it a name or it will require a trigger_auto to target it.
damage/sec: 8
Master: hurt_ms

Env_Global:
Name: Same as the func_water
Global state: drown
Trigger Mode: Toggle
Initial State: On

Multisource:
Name: hurt_ms
Global State Master: drown

Whatever activates the water also toggles the global state from on to off which turns the multisource on or off, which in turn turns the trigger hurt on or off.
Posted 20 years ago2004-09-24 23:16:05 UTC
in I want a copy... Post #61768
If they come in a txt, doc, or single html document, then it can be made into a pdf easily.
Posted 20 years ago2004-09-24 23:15:07 UTC
in Getting water to hurt straight away Post #61767
Set the water type to slime or lava. It may give the wrong icon on the hud, but only jackasses will complain aboot that.
Posted 20 years ago2004-09-24 23:09:51 UTC
in I want a copy... Post #61765
He wants the CS Entity guide in a Adobe PDF file.

I don't know where to get one unfortunately.
Posted 20 years ago2004-09-24 01:02:35 UTC
in Dose any mod need a mapper Post #61576
It's probably better that you just plan out a mod for HL2 to get working on when it comes out...

By the way, if that... thing in your display pic is smoking pot, the eyes are all wrong. Only the nasal side of your eye becomes bloodshot (I speak from lots of experience
Posted 20 years ago2004-09-24 00:59:01 UTC
in what will u map when hl2 comes out? Post #61575
Posted 20 years ago2004-09-24 00:52:15 UTC
in Scrolling Textures Post #61574
It has to be scrollfloor.