Forum posts

Posted 17 years ago2007-03-26 11:03:54 UTC
in game_ui Post #217104
I have no idea what you're talking about. Otherwise, I'd try to help.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-26 00:12:53 UTC
in Displacements not solid? Post #217079
:| joy. I'll let you know of it works
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-25 23:46:17 UTC
in Displacements not solid? Post #217076
sooo i need to get gcfscape and copy some dlls over you say??
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-24 12:56:02 UTC
in Displacements not solid? Post #216921
wth does that mean
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-21 09:52:33 UTC
in Invisible Water Post #216593
you do have the dx7 water and nodraw texture on the 5 unseen sides of the brush right?
I've had this problem so many times before. Just keep trying things until it works. But.. again kasperg knows hat he's talking about
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-21 09:50:12 UTC
in The Artifact Post #216592
holy ......
this is incredible.
i cant wait until the debut!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-21 09:44:39 UTC
in Great idea for CS 1.5! Post #216591
People used to skywalk in cs_assault
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-21 09:43:42 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #216590
awwwww.. i liked turnstile.
6-D is going to be spectacular tho. And i wish i could play it but i cant. vista hates hl1.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-21 09:38:50 UTC
in Displacements not solid? Post #216589
Had a look at the VDC and couldn't find anything useful....
This is really putting a damper on my mapping :|
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-19 08:35:25 UTC
in Vista - A box full of tricks Post #216360
arent the complile tools totally different??
And funjob. I have vista as well, just try running the 3-d window in shaded-poly mode.
you know. click the camera button and see all the polygons. It takes an hour or so to get used to, and texturing is a bitch, but it works.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-19 08:31:10 UTC
in fast/normal vis Post #216359
it should. but if it doesnt try func_walling some complex brushwork
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-16 20:05:39 UTC
in Displacements not solid? Post #216113
Ok
Because that helps me at all.
I DONT know how to handle this situation, or else i wouldn't have started this thread in the firstplace
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-16 20:03:43 UTC
in Mini Compos Post #216112
its so dumb
i cant see how any person can see that as funny
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-16 13:32:11 UTC
in Mini Compos Post #216065
its so lame :|
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-16 10:51:09 UTC
in Themes anybody?? Post #216041
Strider.....
Unreal tournament is good, but halflife cant handle the redeemer.
Nice try
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-16 10:48:58 UTC
in Displacements not solid? Post #216040
Aww damnit valve.
These problems are precisely why i didnt want to move to source mapping in the first place
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-16 00:24:31 UTC
in OMG! URBAN MAKES THE NEWS! Post #216017
grats urb
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 23:58:55 UTC
in Mini Compos Post #216015
:(
gah whatever
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:36:36 UTC
in Mini Compos Post #215985
wtf is shoop da whoop anyway? what i miss?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:35:32 UTC
in Displacements not solid? Post #215984
Well the -novirtualmesh worked for the pistol and the item_suit

my map layout has a room with an item_suit, a table with a pistol on top of it
and outside the room is a combine soldier.

basically on start of the map, the combine soldier and the table fall through the displacement onto the nodrawbrush underneath it, yet the pistol and the item_suit remain on the displacentment..

do i really need to make the func clip vphysics for every area of my displacement?

Kinda defeats the purpose of the ease of use of the displacement
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:28:25 UTC
in sky help Post #215980
yeah...
its my first day :(
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:26:03 UTC
in Competition 23 Post #215979
i entered
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:23:51 UTC
in Restarting... Post #215978
Always a good place to start
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:18:54 UTC
in Mini Compos Post #215974
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 21:09:47 UTC
in sky help Post #215973
the sly texture just refrences the targa files in the folder according to what mapname you input in the map properties
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-15 11:46:22 UTC
in Displacements not solid? Post #215890
ok ill try that after work. thanks
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-14 12:52:46 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #215812
or just make the hand invisible.. make the crowbar more.. esoteric.
I.E. Just make it float... And less crowbar like.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-14 12:20:58 UTC
in Displacements not solid? Post #215809
how do i update the sdk? I don't see an option for that anywhere...

EDIT

wait... i'm refreshing the sdk content right now.
I dont know what that's gonna do tho.

Yeah that didnt work.
Npc's grenades, props... everything but me (the player) falls through the displacement
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-14 12:11:14 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #215806
LOL!
Ferret :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-14 12:10:15 UTC
in Restarting... Post #215805
Did you flash your bios?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-13 16:48:31 UTC
in Displacements not solid? Post #215752
Hmm. Yeah because i checked the texture application settings in the displacement tab, and "not solid" (or whatever it is, hammer's not open ATM) is unchecked..
ok I'll look into the advanced compile options, thanks for the help.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-13 16:33:08 UTC
in Displacements not solid? Post #215745
I've been messing around with displacements, just doing some out door scenery and such, and when i go to throw a grenade, or a prop_physics, they just fall straight through the displacement. I can't seem to fix this..
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-12 14:03:26 UTC
in Desktops of March Post #215624
Thank you mop. I now know who to go to for correcting my gramm3r.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-12 08:36:47 UTC
in surf maps? why? Post #215603
I vote yes
My computer votes no.
I'm moving to half life 2 sp as soon as i can get photoshop to make some textures because the default hl2 texture pack blows.

Did i mention that the default hl2 texture pack blows?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-12 08:24:26 UTC
in Desktops of March Post #215602
its like fake vista
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-09 20:19:07 UTC
in Advanced Brushwork Mini-Compos Post #215446
Im above the radar, and havent worked on it in a while..
I went to Disney World 3x this week :)
Only because i could.
I'll work on it like.. now
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-09 20:11:26 UTC
in Half-Life: Hostage Situation Post #215445
do it.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-09 20:00:49 UTC
in surf maps? why? Post #215444
right
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 13:02:11 UTC
in Now Playing: ... Post #215265
Boston - Peace of Mind
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 12:54:55 UTC
in Cat Macros! Version 2! Post #215260
rim ftw
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 12:53:46 UTC
in surf maps? why? Post #215259
what do you do in a surf map anyhow. I presume : surf. But how?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 12:14:05 UTC
in Estimating the # of twhlers Post #215256
Peace and L0ve was here when i first joined the collective here.
VERY useful, and so polite.
Unless confronted by assholes
http://twhl.co.za/mapvault_map.php?id=2140
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 12:13:18 UTC
in Competition 23 Post #215255
The only way hammer 3.4 doesnt lag is if i run it with flat shaded polygons :(
I miss my textures :confused:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 11:46:27 UTC
in surf maps? why? Post #215253
I've never played them and i don't feel like really trying. I mean.. they just LOOK dumb
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-07 11:35:14 UTC
in surf maps? why? Post #215251
What's up with all these surf maps recently?
I don't get it. What's so good about 'em?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-06 20:53:57 UTC
in Cat Macros! Version 2! Post #215209
ice cat = classic
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-06 20:03:56 UTC
in MODELS Post #215205
lol even i knew cycler_wreckage emitted smoke :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-06 20:00:03 UTC
in URB'S TWHL PROJECT (Sims 2) Post #215204
ok that's a bit much.
How about 6 days a week, with a rotating schedule.
you'll start with tuesdays off (today)
then next week, monday off, and so on and so forth
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-06 18:22:23 UTC
in URB'S TWHL PROJECT (Sims 2) Post #215191
libra
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-05 12:24:37 UTC
in So Rowleybob is gone? :( Post #215045
:(
Tetsu0 Tetsu0Positive Chaos