Forum posts

Posted 17 years ago2006-12-16 18:11:30 UTC
in Half-Life: Hostage Situation Post #206544
Bah! :P
Good luck srry!!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 18:09:47 UTC
in Newbies No map rating Post #206543
i think that the comment or time before rating is a bit extreme but i think a comment is 100% necessary for a rating and only one rating per person as not to spam.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 18:05:06 UTC
in Advanced Brushwork Mini-Compos Post #206540
lol rowley that website's really coming along. love all the picturepages
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 18:01:32 UTC
in Most hated Holiday tradition. Post #206539
^^ :heart: :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 17:21:50 UTC
in Missing Triggers! Post #206535
Yup. to Expand on what Bj said, There are 2 basic types of entities.
-Brush Based

-Point Entities

Brush based entities are made from a brush or group of brushed selected then ties to an entity using, as bj said, the "Tie to Entity" button.

Point Entities are made from using the point entity tool (Looks almost like a lightbulb)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 17:17:22 UTC
in Half-Life: Hostage Situation Post #206533
if you have some layouts for maps in chapter 2 i can take it on. If you already have it all drawn up and stuff ill be happy to do it
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 17:15:49 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206532
and if you look at the last ones its crazy. agh i hate vorts too they take off 45 >.<

yeah i just noticed that they're lined down. lol i dont code.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 17:03:24 UTC
in Your favourite comedians? Post #206530
@ worldcraft dude :: do you call him tator tot?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 16:58:16 UTC
in The Person Above Me Game Post #206529
The person above me is really captian obvious in disquise (as a headcrab ACk!)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 16:57:24 UTC
in My new years resolution Post #206528
pass my next semester of college with a 2.75gpa or more
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 16:56:09 UTC
in TWHL speculations Post #206527
-Rimrook actually works for valve. He just chooses not to tell everyone.

-Rowleybob isnt as rowley as he actually WANTS to be

-The statue in kasperg's profile is a self-image statue carved from forest gnomes.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 16:45:05 UTC
in The Person Above Me Game Post #206524
The person above me is proudly mad
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 04:51:26 UTC
in How to get rid of spectate? Post #206352
I believe that would rely on the server options, but im not 100% sure on that.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 02:57:20 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206345
Well. If you play on hardmode it's a different story..
But that's pretty cool you can change the damage you take.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-15 05:05:38 UTC
in Which Lappy HDD Would YOU Choose? Post #206191
my laptop is my primary machine the external HD comes in handy for all my music files and stuff. i have all my mapping stuff on the laptop hd.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-15 01:14:51 UTC
in Now Playing: ... Post #206183
Sultans of Swing - Dire Straits

I've played it about 30 times today im trying to learn the guitar part for it.

Got the first solo done woo
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-15 01:10:56 UTC
in Your favourite comedians? Post #206182
Lewis Black // Ron White
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-15 01:07:28 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206181
I knew you used controllers, but will the guardians still have that giant homing-electric-ball-of-death thing that the controllers send out?
Because those suck.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-15 01:03:21 UTC
in Half lifes maps Post #206180
i liked xen the best. just long-jumping everywhere and quicksaving every nine seconds :D
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-14 15:44:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206111
Nice storyline. I like it.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-14 15:42:55 UTC
in Which Lappy HDD Would YOU Choose? Post #206110
yeah. i have an external for my lappy. 250gig for $50!! woot BJ's wholesale ftw
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-14 14:08:50 UTC
in Advanced Brushwork Mini-Compos Post #206098
no head starts. thats cheating lol :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-13 18:17:08 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206028
LOL!!
I was kidding about the rocket launcher. I know there's no weapons, but those 2 guardians seemed a bit much. I didnt notice you kill them in the video? Was that when you rotated the block into the guardian?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-13 15:39:59 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #205997
A great magician never reveals his secrets. Lol
Rim those guardians look like a major pain in the ass. I better be getting a rocket launcher when im jumping these blocks!!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-13 15:33:10 UTC
in Advanced Brushwork Mini-Compos Post #205996
Html is easy! There's hundreds of tutorials online and bravehost has a few hundred layouts you can... erm.. borrow
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-13 12:14:42 UTC
in Advanced Brushwork Mini-Compos Post #205970
Maybe if you click on the picture of a compo, it links to another page with some information about the entries. maybe include links to the map downloads incase anyone wants to check one out. Like what day the compo opened/closed. Who won. ect ect.
Include a 'back to main' button on that page.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-12 14:45:54 UTC
in Advanced Brushwork Mini-Compos Post #205893
I just put the finishing touches on mine. Unless someone else says so :D
horray! http://www.twhl.co.za/mapvault_map.php?id=4304
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-11 19:56:02 UTC
in Func_train to rotate on Y axis? Post #205835
You should use a func_tracktrain and 2 path_track entities. The first is the starting position, and the second, mess with the pitch and yaw variables. If you make the ship a func_tracktrain and tick the 'no user control' flag, you should be fine.
and if the entire ship IS the playing field, might i recommend just a light environment, or a light_spot with 'is sky' set to 'yes'

mess with the pitch and brighness for cool effects
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-11 19:51:31 UTC
in Advanced Brushwork Mini-Compos Post #205834
sweet. That's a lot of polygons, no?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-11 18:38:13 UTC
in Advanced Brushwork Mini-Compos Post #205832
DONE! Finally

http://www.twhl.co.za/mapvault_map.php?id=4304

Its so cool to watch :D
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-11 15:05:18 UTC
in Advanced Brushwork Mini-Compos Post #205797
im working on a map im almost finished with it (the complex door compo)

im in just gimme like.. 4 more hours
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-09 04:44:57 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #205546
Harsh. But i like it. This keeps getting more and more complicated but it all seems so well thought out. I cant wait for another demo vid.

Oh, and Thanks orpheus. :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-05 20:16:06 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #205173
oh hey, it does form a 6-D. i never really looked into it that much. lol
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-30 19:00:42 UTC
in Banned!? Post #204658
wow dave calm down. it was a huge party i had. everyone crashed for the night and when i woke up i was banned from cs 1.6 servers. my buddy tom downloaded them (he plays as `exile and i play as Tetsu0, naturally) thats actually when i started to map for cs. because i couldnt play
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-30 18:38:30 UTC
in origin of your e-identity? Post #204649
Tetsu0 - Main Character From AKIRA the movie/graphic novel (manga whatever u wanna call it)

i stick the zero in there for 'originality' and to make sure nobody else uses regular Tetsuo

The name's meaning is 'clear thinking man ; iron man'

basically its me.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-30 18:36:35 UTC
in Banned!? Post #204647
STEAM - 3 months

My friend decided to get hacks on my computer and play cs 1.6 with em.

on a valve protected server.

wasnt me i swear
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-30 15:52:03 UTC
in HDR compile in CS:S Post #204610
When i compiled my map with HDR settings, all my lights are wierd looking. There's a spotlight in a cave and when the light hits the generator its completley white, and in dark areas my fingernails glow white and my glock (or any gun) is sort of a greenish tint to it.

Did i forget something because i dont want to mess with stuff the HDR compile takes too long to really mess with.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-30 15:41:42 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204607
dammmn....
thats incredible!
if i may suggest... floating pieces of skybox? like have the little islands hover up and down slowly.
just a thought
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-28 18:23:32 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204362
oh calm down.
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-14 14:04:30 UTC
in CSS Errors HELP! Post #202718
I Figured out that glitch with my rendering.

If you use reflective textures in your map, regardless if you use an env_cubamap or not, you still have to buildcubemaps at the start of the test after each compile.

After i did that, i restarted my map like 30x and it was back to normal.

EDIT:
i did that and it still meses up on a different map. i just dont know anymore >.<
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-13 10:43:31 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #202615
Im just tuning in again, and this is very different from your original concept but i llike it a lot. Good job with the video and i love the demo. :heart: :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-13 03:07:51 UTC
in Additive mode bugged? Post #202603
go to omegadrivers.net

and browse around for your model

they have drivers that will be much better than what they give you on the NVIDEA website.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-13 03:04:55 UTC
in Amx for CS:S? Post #202601
hehehe... the lan guys wont know what hit 'em
thanks splint
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-12 16:28:27 UTC
in Amx for CS:S? Post #202561
thanks snpbond.

oh and if you're the host of the lan server can you enable sv_cheats 1?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-12 12:44:29 UTC
in Amx for CS:S? Post #202544
I run a lan server at my college after classes and i have quite a lot of people asking me for any amx mods and such.

I've been looking for a week to no avail and i was wondering if anyone knew where to find one for CS:S, and if it works on lan.

You know. Mods so you can slap people and put on godmode and stuff like that.

And what do you need to do to implement it into the game?

Any help at all is appreciated.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-11 02:36:52 UTC
in CSS Errors HELP! Post #202457
Argh i fixed it!
I cant beleive i missed that.... when i made my displacements, basically it was 2 cliffs. 2 stacked on top of one another. i made them in an 'L' formation and i made the sky brush also in the 'L' formation, but i had no other brush behind that, only under it. explains it all.

now that i had the problem fixed, my counterstrike hasnt been bugging out on me anymore.

here are my system specs anyway.

Dell XPS M1210 (tiny-ass 12.1 inch screen)
2.0gig Ram
Intel Centrino Dual core 1997Mhz processor
NVIDIA GeForce Go7400
and... 80 gig (-15gig partition for system restore) hard drive
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-10 21:49:02 UTC
in CSS Errors HELP! Post #202447
Ok I started mapping for source because i have a machine that can handle it finally, and my college courses are starting to calm down. So i imported my de_inca map to source to re-vamp it and i started making displacements at the terrorist spawn points and everything started going haywire...

I made sure i closed off the area where my displacements were but the compile log still says there's leaks. i even made the displacements invisible, rechecked, ran it, and there were still leaks.

Sometimes before i would go to open a map, my cs:s menu would disappear i can still roll over and click things (i heard the tick) but i couldnt see them. Also when i ran the game, the sky would be grey and i could see the corners of the skybox, my hands and gun were black and i had no HUD. yet if i turned on my flashlight, everything instantly came back, and remained back to normal.

Another thing, my water isnt rendering either, it's just a hole into the floor that i can see. you can shoot it and see the splash yet its not rendering the surface, or the ground beneath..

any ideas?

I'll keep trying things
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-10-09 15:04:58 UTC
in a door that crushes and kills grunts? Post #199109
Assign the Lip to a negative value. It will Extend The Wall past where it normally would move.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-28 08:28:51 UTC
in Water? How? Post #194906
ok my computer hates me then.
I run css, open the map.
theres no water rendered yet it splashes.
i accidentally hit that little windows button near Alt and i minimize CS:S
When it comes back up the water is back.
WTF!?
Tetsu0 Tetsu0Positive Chaos