Forum posts

Posted 16 years ago2008-08-24 13:39:21 UTC
in Map VERY BEGINNER Post #254478
FDG's contain the entity lists of a specific game, they are not models.

There are default models, but they are somewhat limited. IE, there's not a sword or anything, although it would be cool.

You insert models with an entity capable of displaying them like a cycler or a monster_furniture. They're both point entities.

In the properties of those entities, there should be a model field with a browser function to show you which models are avaliable. Select one, position it, and you have a model.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-24 03:04:43 UTC
in Daubeh's TF2 Server [Server closed] Post #254434
158 ping

Not god awfully bad
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-24 02:46:35 UTC
in Daubeh's TF2 Server [Server closed] Post #254432
Awesome. Ill play on it as soon as I get my net fixed
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-24 00:02:03 UTC
in Excluding materials Post #254422
Since the introduction of the orange box, the orange box's updated material system now allows for tags/keywords to be placed on textures.

All TF2 textures have a common keyword, so.. what this means for this question:

1. Open up hammer and a map as normal.
2. Go to the texture browser.
3. In the texture browser, find the "Keywords" field. (linked below)

User posted image

4. Click into it and type "tf", without quotes of course.
5. Only TF2 textures will be loaded. It will take a few minutes (a long few minutes) seeing as its your first time doing it. Dont try to exit it or end task it, it will appear frozen but its not :/

6. Enjoy undisturbed TF2 textures ;o

Unfortunately there are no tags on any textures from episode 1 and below, so you wont be able to punch those up.

Edit: Crap for 10 minute late response ;o

I uh.. Left the window up in another tab for a bit before actually deciding to read it, let alone refresh it to see if someone else answered it.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-22 22:27:13 UTC
in quake wars bots Post #254360
I doubt anyone knows. Personally, I thought Quake Wars sucked :/

Sorry man :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-21 22:19:57 UTC
in Possible looks into new updates for TF2 Post #254271
With the sniper I could also see a rifle that has no scope charge up time.

You could pop in and out. A reasonable drawback might be that you have to wait out a comparitively long reload time between every shot off of a single fire clip.

That'd be reasonable I think.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-21 15:08:36 UTC
in Other mapping sites look shit . Why ? Post #254249
This theme is awesome, what are you talking about :/
somebody should consider on updating the theme constantly
Penguinboy has a life you know :/

Also, while that site is nice, this site has a more accessible layout and isn't loaded with pictures. Less pictures = faster page loads.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-19 22:16:38 UTC
in Conspiration theories Post #254157
They really do,
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-19 22:09:22 UTC
in Conspiration theories Post #254152
If that were true, Ant wouldn't have shitty internet
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-19 16:45:43 UTC
in A Heavy Update Post #254121
Medics are still usefull too.

The 4 second timing added with the time it takes to spin up the minigun makes it inconvenient to do in mid-fight, where medics are used in the first place.

The sandviches just help out the heavys who's medics have been killed, or the heavys that are taking the defensive stand where the medics dont hang around anyway.

purple
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-19 16:33:43 UTC
in A Heavy Update Post #254114
hahahahahahah, sandviches are awesome.

They're actually useful too in a completely balanced way :D
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-12 17:35:59 UTC
in A Heavy Update Post #253660
If its hunted, i'm going to be so fucking happy :D

Hunted was my most favorite game mode of TFC-

Also,

Servers full of heavys = Snipers Dream

Pyros are nice too, spies as well..

Spies will be able to stab away before they can even spin up their guns, not to mention the potential following medic.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-12 17:31:12 UTC
in Ugly Light Post #253659
Not really sure, tbh-

That doesn't tell me a whole lot :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-12 17:17:08 UTC
in Ugly Light Post #253656
Tex lights aren't gone, they just aren't exactly 'good' anymore.

They lack control thats generally needed
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-12 17:01:55 UTC
in Ugly Light Post #253653
Actually it made it easier in a lot of ways, you just have to know how it works.

You'll notice that next to "My Output", "Target Entities Named", and "Via This Input" are dropdown boxes that should have what i've listed and other options in it.

I love the I/O system in a way that makes goldsource mapping pretty much unbearable to me :/

Use the dropdown boxes :D
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-12 16:53:19 UTC
in Ugly Light Post #253650
Hehe, nice-

I've never had a use for automatic map spawning entities to start working and you found logic_auto.

I have an input/output tutorial that i'm supposed to be writing, but until then write into the logic_auto's onput tab:

My output named:OnMapSpawn
Targets entities named:lumina
Via this input:Turn On

and leave the rest at default.

Assuming lumina is a light entity, this entity tells the light to turn on at the map start (AKA, map'spawn')

And I agree with the func_train thing though.. They dont exist normally anymore and I miss them too. Now func_tracktrain is all that exists, and its more complicated than it needs to be.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-12 16:03:08 UTC
in Ugly Light Post #253642
"Why the lights are so ugly"
To put it simple, that's not litten very well at all;

Part of updated game lighting means more contrast, which is a good thing in the right hands.

If you want less contrast, lower your light downward a little further or tweak with the ambient light settings in the lights properties.
Second of all , how can I use wads and how to include them?
Wads are now out of date, materials are the new textures. You cant really use wads in the new hammer. If you want to place new textures in, it requires a little more work than in goldsource. Unless you create textures of your own (you'll need to find tuts on it), hammer automatically imports the texture sets of all of the main valve games that you own.
Goldsource Prefabs
Worthless.. You could transfer the brushwork over, but you wont have the textures. That makes most prefabs worthless :/
What's the equivalent of trigger_auto in source ? I can't find it :/
There's not an exact one, but a nice way to cheat it I guess is to place a trigger_once brush over the info_player_start of your map with the same triggers. Gets the same job done-
Why the "light" entity doesn't have a "parent" field?
The light entity is a static light entity. If you want a light entity that you can parent, use a light_dynamic.

Sorry if any of that came out harsh :D
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-08-02 18:24:54 UTC
in Command & Conquer: Red Alert 3 Beta Post #253275
I wish I did, anyway.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-15 23:20:43 UTC
in TWHL3: The Buglist Post #252556
I dont think you can get there unless you're trying to :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-15 05:46:48 UTC
in Need Mod Help Post #252539
Coding is programming.

Learning how to program is a process too long to fit inside any single tutorial-

You're going to have a hard time man :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-15 00:56:07 UTC
in Need extreme help... big idea, small tim Post #252530
Well, I would like to get some things straight-
don't ever let me catch you here, your scum
Ive been here for this long, i'm not leaving;

Also, you've been here eleven days.. What do you propose doing if you "catch me here".
You lied about helping, stole what I had and sent you under good faith
There is no chance I would ever use anything from the VMF you sent me. It's mapped messily, and its textured even worse.

I just deleted it, right now even.
makes me wonder if he stole other people's map ideas for those awards
Wonder away, but I can assure I dont steal people's ideas. Come into the IRC room and ask anyone, I made that map on my own. Besides, its only an entity setup to be honest, and a hard one at that.

I love how you can question the ideas of my entire mapping history with the bailing of one "project".
because I have to do what he claimed he did.
I never claimed to have finished anything. In fact, I waited for the longest time to actually get to talk to you before I started it. I didn't want to start making something that wouldn't be what you wanted.

Even then, you shouldn't expect a well made map within two days of discussing details. I have a life too, afterall.
As for everyone, hey I am.. sorta back.. been rather busy with life and some personal map stuff.
So does he.
then saying you weren't going to help anymore, when in fact you didn't help at all!
I was going to help, I just hadn't had enough time to make a difference yet.

My favorite,
then called me a bitch and blocked my messanger by removing my STEAM ID.
Well, you went emo on me after I claimed I have other things i'm obligated to. I was technically started on yours first, but I've been discussing plans with my friends for far longer which deserves the right of way over an RP map that very few people will likely even care about.

I said sorry by which you replied "Whatever."

Calling you a bitch was appropriate in my opinion after waving off what I truly meant with a "whatever".

Also, the unadd was so you couldn't whine like you've seemingly done above. I guess it didn't stop you.

And lastly,
Good job kiddo- must really be 14.
Do you honestly think your whining is any different? Rallying a pity party I see. From your post above, I dont think you qualify to be above thirteen years of age.
I been mappin since 1.6 for god's sake
Then making up two days of loss shouldn't be a problem?
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-14 20:33:33 UTC
in Episode 3 Concept Art Post #252523
I wish they'd take us back to Xen.
I'm kinda expecting to see that one boss thing they didn't include in Half Life 2 because it didn't fit with the game or something. You know, that weird thing that there's a picture of it stabbing a combine with a blue tentacle thing. That's about all we see.
Hydras I believe.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-12 01:40:57 UTC
in Competition 25 Post #252419
;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-12 01:35:15 UTC
in Competition 25 Post #252417
-You made pingpong invented by saggy bottoms bob mcenzee in 1642 you ball.
That's pretty klobberish too.

I spent a nice length of time on that entity setup.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-12 01:13:33 UTC
in Competition 25 Post #252414
If you'd not explain the entire level in every one of your posts, that'd be great.
-You made pingpong invented by saggy bottoms bob mcenzee in 1642 you ball.
Would you like to try?

Also, the inventor's name is a little off

http://en.wikipedia.org/wiki/Pong
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-12 01:08:29 UTC
in Competition 25 Post #252412
and Dewdles was fun to playtest ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-12 00:44:37 UTC
in Competition 25 Post #252405
You jump out!
Obviously if that wasn't clear, then it's your fault :/

Also, looks and work times dont make up everything. You need to include the full 'package'.

A completely new mapper could take weeks to make a map, and it still not be up to the par that we all want to see. If we tell him it's not good in some specific way, he wont complain to us about all the time he spent on it. He'll acknowledge that he needs to get better :/
in my opinion.
Really? heh
you can't tell because you don't map yourself.
PB knows the pros and cons of both engines, and most every aspect of mapping. He just doesn't do them actively, just like myself.. heh

On another note, Captain Terror; That is a nice recreation of starcraft ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-11 19:18:01 UTC
in Usable Valve or Wheel ? Post #252398
What you'll need is a func_rot_button.

If you'll want the valve to extend to the func_rot_button, you'll have to texture the func_rot_button with nodraw and parent a prop_dynamic valve onto it. Just make sure that the button is big enough to completely cover the valve.

Beyond the looks, I'm not completely sure what outputs to what entity you would accomplish the door with.

Atm though, i'm thinking of a func_tracktrain
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-11 18:32:35 UTC
in Competition 25 Post #252397
It doesn't take a mapper to realise the map had problems

Brushwork was good, gameplay was crap
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-10 00:02:26 UTC
in Texture Exporting Post #252348
for any game
In that case, it really depends on the game.

Several different games use several different texturing systems, so that usually means different image formats.

If you can extract a texture from a game (again, it really depends on which game and what engine it runs on), then we can get it into HL1
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-09 23:26:09 UTC
in Texture Exporting Post #252346
Perhaps you might find and ask a COD2 community site about getting it from COD2-

Its likely none of us know how :/

If you can get it out of COD2 to a common image format, we should be able to help you get it into HL
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-09 19:38:58 UTC
in hl2 in hl1 mod Post #252340
so i could play hl2 on my ipod nano
That's one hell of an ipod nano
because it would be awsome
Not really, ill just go play HL2
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-09 19:23:14 UTC
in Alarm Clock? Post #252337
Just be sure to turn your speakers on full blast ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-09 19:15:09 UTC
in Alarm Clock? Post #252335
I think theres a check box in the scheduled task properties somewhere that says "Wake computer from hibernate to run task"
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-09 19:04:15 UTC
in Alarm Clock? Post #252332
I do it all the time..

Just open up the scheduled task folder, click on the wizard, and when it asks what you're opening select a music file.

It should play on your default music player.

Then you just set what times you want it to play-
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-08 04:14:31 UTC
in Problem with HL2 ep2 Post #252221
Go to Start Menu >> Run >> Type in dxdiag >> Let that load up >> Click into the Display tab >> Under Device, look for the field "Name" >> The name is what your graphics card is
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-06 23:33:50 UTC
in Firefox3 Released Post #252171
The thing that gets me is that the minimum system requirements for a lot of games actually goes up if you're using Vista. Wat?
As a personal rule of thumb, expect games on vista to take double the requirements on most things. Resource monster.

And, if it 'includes more security features', then that's even more of a turnoff. Windows security features are annoying enough as it is.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-01 18:08:19 UTC
in Geometry Challenges Post #252025
Woot :>
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-07-01 17:56:11 UTC
in Geometry Challenges Post #252023
because i've heard it's far less challenging to produce error free brushwork in source
Untrue, the brushwork works exactly the same as HL1 aside from the textures that decorate them; but textures aren't what "geometry challenges" are concerned with.

That, and you can make 'more' brushwork than HL1, but no geometry challenge i've seen so far has needed anything more than HL1 limited brushwork in the first place.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-30 16:35:08 UTC
in Website Creation Question Post #251997
you know the guy who doesn't switch his computer off when he goes to bed, how often doesn't he complain about how slow and useless that piece of crap is?
Uhh.. I dont.. mine is just fine too-

I usually keep torrents and downloads going though
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-30 07:01:46 UTC
in Entity Challenges Post #251981
The 4th of July is the Independence Day of the United States.. and a martini is an alcoholic beverage-
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-30 04:33:43 UTC
in Website Creation Question Post #251973
http://www.nouptime.com/ <-- the best webhost ever
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-30 03:18:18 UTC
in Geometry Challenges Post #251970
Just wondering.. are the geometry challenges open to Source?

(Of course without the use of displacements)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-29 04:29:44 UTC
in Albums That Never Existed Post #251949
All hail Eddie Murphey
:D
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-26 23:22:37 UTC
in TWHL Cake Decorating Contest Post #251866
7.7kb, So sad.. Heh
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-21 22:22:35 UTC
in Light... or lack of it :P Post #251716
This is in the wrong forum :<

Also, what game are you mapping for?
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-21 20:32:12 UTC
in Mirrors? Post #251708
I dont have that entity :o
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-21 19:24:20 UTC
in Mirrors? Post #251704
I dont see a mirror happening without coding.. Even then it more than likely be a resource monster (as reflections are dynamic).

Otherwise, you could try a camera but it probably wont look right, and it will require an extensive amount of time to line up a camera to look backwards and be correct. You also wont have that 'gloss' that you're looking for.

:/
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-18 23:10:36 UTC
in Desktops of June Post #251512
I want that background luke, heh
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-18 22:21:23 UTC
in hl2 in hl1 mod Post #251509
DOT3 Bump Map, Glossmap , Tga decals , New VGUI HUD, Particle system, Breakable Models, Projective Sky, Reflective Water, Motion Blur, 512x512 Texture Support, Model Rotating Doors and many new things."
Pictures?

(From last time, and I dont know that you can 'blame' me for asking)

From those screenshots up there, the textures seem to lack bump mapping-
TheGrimReafer TheGrimReaferADMININATOR