Elon Yariv:
The whole idea of this exact location of both landmarks thingy is that the area in the new level must be at list in the same size of the last area in the last level where the player was transported from. The landmark culculates the distence between it and the player then places the player in the same distence from the landmark in the other level, regardless if there is a brush in there.
So place the landmark at the same distence from the walls like the other.
Example: Landmark(level 1)- 8 units from the floor, 120 from the ceiling, 32 from the walls.
The other landmark mustn't be any closer to the brushes around it then the other is. The landmark's cordinates in hammer doesn't mean a thing.
Hope this explains the placement of landmarks a bit.
By the way: don't say you were stuck in the air, this way I thought you were just floating in the middle of your map. In the void/wall means you are outside your map.
From Tommy's error page:
"The MAX_MODELS error is that you have exceeded the maximum number of brush based entities in your map. This can be either the total amount of brush based entities or of a specific entity.
"So it's either too many of one type of brush based entity or you have exceeded the number of brush based entities in the game (like trying to make the whole map out of func_xxxxx entities)".
"Each player model, each grenade, nail, gib, etc. counts toward the MAX_MAP_MODELS count. The total model count is always dynamic durring the game and changes as new models are spawned and removed. You simply need to make sure you leave some space.
Error: Entity 0, Brush 155: outside world(+/-4096): (1006,2320,-98)(1040,400,4130)Notice that the cordinates aren't a crazy number like 9999999, this means the level is truly too near too the edge of the map. 64 units is the maximum distence between the edge and the level. Move the level farther away from the edge.
Error: Entity 0, Brush 113, Side 1: plane with no normalIf you wont fix the planes with no normal errors your maps wont run. Go to map menu->Go to brush number and paste the defected brush and entity number.(written in bold in my quote) Then remake the brush from the start.
Error: Entity 0, Brush 113, Side 3: has a coplanar plane at (763, 319, 2), texture C3A2A_PIPE1
That's what it says for the HL1 forum. Czero is a Half-Life mod, yet you put it in the source forum.. that's just stupid.Most people that buy Hl2/CS:S don't know that their engine is called source, they only know that the game they bought is Half-life or Counter Strike.
The limits for -texdate can go as high as the mem of the video cards you expect to encounter. For older Voodoo 2 cards it goes up to 8 meg (8192 KB) or 12 meg. If you KNOW your level is only going to be used on a local LAN where everyone has 64M vid cards, then you can set the -texdata to 64000 KB! But for public distribution you will already lose software mode players above -texdata 4096, and old vid card players above -textdata 8192. The higher you go above that, the less folks can play it!I'm starting to doubt this map is even playible in any computer... but you should wait for other people's replies.