Forum posts

Posted 19 years ago2005-01-06 11:19:33 UTC
in So, what did you GIVE for XMAS Post #82006
Here here.

Anyway. I asked my G/F what she wanted for xmas and she said "Oooh! Surpirse me."

So, on xmas morning when she woke up i yelled "BOO ya c*nt!"

Ah, Chubby Brown. :P
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-01-06 11:02:10 UTC
in New map! Textures needed. Post #82004
Dammit! I can't access the link in college. I'll try at home.

Cheers anyway. :)
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-01-06 09:03:05 UTC
in A Horror Idea, Some Screens Post #81998
The ending rocks! HL3! HL3!

Sorry, I'll go again now. :P
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-01-06 08:57:22 UTC
in New map! Textures needed. Post #81997
I've found out why I'm having difficulty completing any maps!

Textures! The HL texture packs are dull and boring and i can't help thinking 'I have seen this. People don't want this crappy dullness!'

Can anyone suggest a place or person from where or whom I can get some cool new .wad files. I tried myself but... :( It's not worth mentioning. I can make signs and posters. That is all.

After looking at Jahzel's new map screens and I realised what the problem is. I don't want another lab or office! I'm sure you guys don't either!

Cheers.
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2004-12-02 11:51:50 UTC
in Mapping for HL2 Post #75957
Just a few simple questions.

How many of you guys are mapping for HL2?

Is it any better / easier than mapping for HL?

Have you got any screenies you can show off? :)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-11-05 08:38:53 UTC
in Coding...HOW???? Post #71677
Dammit!

That was me? :x
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-11-04 06:41:25 UTC
in Inspiration Post #71421
sorry 7th :(
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-11-01 11:50:17 UTC
in Inspiration Post #70944
I have tried several times to make a map but find myself loosing interest and dropping each one. What do you guys do for inspiration to keep going.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-11-01 11:49:10 UTC
in sci Post #70943
Monster_Generic. Model = Scigun.mdl

Use an MDLviewer (Jed's is the best) and browse the animation name for the gun. Make sure that the sci's animation and the gun's animation are set to idle animation and check the flag marked "No interruptions"

To make a scientist ponder over and over again try this.

(properties)
Name = pond1 (name of scripted sequence)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-10-14 09:26:56 UTC
in Effective Lighting Post #66351
Whack RAD up to full detail. It helps a little but the compile times are unbearable. To get some good lighting effects set the light further back into the wall or ceiling to get a sort of silouette effect on the opposing surface. ;)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-10-14 09:16:18 UTC
in Your first map? Post #66343
HL map. So yeah Hammer.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-10-14 09:04:33 UTC
in Your first map? Post #66341
Ok guys i have a question.

Aside from the hammer (worldcraft back then) tutorials what as the first map you ever made on your own. I remember i made a scripted sequence level that i just kept adding and adding stuff too. Eventually there was so much stuff going on it crashed my (back then low-end) PC!
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-10-14 08:58:19 UTC
in hey anyone remember... Post #66335
lol.

Yeah i mean we're all n00bs once but if your an idiot your stuck forever.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-09-27 09:30:05 UTC
in REAL horror (redone) Post #62384
"Knowing myself as I often don't finish maps..."

Ah, not just me then. :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-24 10:39:40 UTC
in no no get it off me arghhh Post #53574
Use a gib_shooter. :P
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-23 18:43:52 UTC
in MP3s in HL? Post #53323
Me again. :lol:

I've seen this in another mod. Poke646 i think it was called.

How do i make it so that i can trigger the playing of MP3s in-game?

Cheers
Urban :badass:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-23 17:53:31 UTC
in Where be my decals!? Post #53306
I made a custom wad for my own decals. I created the image, made it greyscale, added it to wally and even put the blood red colour in the bottom right of the palette. Saved, spashed it onto a wall but i can't see it. GRRRR!

Please help.
Cheers. Urban. :)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-23 16:21:41 UTC
in doom conversion Post #53278
Also may i suggest trying to find somone to make some new models. The jDoom things are worse than the sprites. :lol:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-23 16:18:17 UTC
in How can you make models... Post #53275
Anon was me.

Andy: I have no modelling experience (or programs for that matter).

I just don't like the model. It's ugly.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-10 09:13:49 UTC
in Where are my Palettes!? Post #49715
I aint new. Anyway, i mostly use PSP6 for my textures but they always come out looking really cartoonish. How can i avoid this. :|
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-10 07:57:03 UTC
in Where are my Palettes!? Post #49671
I have just loaded up wally. Yay! I started a new texture. Fine and then suddenly! "BANG! Here's your greyscale palette Urban!" :P

All i have is greyscale. Where are the colour palettes?

Cheers,
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-08-10 06:16:48 UTC
in Banter Post #49571
It would be easier to record the sentances one at a time really wouldn't it. Ok cheers guys. ;)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-07-26 09:50:47 UTC
in Banter Post #45009
Is it in any way possible to have two scientists talking at the same time? I use custom sounds you see and i record the entire conversation for one guy and then the other in one file. please help.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-07-01 06:54:42 UTC
in Project X1 SP Level Post #37944
Wow! Cheers. I kinda wish i didn't have to go to Greece now. :lol:

Only kidding. It's a holiday after all. Maybe a break from work / college is just what i need for inspiration. When i get back i have no college for 9 weeks. Good thing! I can rework this map and show you what i come up with.

Cheers. ;)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-07-01 04:39:11 UTC
in Project X1 SP Level Post #37930
It takes forever to post high quality images on my site. Well my forum. :D

Ok so here are some updates of my beta room.

Spore room with vents and lights.
User posted image
Another angle.
User posted image
Security guard overlooking the room with a ventilation control console.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-30 17:10:56 UTC
in Project X1 SP Level Post #37786
Yeah, it really is. We have a problem now though. No more updates for two weeks. ARGH!!! Still 2 weeks in Greece! Get in!

Another thing to add. This is just a beta map and is not connected to the actual levels that i have started creating. Infact it is called "beta.bsp!" I have created 5 rooms in this map so far. I am going to add more detail to all of them when i get back. They are basically non functional demo rooms that i use to get an idea on what to include later on in the game.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-30 15:42:33 UTC
in Project X1 SP Level Post #37754
Ok here three some screenies of the starting level. Well my first room anyway. Don't want ot give too much away right?

This is the spore room. Yes thats right, spore room. Final release will explain everything.
User posted image
Another angle.
User posted image
A very safe Barney.
User posted image
Thats all for now. This is the last night i have to work on this before my holiday so i'm really pushin myself. Let me know what you think of the screens and give plenty of feedback :D
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 14:11:32 UTC
in SD scientist!?!? Post #37522
Ok so i found 2 SD sci models but both of them have problems.

Number 1 is good and looks fine except the animations are all too fast and some don't even do anything. The second has no download link but its the one i want. :x

Anyone know of an SD scientist with fully functional animations which all work and aren't too fast?
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 09:39:34 UTC
in Moving Cameras!? A mystery to me! Post #37448
Ok, I've played a few mods with introductions. I have go the hang of having a fixed camera look at / follow something but when it comes to getting the camera to move...well...let's just say "Oh the frustration."

Help me!?
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 09:30:06 UTC
in A Horror Idea, Some Screens Post #37446
Pistol whip would be better that that crappy secondary fire it has. Just add a little bit of crowbar coding. Don't ask me how but thats the effect you'd be looking for.

BTW, screens look cool. I'm inspired. ;)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 09:27:01 UTC
in Project X1 SP Level Post #37444
http://hl-improvement.com/forums/viewtopic.php?t=327&highlight=sd+scientist

There you go. I gotta DL that DOD dll1 thingymajigger. :P
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 09:17:59 UTC
in Project X1 SP Level Post #37438
Ok. Might take a while to find it.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 09:11:03 UTC
in Project X1 SP Level Post #37433
HIT. Yeah i searched. I got one now anyway. :D

NO i need SD :lol:

Ok now. Official news right here so listen up!:

Project X1 has been named. The mod is called "Unforeseen Gathering"

Story so far: You are Gordon Freeman. After a rather considerable raise from the G-man, Freeman is sent to a laboratory city deep underground known only as Neonite City. The city is inhabited only by the most experienced scientists and security personnel. Gordon has been tipped off by the G-man that the scientists in Neonite are preparing to engage a new rift generator. "A step forward in the world of space travel"...so they say.

Screenies very soon. :)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 08:41:51 UTC
in HL PS2 models Post #37421
Actually i aint sure if thats the same one. I think to get the official pack you need BS's CD. Otherwise i think it comes with Sven Coop v3.0.

Argh! I don't know! :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 08:37:43 UTC
in HL PS2 models Post #37419
The Blue shift CD! :lol:

Just do a google search for "Half life High definition" with quotes

Ot i could just give you a link
http://dlx.gamespot.com/pc/halflife/moreinfo_6090050.html
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 06:35:38 UTC
in Project X1 SP Level Post #37391
Cheers mate!

Yay! English people. I thought the web was all American now. :lol:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 06:31:51 UTC
in HL PS2 models Post #37390
Argh! I need a SD scientist. Could somebody throw a link at me? I've search HIT already.
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 05:07:08 UTC
in Doors and walls Post #37379
The compass needle should face the way you want the door to slide. The walls moving!? ARGH!!! :lol:

Maybe you just went a little overboard with the doors?
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-29 05:02:48 UTC
in Project X1 SP Level Post #37378
Still in the planning stages at the moment. I am having troubles with Winblows at the minute. I don't have a website no. I have no money for webspace. :(

PX1 screenies soon ;)

Screenies: Sometime before 1st July.

Current release date: 20th July. (Going away for 2 weeks soon sorry) :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 10:10:41 UTC
in Project X1 SP Level Post #37176
I am planning on making a short series of levels based in a city that has been constructed souly for scientific research. As i'm working on it i will post screenies of levels and skins here.

So far I'm considering making it a custom game file but for now its just a few ideas codenamed "Project X1" :nuts:

I will add screenies soon so watch this space.

Cheers,
Urban :badass:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 09:11:36 UTC
in HL PS2 models Post #37165
Ok. The sites are cool and all but they haven't been updated in while. Have they gone to pot? :
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 08:33:44 UTC
in HL PS2 models Post #37162
COOL!

Thanks a lot. ;)
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 07:13:46 UTC
in Custom Sky Textures Post #37147
:lol:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 07:13:07 UTC
in Barney won't let me in! Post #37146
Ok, sorry if this is covered in the tuts but i wanna ask here rather than search for it (I'm in college :lol: )

Ok so i wanted to make a scene similar to that in HL. Barney doesn't let you through the door without your HEV. Good barney! Doing his job well. Shame about the death and stuff 15 minutes later. :(

Anyway, i want to make a similar scene in one of my levels but i can't get barney to deny access and then allow it next time he sees me (With hev) :cool:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 06:52:56 UTC
in Custom Sky Textures Post #37139
Cool. :D

Cheers mate. Does one end of the texture need to be at the same level as the other? eg. If i wanted to send you a 256 x 1024 of some hills would the hill on the left need to line up with the hill on the right? :confused:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 06:43:29 UTC
in HL PS2 models Post #37135
I don't know how many of you have played the PS2 version of HL but the models were so cool looking. Eyes and fingers and klieners see-through glasses! Wow. As mundane as that sounds i see it as a breakthrough.

Now, since then i have been searching the web for the PS2 models on PC. The Grunts and Otis in Sven Coop v3.0 were close (ie. Eyes and Fingers!) but none of the other models were. The HD pack with Blue-Shift did improve the models a little but not completley :(

If anyone has any info or links on PS2 HL models on PC please let me know. ;)

Cheers,
Urban :badass:
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 06:23:04 UTC
in Environments Post #37130
I have been mapping for about 5 years and i have never considered releasing anything online. Part of the problem is when i played HL and then one of my maps there is a cartain lack of realism. My levels are unbarebly blocky and i can't create outdoor areas to save my life! :zonked:

Any help / links to tutorials would be greatly appreciated. :D
monster_urby monster_urbyGoldsourcerer
Posted 20 years ago2004-06-28 06:19:12 UTC
in Custom Sky Textures Post #37128
I had this problem too. I looked around in PSP7 for a while and nothing helped. I will check this thread for help too.

Cheers :D
monster_urby monster_urbyGoldsourcerer