Forum posts

Posted 19 years ago2005-03-27 15:32:39 UTC
in Wads Post #99440
habboi, dust is not a custom map :|

He means 'some, W.H.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 15:31:58 UTC
in Favourite quote!! Post #99438
<sends habboi to the a fun site>
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 15:30:13 UTC
in Microsoft Visual C++ .NET 2003 v7.1 Post #99436
Erm, it's a Microsoft program. Microsoft don't give out programs for free.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 11:39:32 UTC
in Save the Chickens! Post #99387
Stop spamming or you will be banned.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 11:35:32 UTC
in a domain name for twhl! Post #99384
Wow, an atom post :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 11:33:36 UTC
in Seeing the bottoms of Clip walls Post #99381
Have a look at the Delayed Teleportation example map in the 'Vault ? it's by SlayerA.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 11:32:26 UTC
in SWAP FILE HELP! FAST! Post #99378
I suggest you set both to the same amount. By the time Windows has swapped 3GB of data I think your PC will be totally unusable; I myself use 2048MiB/2048MiB on a dedicated scratch partition and have 1GiB of actual RAM.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 06:08:51 UTC
in Seeing the bottoms of Clip walls Post #99298
I'd guess you're trying to apply custom textures using the decal tool? Don't, use func_illusionaries with rendermode solid and renderamt 255.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 06:07:52 UTC
in textures without .wad Post #99296
There is indeed, this is detailed at the end of the Custom Textures tutorial. Never use -nowadtextures, always use -wadinclude. See zhlt.info for more.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 06:07:00 UTC
in Song you are listening to [closed] Post #99295
Beach Boys - Good Vibrations

(there are bad ones?)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 06:06:00 UTC
in Compo 13 - [closed] Post #99294
..by the way whoever I send it to they must have a gmail account, due to the size of the attatchment.
What? :|

No hurry, by the way. I wouldn't rush your entry(ies) if you're gunna have free time to tinker with 'em for the next fortnight.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-27 06:01:36 UTC
in Solid model? Post #99293
Well make a note of where it is in-game, or trial and error ? or get Hammer 3.5b and the right FGD from the VERC and extract all your models to the right places. Search the forums, there's loads of stuff on this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 19:04:50 UTC
in Playtest 2 TFC maps Post #99255
I suggest you mention this in the Maps 'n' Mods forums to try and attract attention.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 15:51:34 UTC
in Story 4 [closed] Post #99237
Fortunately, in a galaxy far far away, far more intelligent things were on-going, namely
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 15:50:49 UTC
in Components of a map? Post #99236
Gerp ? I did indeed, thank-you for the correction.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 15:50:02 UTC
in real free games,moives,game cubes ,misc Post #99235
True, Sari, point taken.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 15:48:56 UTC
in unpresseble button Post #99234
Multisource. Have a look at jaardsi's example map in the Map Vault.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 15:48:21 UTC
in Scenario: multi-trigger hostage Post #99233
gestures at our Entity Guide
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 13:56:59 UTC
in 3DS Max .mdls Post #99215
... of things which I doubt are supported by any game engine.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 13:56:26 UTC
in Return an item if thrown into a trigger Post #99214
Fair enough, just a suggestion. I can't say I know of any of our regulars being TFheads, but I may be wrong :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 13:55:49 UTC
in real free games,moives,game cubes ,misc Post #99213
Death to consoles!
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 19 years ago2005-03-26 13:54:09 UTC
in Story 4 [closed] Post #99211
Needless to say, they succeeded, but were then lynched by the villagefolk for unleashing such a monstrosity. The leader of the revolution, Tyne
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 13:51:14 UTC
in de_fallout is beautiful [closed] Post #99210
This thread has been going for a month, and Mr. Dation hasn't been here for the last twenty-three. Time to die.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 13:50:06 UTC
in Func_Physbox properties Post #99207
Yep. If you have loads of them, they all stick together and freeze, too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 13:49:15 UTC
in Another spec thread Post #99206
Aha ? Riley, does Source/the mouse support using those buttons in-game? I was thinking of getting a similar one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:23:27 UTC
in Return an item if thrown into a trigger Post #99155
I'd suggest you have a look at TFMapped too (Google).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:19:45 UTC
in R_speeds (viewing in Steam) Post #99153
Ah, excellent.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:19:04 UTC
in Scenario: multi-trigger hostage Post #99152
Why don't you just make it so that one can't reach the point until the door's open?

Alternatively, you might try having the rescue area one unit high, on the floor, and having an invisible func_wall on top of it, then killing the func_wall with the KillTarget field of a trigger_relay when the door's done.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:17:05 UTC
in Story 5/Multiple Choice Story Post #99151
Exactly. Plus, Urbanebulamajig is already doing a multiple choice one :|.

Maybe restart this after number four is finished.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:15:35 UTC
in Story 4 [closed] Post #99150
and so I was born.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:14:47 UTC
in real free games,moives,game cubes ,misc Post #99149
Exactly. For once, I agree with you entirely :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:14:21 UTC
in Save the Chickens! Post #99148
I'd forgotten they'd even been there. I think the new 'italy's much better.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:11:04 UTC
in Components of a map? Post #99147
The .max is a backup of the .map. The .vmx is highly likely to be a backup of the .rmf. The .pnt file is for leak tracing. The rest are temporary files only ? all you need to distribute in a non-custom-extras map is the .bsp.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:08:38 UTC
in Func_Physbox properties Post #99146
I think the moral of this story is: download XSI.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:07:21 UTC
in Unable to test map Post #99145
Well, if other maps work fine, I'd guess you've given some important entity a strange invalid value and broken VALVe's code.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:05:29 UTC
in Favourite quote!! Post #99144
We used to refer to this as 'Seat-Stick interface' if we knew that the reason the bombs were still on the plane was that the jock hadn't selected the correct switching sequence.
Heh, that's excellent :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 06:04:00 UTC
in breakable door Post #99143
I'm sure you could figure out a way to do it. I suggest you reseach the entities:

func_train
env_render
func_breakable
trigger_relay
func_door
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 15:58:02 UTC
in Compo 13 - [closed] Post #99046
Nobody can use Spirit. I think he's talking about an idea that he might've done for the compo, but isn't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 15:57:12 UTC
in Book your reading currently Post #99044
jaardsi, G_KID: excellent books.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 15:56:56 UTC
in Song you are listening to [closed] Post #99043
In 148 posts' time.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 15:56:32 UTC
in Another spec thread Post #99042
Try the Omega drivers? They have actually made quite a difference in places for me (10fps).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 15:53:13 UTC
in Ball in trigger goal Post #99040
Don't bump your threads after a few hours.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 15:51:15 UTC
in Favourite quote!! Post #99038
Yeah, y'know, the move-every-three hours-type games.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 08:03:26 UTC
in Map Vault Suggestion [closed] Post #98975
He did give us thread-closing though :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 08:03:02 UTC
in Song you are listening to [closed] Post #98974
Now Playing: Beethoven - Moonlight Sonata (theme from)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 08:02:38 UTC
in Compo 13 - [closed] Post #98973
I shall be using Steam myself.

Ant, will you use the Steam-version model transparency libraries?

pepper: I look forward to it :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 05:19:22 UTC
in Another spec thread Post #98959
SariBous, the drivers aren't 'sold' as being dramatic FPS improvers. They've got little tweaks, but they're more configurable. I far prefer them ? plus it means I can discard the abysmalities of the Control Center and its horrific memory usage.

Plus, satch, I've got a 9800 Pro too :).

In fact, with the Omega drivers, you might try underclocking your card; if it works then, it could be a graphics card problem. Then again, since it's only happened since you installed Far Cry... strange.

Have you tried the classic case-off desk fan-blowing-in setup to try and eliminate/identify possible heat problems?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 05:14:25 UTC
in Book your reading currently Post #98958
Stephen Pile - The Book of Heroic Failures
THE WORST BROADCAST

Few broadcasters have given more unalloyed pleasure than Lt. Commander Tommy Woodroofe. He leapt to public prominence with his now-famous commentary on the illumination of the fleet at Spithead in 1937.

Before the broadcast the Commander had joined in the celebrations with slightly too much enthusiasm. The result was an exquisitely incoherent talk punctuated by pauses of anything up to eleven seconds.

"At the present moment", he began, "the whole fleet is lit up. When I say 'lit up' I mean lit up by fairy lamps. It's fantastic. It isn't a fleet at all. It's just... it's fairy-land. The whole fleet is in fairyland. Now if you'll follow me through... if you don't mind... the next few moments you'll find the fleet doing odd things."

There then followed a lengthy pause. "I'm sorry I was telling some people to shut up talking", the commander explained delightfully.

At this point all lights on the fleet were turned out so that rockets could be fired. The commander's reaction was: "It's gone. It's gone. There's no fleet. It's... it's disappeared. No magician who ever could have waved his wand could have waved it with more acumen than he has now at the present moment. The fleet's gone. It's disappeared."

"I was talking to you in the middle of this damn... <cough> in the middle of this fleet and what's happened is the fleet's gone and disappeared and gone."

At this point Woodroofe was faded out; an announcer said: "That is the end of the Spithead commentary" and dance music came on.

Commander Woodroofe said afterwards that he had been 'overcome by emotion'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 05:06:29 UTC
in Super Skulls and Purple Snow Post #98957
Erm... what? Do you mean the normal maps are replaced with magenta?
Seventh-Monkey Seventh-MonkeyPretty nifty