Forum posts

Posted 14 years ago2009-07-24 22:17:00 UTC
in The "Official" Competition 27 Post #270813
We all knew that.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-22 04:46:00 UTC
in TWHL's Classic DM Server Post #270688
See! Unpredictable.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-22 04:17:23 UTC
in TWHL's Classic DM Server Post #270685
Is the game servers page on here ever going to be updated?? Cause now could be a good time.
Yes, but in Penguinboy time. Which is... unpredictable.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-20 05:54:53 UTC
in HL2 Episode 2 bounce bug Post #270557
I'm guessing you've tried the obvious answers? Delete clientregistry.blob, verify the game's cache integrity, defrag the files?
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-17 10:52:23 UTC
in The origin of life Post #270360
That film looks awful, gotta' be said.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-17 09:14:40 UTC
in The origin of life Post #270356
"What do we do now?"
Find the hottest ALIEN female, and... well you know the rest.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 23:16:21 UTC
in The Developator Post #270338
So did I.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 22:50:54 UTC
in The Developator Post #270336
If this was for Source, I'd have the perfect program for you.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 21:38:33 UTC
in Post Your Photos Post #270332
Heh, that's what I love about roaming around with my camera. You can find gold in really unlikely places, good old urbex.

Anyway, really nice job. Colours are nice and the focus is awesome. Consider them saved.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 10:31:08 UTC
in Post Your Photos Post #270287
I'm slow here, but how did I miss those shots ZombieLoffe? They're great.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 05:23:31 UTC
in Sun won't appear and black face Post #270272
Try tinkering with the smoothing groups, or delete and reconstruct the offending brushes?
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 01:47:18 UTC
in The origin of life Post #270266
I never meant to start one of those religion/atheism discussions
Sometimes on TWHL... that's just inevitable. ;)

Quite frankly, I like these threads staying open, at least until they take that dive. Most of the time we handle ourselves with some maturity, and then we get zealous.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 00:25:22 UTC
in The "Official" Competition 27 Post #270264
Something tells me you aren't building to a budget.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-13 20:25:48 UTC
in My palm is too small !!! Post #270061
This is definitely one of your more out-there threads, Striker.
I'm asking for serious help
I know it's ridiculous
What.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-12 21:13:39 UTC
in TWHL's Classic DM Server Post #269973
I could shed a tear right now. :(
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-12 20:20:32 UTC
in TWHL's Classic DM Server Post #269965
Now here's a good use for the poll, but where is it ???????? Pengyyy we want a forum poll !!!
????????
!!!
No.

Lowest ping I got was 234 ms with Los Angeles. Heh.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-07 06:53:58 UTC
in Michael Jackson's ghost caught on tape! Post #269572
It's awesome, and highly addictive. Just got the gold trophy myself, I'm dedicated!
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-07 05:22:21 UTC
in Michael Jackson's ghost caught on tape! Post #269567
I always assumed it was a Michael Jackson-esque zombie. He is known for his dancing, Elvis isn't.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-07 03:53:54 UTC
in TWHL's Classic DM Server Post #269563
Don't really play HLDM or HL2DM, and the latency would be ridiculous here. I think you'll find there are plenty of reasons people won't want to shell money out for a server.

The problem is with having site servers you need to cover everything, or nothing. Having one official server suited to one country only is somewhat unfair on the rest of the community.

I know I'd never put my own thinly-stretched money towards an Australian server, to the best of my knowledge there's less than 10 'regular' aussies here.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-07 00:49:02 UTC
in Michael Jackson's ghost caught on tape! Post #269548
That's just all that was left of him underneath the plastic.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-03 12:59:15 UTC
in Castle Disposed Post #269359
User posted image
User posted image
User posted image
There ya' go, I'm sure you'll find something to do with them.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-03 11:09:25 UTC
in HL2 RPG Post #269353
So far you've done more work than me on this
I've really only got a dev textured box and a couple of entities. :P

And Episode Two is more than fine, I love the particle editor.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-03 01:56:13 UTC
in Castle Disposed Post #269328
Seeing as most maps wouldn't have an ending, I'd say you'd just teleport back to the castle once you pick up the emblem?

I know GoldSource has it's limits, but do you need a higher res copy of the THWL logo? I have a large one I can throw online for you, without the striped background.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-03 01:36:23 UTC
in HL2 RPG Post #269326
We can use a logic_case with every grid, so it's basically limitless. It gives us 16 possible outcomes (which can be randomised) when we enter a grid. So we can have a 4/16 chance of Headcrabs appearning, 2/16 of Zombies, 1/16 for a Hunter, while the rest have no outcome, or dump some helpful items for the player somewhere. Something along those lines.

I'll finish up the little test map I've been working on and pass it on to you. I think it should work quite well. It's also great for 'personalising' every grid section. So if you wanted one small area to be a particularly dangerous place, we can up the chances of enemies spawning there.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-03 00:55:04 UTC
in HL2 RPG Post #269321
Yeah, I won't be entering.

I had a quick play with grid-based random spawning, should be quite easy with a logic_case and some template work. As for the level-up system, math_counter is really the best way I can think of. Perhaps a seperate one for every level you can reach.

The good thing is with it you can fire off outputs to increase your level, give out basic rewards like weapons, and update any Hammer-built displays we can come up with (like having your level progress display on the map, or objectives screens). Upgrading your health, suit and damage is where it gets tricky.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-02 02:58:18 UTC
in HL2 RPG Post #269273
I have a basic map set up to test out basic leveling, but i want to set up a grid of levels. Somewhere around 9 that inter-twine with one another. see if i can get a grid-based random creature spawner that'll add to the player-level math_counter.
I might be able to use a template_npc, but i'm not 100% sure how those work yet.
I can definitely help with the template_npc and random spawning. I'll tinker around, looks like I've got 18 days to kill.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-02 02:54:22 UTC
in Firefox 3.5 Post #269272
But whatever. People will always have favourite browsers that work best for them.
No! Your opinions are invalid, mine are right!
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-01 22:09:39 UTC
in HL2 RPG Post #269264
I don't have any ideas for the story, really, but I know Source's I/O system quite well. I've toyed with the idea of RPG elements done entirely in the editor before, and I'm pretty sure I know how to pull of a dynamically changing objectives system, and a very basic map that updates with the objectives.

If this gets off the ground, I'll gladly lend a hand with the entity setups.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-01 01:58:10 UTC
in Windows 7 Opinions Post #269211
Downloaded the RC a short while ago, plan on switching to it soon just to give it a whirl. There's a few things I already don't like about Windows 7, but they seem pretty minor, and easy to disable (annoying little features like shake).
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-06-29 02:10:22 UTC
in Billy Mays.. Is dead Post #269090
Most non-Americans already know who he is thanks to G-Mod and TF2 sound dubbing.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-25 21:14:06 UTC
in Michael Jackson died Post #268920
I've already received 3 joke emails about his death.

"Whacko Jacko Cacko from Cardiaco Attacko"

"Michael Jackson requested sea burial so he can be tied between two buoys"

"Michael Jackson's face to be melted down and turned into a Playstation so little boys can still play with him"

Lowbrow, but I laughed dammit.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-24 06:05:12 UTC
in Urby's HL2 text RPG Post #268769
User posted image
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-23 00:56:53 UTC
in Freaky optical illusion Post #268705
Ahh, tilt-shifting. Pretty awesome technique.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-18 10:56:51 UTC
in Planet TWHL! Post #268379
Should definitely happen again, it's a fun idea.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-18 05:34:58 UTC
in Planet TWHL! Post #268358
User posted image
Ahh, Stridey Isles. Where the good people man and his cat live by the motto: "We may be small, but fuck you!"
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-15 11:06:27 UTC
in Something's weird here, spot it ! Post #268282
Gee, thanks for your awesome input, Skals. This thread was substantially less 'retarded' until you came in.

Hardly worth it in the first place, but come on.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-11 07:22:17 UTC
in The "Official" Competition 27 Post #268191
Provided you can't walk in those grey areas, I think the judges will agree that's fine.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-08 09:16:02 UTC
in The "Official" Competition 27 Post #268066
I'm done.

Points for speed?
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-08 01:40:45 UTC
in The "Official" Competition 27 Post #268050
I am in no way important to this months competition and cannot possibly sway the results, but I want you all to know I'll be taking bribes anyway. Cash prefered.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-05 11:58:40 UTC
in E3 2009 Post #267980
I'm largely alone in my beliefs that Fallout 3 is an over-hyped pile of crap, but I can live with it.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-05 09:47:23 UTC
in E3 2009 Post #267977
Yeah, but everywhere you go looks the same and is swarming with roaches, I'd call that repetitive.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-04 10:08:58 UTC
in point_viewcontrol Post #267936
Don't do it with an NPC, do it with a prop_dynamic. I believe the guy from SDK-project did it this way and set it up so he simply triggers walking animations on the prop as the player moves.

Best run through his tutorial, I think.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-04 08:56:24 UTC
in E3 2009 Post #267931
The tech behind that Natal thingymabob is pretty swish, but when actually using it you look like an even bigger douche than anyone who stands in front of their TV swinging their arms playing the Wii.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-04 08:54:11 UTC
in point_viewcontrol Post #267930
In some cases you can parent things to the player by putting !player as the parent target. Won't work on a lot of entities, but give it a shot.

You can also try parenting it through a trigger (OnTrigger > SetParent), targetting either !activator or !caller, these will parent the item/entity to whoever triggered the 'act of parenting', so to speak.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-03 20:56:04 UTC
in Desktops of June Post #267905
Requesting that theme, Strider.
Totally missed that, sorry. I'll look it up when I get home.

You'll all be jealous that Huntey looks 50 when he's 70 and you all look like wrinkled prunes, just wait.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-03 20:50:29 UTC
in E3 2009 Post #267904
User posted image
That is awesome. TWHL4 should totally follow the trend of everything else and have achievements. nudges Penguinboy
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-03 09:12:38 UTC
in Competition 27 Post #267874
Soon.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-03 05:33:38 UTC
in 3DRealms Developers Axed? Post #267864
My thoughts too. I laughed when I read about this some weeks ago. I think their development strategy consisted mostly of:
  • Make generic shooter
  • Add boobs
Pah.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-03 00:41:39 UTC
in left 4 dead too Post #267848
It's not even an old game, though. I don't see many people working on maps for the original one either when there's a newer 'improved' version out there.

This doesn't make any sense from a marketing or content standpoint. All the new content previewed can easily be patched into L4D, they've been doing it with TF2 for well over a year already.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-06-02 01:14:33 UTC
in left 4 dead too Post #267786
hillbilly fiddle music. new dialogue involves a black man praying to save his grandma or something, a hillbilly talking shit and a man with a $20,000 dollar suit.
O...kay.
i don't have a problem with day maps either, but the one in the videos looks kinda odd... i get the feeling it's a night campaign they've turned to day to fuck with people's heads as part of the joke.
Quite plausible.

And yeah, Valve don't 'do' Wii or PS3, Tito. Not yet anyway.

Edit: my gut is telling me Valve will just let this stew for a while, then reveal what's actually going on, and some Episode Three news, on their last day of presentation.
Strider StriderTuned to a dead channel.