Forum posts

Posted 20 years ago2004-05-31 07:09:36 UTC
in worldcraft 3 file Post #29457
yeah but that's just gonna give me another installer thingy... you see i can install here but can download.. so all i need are the extracted files from the wc3 installer... or just the cfg and the exe... if anyone would be so kind as to send them to me though :confused:
Posted 20 years ago2004-05-31 06:18:36 UTC
in worldcraft 3 file Post #29441
huh? oh yeah i cant use the installer either. I just need the files itself cause i just need a quick view of the map i made in the other pc...
Posted 20 years ago2004-05-31 05:48:21 UTC
in worldcraft 3 file Post #29439
oh btw please send it to sendmesomethingrightnowwillya@hotmail.com thanks!
Posted 20 years ago2004-05-31 05:46:46 UTC
in worldcraft 3 file Post #29438
can someone please send me the worldcraft files? my zip is a little f*cked up and i cant use it yet... i just need wc on this other computer! i thirst for map making!!! btw the files should be the compiler stuff, wc.exe, hl.cfg.... please! :confused:
Posted 20 years ago2004-05-28 07:54:03 UTC
in Vault Post #29030
wait! wait! I have a good idea! ...how about putting "DOWNLOAD_THIS_MAP_BECAUSE_THIS_IS_GOOD_" before your map names? :D
Posted 20 years ago2004-05-20 03:56:37 UTC
in cool mod idea. Post #27763
the plot should be easy too! grey vs. green ;)
Posted 20 years ago2004-05-20 00:17:42 UTC
in cool mod idea. Post #27736
that's cool! you mean the army men-ish type? that'll be easy to do too! ;)
Posted 20 years ago2004-05-16 21:30:18 UTC
in Entity Setup for this? Post #27315
try this... works for HL but I haven't tried it for CS :
Posted 20 years ago2004-05-15 23:42:36 UTC
in mp3 entity in cs 1.6? Post #27197
sven coop has mp3 thingies which us cool... but will it be cool for cs too? I mean wouldnt it distract you or sumthin? like listening to footsteps and where the bullets come from and stuff? ...just a thought though
Posted 20 years ago2004-05-15 23:38:10 UTC
in moving clouds Post #27193
or just send us the map! Yahoo!
Posted 20 years ago2004-05-15 03:32:47 UTC
in Favorite games (not including hl) Post #27055
Vietcong rules! :x :x :x
Posted 20 years ago2004-05-15 03:30:33 UTC
in moving clouds Post #27054
Posted 20 years ago2004-05-15 03:15:35 UTC
in Music in CS/HL Post #27052
I didnt understood what it said but I had fun holding the page down button! :nuts: ...just wished that the background was black and the font was green :cool:
Posted 20 years ago2004-05-13 06:11:18 UTC
in Let's talk about policy, baby! Post #26745
oops! dammit! check this!
Posted 20 years ago2004-05-13 06:10:02 UTC
in Let's talk about policy, baby! Post #26744
check [url=http://www.jayreding.com/images/democratic-nazgul.jpg]this[url] out :D
Posted 20 years ago2004-05-11 08:11:10 UTC
in texturez pls Post #26463
maybe it just takes a great designer for those stuff... BTW, what mod are you workin on? :P
Posted 20 years ago2004-05-11 08:01:04 UTC
in texturez pls Post #26460
maybe you would want to try using a digi-cam or something? :
Posted 20 years ago2004-05-11 07:49:40 UTC
in how do i c me Post #26453
there are some good mirror-looking textures but I think Gordon is a vampire :D
Posted 20 years ago2004-05-11 07:45:12 UTC
in Visblocking... Post #26450
I can give you a "[b][u]HINT[/b][/u]" ;)
Posted 20 years ago2004-05-11 07:41:10 UTC
in how do i c me Post #26445
you can use the cheap flip'em technique :P ...just for floors though!
Posted 20 years ago2004-05-10 19:48:20 UTC
in Triggers Instead of Ent's Post #26400
or put it all the weapon entities under or inside the floor where it is not visible but reachable or something... :roll:
Posted 20 years ago2004-05-10 19:44:42 UTC
in move a vehicle with glasses and buttons Post #26399
I'm guessing that you'll make the background move instead of the train? ...like condition zero's? ;)
Posted 20 years ago2004-05-08 05:19:12 UTC
in { Post #26019
maybe you did render mode: texture, 255... what you should do is render mode: solid, 255. I'm not sure if that is what you mean though... coz when I did the texture rather than solid, the face looks the same as the texture without the light effects, as if it's on fullbright.
Posted 20 years ago2004-05-08 03:31:56 UTC
in making the gun float w/o invis brushes Post #26015
ZL already showed that to me! Thanks anyway 7th... but it still doesnt solve the CS problem! ...Stupid CS weapon system! Guess I'll just do the long scripting then...
Posted 20 years ago2004-05-07 22:47:15 UTC
in making the gun float w/o invis brushes Post #26008
Yeah I know about that, but it only works for HL and not on CS. If it was that easy then I wouldnt have the func_Illusios in the first place... sorry guys, is my post confusing? :roll:
Posted 20 years ago2004-05-07 12:48:33 UTC
in making the gun float w/o invis brushes Post #25939
Let's say im making a weapon rack for CS, and I want the weapons to be placed vertically, like one gun is higher that another.... or sumthin.
Now Im looking for a way not to let them fall, so I used invis brushes to hold them by placing it under the points of the weapons.

But in since CS, you have to touch the point of the gun in order for the player to pick it up. So I tried making them func_illusionary so the player can reach the points.

After doin this, I realized that it was the same problem all over again coz the entities (weapons) will just drop in the ground!

So is there anyway to put them into place and at the same time making them "pickable"???

This isht sucks arse dammit!
Posted 20 years ago2004-05-07 09:24:16 UTC
in Does anyone here use PODBot? Post #25919
doesnt that work on hostage rescue maps? I also dont think there's a point on having the bots lose money ...anyway, they're just bots! About that cs condition zero: the enemies (bots) there really suck! If it wasnt for the good sequencing(the model's extra actions), they look crappy and all... :