Forum posts

Posted 20 years ago2004-06-26 08:58:06 UTC
in Build a Machine Post #36566
well if im not allowed to use spirit then im not entering.
Posted 20 years ago2004-06-26 08:50:20 UTC
in NEW SERVER FOR MAPPERS Post #36562
whats the point in a single player server.... it doesn't make sence... thatas what mods are for you fool.
Posted 20 years ago2004-06-21 21:02:55 UTC
in Build a Machine Post #35310
including spirit with a compo entry would just be like including some one elses textures or such you just wont get marked on whatever use you put it too, however what if like me you've got your own custom version of spirit that you've added things like mp3 support and my muzzle flash code. then surley that still makes those additions your own work...

i for one didn't even know there was a problem with using spirit and have already begun work on my entry that uses the spirit move with feature......

ALSO... spirit is ment as a base to build mods onto not as a stand alone mod, so people arn't expected to have it, it should be included with the entry/mod
Posted 20 years ago2004-06-21 18:48:17 UTC
in Water from side Post #35306
i've just been thinking about this and i also have a tunnel running under a massive tank, only the way the water is it just doesn't look like the water is there its prity bad, would be nice to have it make a fog effect or somththing in just the water area but i guess theres no way or doing that....
Posted 20 years ago2004-06-18 08:14:50 UTC
in Super Market Staff on Rollerblades Post #34566
lol... i also thought about that :P
Posted 20 years ago2004-06-18 08:13:55 UTC
in Mapping Contests; Win $$$ Post #34565
im actally considing setting this up on a site of my own now... is there anybody here who would actally enter the compos if such a paypal system was set up and you could win money...

cos what im thinking is that if enough people would be willing to do it then you could have two compotitions a main one with a prize fund and a second one were you dont have to pay but it would be judged seperatley, maybe even with the same theme. (or does that seem to disciminative)...

orrrr maybe you can pay to enter but you dont have to but the money goes to the best mapper who paid... like this

1st Place - Mr A. - None Payer < so only wins a prothy
2nd Place - Mr b. - None Payer < again only wins a prothy
3rd Place - Mr C. - Payer < wins the money.
Posted 20 years ago2004-06-18 07:47:19 UTC
in Super Market Staff on Rollerblades Post #34561
LOL... yes thats right! i nearly died of laugheder when i saw it, its soooooo funny, they just opened this new tesco store near me called a tesco extra and its huge, and i mean really really huge, and all the staff wear rollerblades so they can get about quicker... lol and was just wondering if this is an idea thats come from the US or somthing, does anyone know of anywere else they do this... :nuts:
Posted 20 years ago2004-06-18 07:38:40 UTC
in Colour Scheme Post #34560
yepos... i like that idea. choose the colours you like rather than what the web designer thinks looks best.
Posted 20 years ago2004-06-18 07:30:12 UTC
in Mapping Contests; Win $$$ Post #34558
hmmm, yeh i see your point, although paypal accept Visa electron and vertally anyone can get one of those i had one when i was 14
Posted 20 years ago2004-06-18 07:21:04 UTC
in Mapping Contests; Win $$$ Post #34556
have you heard of Paypal, i have it on my site for donations and you can set it up to be a set amount, like the amount to enter and then maybe have it so you get an e-mail giving you a code that allows you to enter the compotition or somthing.
Posted 20 years ago2004-06-18 07:18:12 UTC
in Mapping Contests; Win $$$ Post #34555
?2.00 GBP
United Kingdom Pounds

$5.35 AUD
Australia Dollars

so for you assuming there was a 100 entrys and it cost ?2 to enter ($5.35 for you) there would be a total prize fund of $535 (wow your currency is worth shit all... lol)

if you want any other currency calcs go here: http://www.xe.com/ucc/
Posted 20 years ago2004-06-18 07:11:37 UTC
in Mapping Contests; Win $$$ Post #34552
i agree there should be an aim. i mean it would be really kewl if you had to pay like ?2 ($3.67 USD) to enter the contest and the winning mapper takes all.

this would also boost the quality of work produced for the contests becouse people would have somting better to aim for... although it would suck if there was only 5 entrys like last time... lol, but imagin if people started rushing to enter, imagin if even 100 people entered the compo, that would mean a prize fund of ?200 ($367 USD) an no i dont think people would even mind if the site tuck 20% or such of the total prize fund, after all its his site and he does pay for it.
Posted 20 years ago2004-06-17 09:58:55 UTC
in Colour Scheme Post #34260
hey come on thats good stuff :(
Posted 20 years ago2004-06-17 01:06:17 UTC
in Coolest map style? Post #34102
i've made some really great city textures too, although its not my fav' style i would have to say my fav' style is wearhouses with loading bays and big open tunnels for underground rail systems. that kinda thing, im also very into doing things dark so i can show off with lights.
Posted 20 years ago2004-06-17 01:02:26 UTC
in Another map preview, de_full_city Post #34099
i just checked it in hammer its actally 8 units.
Posted 20 years ago2004-06-17 00:45:17 UTC
in Another map preview, de_full_city Post #34092
oh and those walls are not 1 unit think its a perspective trick becouse of the angle of the shot the top of the wall is textured the same as the side to look like cemented bricks. look carfully.
Posted 20 years ago2004-06-17 00:42:15 UTC
in Another map preview, de_full_city Post #34089
oh i c what you mean about the light textures. thats on purpase it give it depth, thats what street lights look like in the UK they have glass covered over the bulbs. i dont know about other parts of the world.
Posted 20 years ago2004-06-17 00:40:28 UTC
in Another map preview, de_full_city Post #34086
i dont know what you mean whats weird about the lights. and 1 unit thick walls what on earth are you talking about all my walls are atleast 8units.
Posted 20 years ago2004-06-17 00:34:45 UTC
in DVD vs. VHS Post #34079
lol.... i will never understand why people have trouble keeping DVDs in good condition people always scratch them and then blaim the design... the only time they should be exposted to be able to get scratched is when they go from the case to the player and then back again... so i dont see how people manage it. also if you leave your disks laying around and then put them back in the player your effectivly shuving dust in the player. so that might be what your trying to get at,

oh and DVD is best when you connect it to your Tv with a scart cable, (PAL EUROPE) thats the only way you can get the dolby support to work properly appart from connecting the player with an optical audio cable but only big brands like sony and panasonic do it.
Posted 20 years ago2004-06-17 00:21:16 UTC
in Another map preview, de_full_city Post #34070
found it.... screen shots at the following link

http://freespace.virgin.net/savage.101/screens/citymap.htm

all the textures are mine by the way except for the one on the cathedral and the appartments. they are by kyle george, but the factury windows, bricks and ground textures are all my work.
Posted 20 years ago2004-06-17 00:00:12 UTC
in Another map preview, de_full_city Post #34057
this looks alot like a map i built ages ago. ill have a look for it and post some screenies.
Posted 20 years ago2004-06-16 23:45:09 UTC
in How did you find TWHL? Post #34042
?65 is what it cost as russel eetan wich it nothing compaired to when i had a cut and style and hi-lights done at tony&guy last year, ?140

off topic... bad boy dirty boy, in your bed
Posted 20 years ago2004-06-16 23:13:13 UTC
in Greatest Site! EVER! Post #34017
its not called a "modem cradle" its called an "Acoustic Coupler"

So?
Posted 20 years ago2004-06-16 20:35:39 UTC
in Colour Scheme Post #33968
how come when i talked about the colours i was told to shut up and stop dissing a perfectly good design... lol

heres an inverse with some tweaking done in paintshop pro. i've just altered some of the colours a little and made sure only the sites colour are inversed so all the avs look right and i've also tidyed up the search thingy... GOD IM BORED!.

http://freespace.virgin.net/savage.101/twhl.jpg

and with a more appropriate logo
http://freespace.virgin.net/savage.101/twhl2.jpg
Posted 20 years ago2004-06-16 09:26:38 UTC
in User names Post #33834
i got the nick name bryce when i was in high school, and ever since my little sister has always called me bryce so it kinda stuck, although i dont know were the boi came from... lol
Posted 20 years ago2004-06-16 09:22:36 UTC
in DVD vs. VHS Post #33828
is that supposed to say somthing for VCR's concerning the fastwardard... lol... VHS is crap is just arful to watch makes me cring.
Posted 20 years ago2004-06-15 10:27:59 UTC
in How did you find TWHL? Post #33546
lol... well i dont know what you look like but did you also pay ?65 for a hair cut becouse that would be uncanny... lol...

ummmm, therse links to my SP episode on my web site. but theres a new version on its way soon. :)

my site >>> http://www.oxygen8.cjb.net
Posted 20 years ago2004-06-15 08:09:36 UTC
in Lighting Issues Post #33529
do you mean fullbright, becouse when your running the map in the engine just type "r_fullbright 1" into the console and it will take out all the lighting layers and display everything at a single bright lit level.

you also might be interested in trying to use "r_lightmap 1" that will take out all the texture layers and show how the light is bouncing off surfaces. i find it a very educational way of seeing how people acheve atmospheric lighting in there maps.
Posted 20 years ago2004-06-15 08:03:34 UTC
in Batch compiler Post #33528
my maps get compiled every few hours when im working on them, i recone by the time they are finnished they have probably already been compiled several hundred times, and thats the best way becouse like Cap-p said you end up with errers building up and you just end up not knowing were to begin and it can become very fustrating when you've fixed the 12th or even the 30th leak in a row.
  • ALSO
heres a sample of a batch file i made last night for compiling several maps without user intervention, so i could set it running whilst i was asleep.
@echo off
set WADROOT=H:GamesHalf-life
echo.

"H:HLToolsCompilershlcsg.exe" -high "H:HLMalevmapsgib3b.map"
"H:HLToolsCompilershlbsp.exe" -high "H:HLMalevmapsgib3b.map"
"H:HLToolsCompilershlvis.exe" -full -high "H:HLMalevmapsgib3b.map"
"H:HLToolsCompilershlrad.exe" -extra -bounce 3 -smooth 50 -high "H:HLMalevmapsgib3b.map"

echo.

"H:HLToolsCompilershlcsg.exe" -high "H:HLMalevmapsgib3.map"
"H:HLToolsCompilershlbsp.exe" -high "H:HLMalevmapsgib3.map"
"H:HLToolsCompilershlvis.exe" -full -high "H:HLMalevmapsgib3.map"
"H:HLToolsCompilershlrad.exe" -extra -bounce 3 -smooth 50 -high "H:HLMalevmapsgib3.map"

echo.

"H:HLToolsCompilershlcsg.exe" -high "H:HLMalevmapsgib.map"
"H:HLToolsCompilershlbsp.exe" -high "H:HLMalevmapsgib.map"
"H:HLToolsCompilershlvis.exe" -full -high "H:HLMalevmapsgib.map"
"H:HLToolsCompilershlrad.exe" -extra -bounce 3 -smooth 50 -high "H:HLMalevmapsgib.map"

echo.
pause
Posted 20 years ago2004-06-15 07:47:41 UTC
in Lighting Issues Post #33523
its usally a problem with invalid shapes due to bad vertex manipulation check the error report thingy in hammer...

also are you using the latiest ZHLT with the HLfix compiler too.
Posted 20 years ago2004-06-15 07:44:06 UTC
in How did you find TWHL? Post #33518
this seems to be a recuring theme, i think i was mapping for about 2 years without any help from the net before i started visiting the VERC, infact come to think of it i only really started using the VERC and such after i released my first SP episode.
Posted 20 years ago2004-06-15 07:27:41 UTC
in How did you find TWHL? Post #33507
i was big on using the VERC but got sick of all the noobs, people here seem to be much more skilled and know what they are talking about... well most of the time anyway! ... :nuts:
Posted 20 years ago2004-06-14 12:27:06 UTC
in DVD vs. VHS Post #33330
come to think of it we've never had any problems with the panasonic one eather i just dont like it becouse it cant read my NTSC discs
Posted 20 years ago2004-06-14 12:23:54 UTC
in Quotes Post #33329
i have no idea what its from... lol

"it would seem fate is not without a sense of irony"

(i dont know how to do bold lettering)
Posted 20 years ago2004-06-14 12:17:48 UTC
in DVD vs. VHS Post #33324
dont buy cheap brands there not worth it in the end, they just have compatability issues with differant types of disks and they cut corners so they dont last as long and like you said make your disks skip. if you wana buy a resonably priced brand name DVD player get the Sony DVP-NS330, i paid ?180 a year ago but its like ?120 now it plays just about everything, DVD-RW/-R/+RW/+R, MP3CD, VCD, SVCD and standard CD.

never once have i had it skip or even had any compatability problems with it. definatly worth the extra cash. (would be real cheap on ebay)
Posted 20 years ago2004-06-14 11:55:39 UTC
in DVD vs. VHS Post #33320
that movie was awsome, i have it on DVD .... LOL! strange thread twist for you there.
Posted 20 years ago2004-06-14 11:15:49 UTC
in DVD vs. VHS Post #33315
i've never had that problem you ever abuse your disks and they get scratched or you bought a reallly cheap obscuse branded DVD player we have 2 DVD players (panasonic and sony) and a drive in the computer and i've never had a movie skip with any of them. besides VHS is shit, the tapes degrade they look foozy and the sound is flat, i dont even have a VCR anymore when it died i saw no reason to replace it we just got a DVD recorder instead.
Posted 20 years ago2004-06-14 10:29:24 UTC
in Conan Obrien Post #33302
just becouse some one says sweeden sucks you dont like him, man cant people take jokes these days, i've never heard of him but i take it hes like a younger version of letterman or somthing right?
Posted 20 years ago2004-06-14 10:09:03 UTC
in Cannot still find the map! Post #33298
your finnished map has to be in your mods/counter strikes map directory clearly its not! tell the compiler to copy it to there and if you already have then you need to set it up properly so it copys finnished bsp's to the map directory in the right place.
Posted 20 years ago2004-06-14 09:58:23 UTC
in Corrupted MP3's Post #33296
yes it is although i think you have to turn off one of the installation features cos it installs adware or somthing.. i cant remember its been a while since i installed it.
Posted 20 years ago2004-06-14 09:56:34 UTC
in mario mod Post #33295
hey dont bitch about mario sunshine i cant stop playing it "STILL".. lol...
Posted 20 years ago2004-06-06 18:49:51 UTC
in C++ Compiler Post #30896
borland isn't compatable with the HL source mainley becouse it doesn't support visual content. (or somthing along those lines) your best bet is visual C++ 6 the ... have a look on ebay i got it off there not long ago for ?15. "cheap as chips!"
Posted 20 years ago2004-06-06 15:42:00 UTC
in Names Post #30859
lol yep i think so. i just cant spell :P.... lol .... and yes believe it or not LOADS of people pranounce it bruce... :S
Posted 20 years ago2004-06-06 13:47:04 UTC
in Names Post #30830
i really should spell check! ... lol
Posted 20 years ago2004-06-06 13:10:59 UTC
in Names Post #30823
q[hey, u think alex is boring!? id f**king KILL for a name like alex! i got stuck with f**king matthew!]q

HEY! my names Matthew too. but most of my closest friends call me Bryce witch is actally my middle name.

oh and i've noticed alot of people seem to think its pronounced "Bruce" like batman!, well its not!. its pronounces "brise".. :s Phanetics piss me off.
Posted 20 years ago2004-06-06 12:54:33 UTC
in a mod idea (not dumb really) read! Post #30821
thats me in the av ... lol :)

my first HL release was built almost completey by myself and it tuck me around 6 months, and my new version witch is almost completley differant has so far taken me an additional 5 months and is amost finnished.
This post was made on a thread that has been deleted.
Posted 20 years ago2004-05-31 07:30:49 UTC
in Team Fortress 2? Post #29458
as i understand it TF2 is going to be the offical multiplayer for HL2.
Posted 20 years ago2004-05-30 21:35:28 UTC
in what does the TW stand for. Post #29383
you know i didn't notice that search thingy there... lol :S
Posted 20 years ago2004-05-30 20:15:50 UTC
in what does the TW stand for. Post #29374
what does the TW stand for.... :confused: