Forum posts

Posted 17 years ago2007-09-17 10:46:12 UTC
in Double lengthconstraints? Post #234414
Oh sorry I didn't state that in the beginning..
You can't parant a phys_lengthconstraint.
If you could, there woul be no problem I guess.
Lengthconstraint has a more complex system
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-16 18:15:23 UTC
in Double lengthconstraints? Post #234374
I know it already has been remade, but I am remaking the singleplayer. :>

That has ALSO been remade, but I still want to.
As Mooboi said, I want Moocow style.

Espen: It still leaves the same problem (although, if the first problem is solved, that solves THE OTHER ONE)
No it doesn't :< Im tired.

How do I hang something in something that is already hanged?
You can't make a double phys_lengthconstraint.. or can you?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-16 16:55:08 UTC
in Double lengthconstraints? Post #234358
Right, I think we've all seen the E3 vid traptown, and it is no secret that I am remaking it.
Now, I am experiencing a bit of a problem with the crane trap where you shoot at a bunch of beams bunted together and they start swinging and smashes the combine in the head.

The top of the crane has a rope going down to the hook.
The hook is lengthconstrainted to the top of the crane.
It hangs there, fine no problem.
However, I need something to hang in the hook!
I need the beamcluster to hang in the hook.
Also, the beamcluster needs to be hung at two points - the edges, not just one point.
I need it to swing straight, not rotate around.

How can this be done?

I could make a drawing in paint of how I want it if someone didn't understand.

Thanks!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-15 17:23:09 UTC
in GORDON SLOWER WALKING ? Post #234240
Spam is bad.
Even though this isn't REALLY counted as spam it can be quite annoying.

Before making your first thread, think, is there anything else I want to ask?
INSTEAD of making 4 threads within an hour.

Also, you can ask new questions in a thread which from the beginning had a whole other question.

Mkay?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-15 15:15:18 UTC
in How do I learned to play guitar? Post #234205
I lol'd

Just take some lessons dude
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-15 06:21:02 UTC
in TFC Entity Reference Post #234148
No need of creating a list of TFC entities as FF is released and TF2 is comming very soon.
All old TFC mappers will move on, probably.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-14 11:12:14 UTC
in All's going well, eh? Post #234088
TWHL teached me english, and mapping.
TWHL is a friendly place, sure there are a few r-tards here, but that's part of the internet experience and makes it a more interesting place to be.

I also think that TWHL will change dramaticly when TWHL3 is finnished

TWHL is great, and will not die as long as there are fresh tutorials on the table.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-14 10:55:54 UTC
in Colored Objects Post #234087
They did.
Easy.

Works with all entities which has the propertie.
Try using it on glass, really sexy
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-12 14:03:04 UTC
in Leave britney alone! Post #233956
:D roflol
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-12 10:41:22 UTC
in TF2 or FF? Post #233944
Unless you buy them separate.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-11 13:34:53 UTC
in Not Getting Shot buy a cannon. Post #233894
You mean when it fires at you, you don't take any damage?

And the sprite thing.. change the render values
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-10 10:57:09 UTC
in TF2 or FF? Post #233813
DAUBBYMOO! <3

You know my memory is weak, after all these years! ;)
I will play on your server everyday daub, promise.

Also, is it true that the bazooka now kills with one shot?
Cuz, it was kinda useless in TFC
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-09 13:05:37 UTC
in TF2 or FF? Post #233742
:o
I need moar ram.

Well I know SOMEONE said that he/she would set up a TF2 server.
Who was it then?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-09 12:41:56 UTC
in TF2 or FF? Post #233738
I think Muzzle is planning to setup a server <3
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-09 08:12:32 UTC
in TF2 or FF? Post #233727
TF2. Simple.

Although I don't agree on you that FF is a clone of TFC.
They have changed a lot and put in some of their own ideas too.
Looks fun, but TF2 looks much more fun. :>
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-08 08:33:46 UTC
in Cs:s map out of memo... Post #233669
Oh.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-08 07:58:22 UTC
in Cs:s map out of memo... Post #233667
No steam content servers available?

Have you tried removing clientregistery.blob?

I googled around a bit, and at one point I read that this error means that the steam content server gives you this error when it is running out of bandwidth.
But that sounds very weird to me.

However if this is true, then you could wait an hour or two and then try again.
Still the same problem?
Reinstall steam.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-07 15:25:38 UTC
in Cs:s map out of memo... Post #233645
1.18? EH?
Anyways, perhaps you are out of virtual memory...
But hell, I've forgot where you edited it.
Somewhere in the properties of "My Computer" I'm guessing.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-06 14:49:03 UTC
in model skin problem. Post #233596
ooooooooooooooooh.
The hands, I thought you ment that thing on the floor which also looks weird.

I'd say that's due to crappy lightning and lack of cubemaps.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-06 14:47:01 UTC
in Who would win in a fight? Post #233593
Far Cry 2.
It has more interesting features and stuff.. Can't motivate more

What about Boobs vs Face?

This will be interesting
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-06 14:45:40 UTC
in model skin problem. Post #233592
What's the skin value?
What's the model name?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-02 17:25:52 UTC
in Cant open map Post #233353
I suggest reinstaling Source SDK.
It doesn't take very long.

Make a backup of all your maps, put them somewhere safe, and then remove Source SDK - and then install it again.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-02 17:23:08 UTC
in Scientology: Exposed! Post #233352
Don't use the same quote twice the same day Jahzel.

And notice that I didn't even address you, for it is not worth the time.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-02 15:04:58 UTC
in Scientology: Exposed! Post #233346
Playbus:
Electrons does not move in circular orbits.
Their paths around the core is in fact a mixture of chaos and probability.
Orbitals as they are called are far from the way planets move gravitationally around the stars.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-09-02 11:57:40 UTC
in Cant open map Post #233332
Is there a + in your map name?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-31 13:54:36 UTC
in Scientology: Exposed! Post #233226
I knew this was an excuse topic to be able to keep discussing conspiracy theories right from the start
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-31 13:52:21 UTC
in I want to edit my map Post #233224
No.

Remake it, and perhaps improve what you did wrong in the last version?
There is no such thing as a perfect map
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-26 10:26:21 UTC
in Opinions on BioShock Post #232934
I've watched loads of trailers and read loads of stuff. But I don't get it.
What do you DO?
What's the style of gameplay?
Is it true that you can do ANYTHING?
Can you go anywhere you want?

Please, you guys who have it and have played it, explain without spoiling if possible.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 19:05:42 UTC
in The Orange Box Post #232885
Im gonna buy it. Not over steam though.

I don't mind having two extra CD-keys
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 16:43:00 UTC
in need help with nav Post #232876
Remember.
If you say Nav, others will think of bot movement.
Just say minimap.

This is a guess, but perhaps it works the same way in source as it did back in 1.6?
Edit: nvm that, Uragan_Lex has the answer
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 15:38:56 UTC
in Lighting Outdoor Maps Post #232869
What?

Use light_enviroment to light outdoor maps
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 15:37:30 UTC
in Problem with weapon_entity Post #232868
uh.. make them smaller?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 12:49:31 UTC
in Problem with weapon_entity Post #232858
You could make your own WAD, and then Wad include it (There is a tutorial for it)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 12:29:58 UTC
in Problem with weapon_entity Post #232856
What value did you put in "Count"?
And are there any flags?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-24 18:44:22 UTC
in Opinions on BioShock Post #232800
Dude, the graphics are NOT the same.
I saw how Quake 4 looked on a console.. shit!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-24 18:10:48 UTC
in Opinions on BioShock Post #232794
Consoles are for the weak!
Don't turn to the dark side of gaming
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-24 18:01:44 UTC
in HL:OIFH Post #232791
Yeah that would be a bit too much.

Edit: Oh, well that's just simply an awesome idea :o
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-24 17:53:27 UTC
in Opinions on BioShock Post #232788
Perhaps it doesn't support your graphics card Kasp.
Sounds odd to me.
Madcow MadcowSpy zappin my udder
This post was made on a thread that has been deleted.
Posted 17 years ago2007-08-24 14:44:01 UTC
in You Laugh, You Lose Post #232772
And I.
Nice find
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-23 16:02:53 UTC
in Opinions on BioShock Post #232705
Well. I will buy it eventionally. But not untill the price goes down.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-23 15:51:37 UTC
in Opinions on BioShock Post #232701
Well now when you put it that way Im not sure I want it anymore :o

Same enemies all the time just ain't fun.. except in FEAR cuz of the awesome AI which IMO Bioshock doesn't have.
At least in the demo the behaviour of the enemies was just fail, (exception: Big daddy. We've all seen the trailers right? :>)

Put the graphics at high, and it sure was an awesome eyecandy experience, but still, it needs to be fun and hot on the same time.

I rather save my money for EP2 orange pack and BiA Hells highway.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-23 10:43:28 UTC
in Now Playing: ... Post #232666
Pink Floyd - Atom Heart Mother
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-22 15:58:03 UTC
in Strange Elevator movement issues Post #232633
Try pie try.
Put orange dot (or blue dot.. at least it is for me in the 3D view) in the middle (see where the X is in the 2d views) and then it should work.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-22 14:44:26 UTC
in Strange Elevator movement issues Post #232625
Well there's your problem!

Make sure that the purple dot is exactly in the middle of the train, don't touch it at all, cos that is the origin point which is used instead of the origin brush in HL1.

Then you do as I said before.. make the messurements.
The train will move untill the point of origin hits the path.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-22 13:59:14 UTC
in Strange Elevator movement issues Post #232623
func_tracktain is pretty much the same..

The new problem is probably path related.
Remember, the path should be in the center of the wanted position, not bellow or over.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-21 13:02:36 UTC
in Scare Tactics. Post #232534
I tend to share FresheD's opinion
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-19 07:39:25 UTC
in AI to assault a point Post #232423
I've done this myself with ai_goal_assault so don't tell me it doesn't work.
You just need to mess around with it a bit.
It's a mess really.
You will need "OnSpawn" outputs which are targeted to the ai_goal_assault and stuff like that, eventually it will work.
Im on my laptop so I can't give you any exact details.
Give me some time and I might make another example.

I heard somewhere in the forum that you can use an ai_goal_follow targeted at the player as well, to make them hunt the player down, but I have never tried this myself.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-18 10:27:02 UTC
in You Laugh, You Lose Post #232391
I lost while watching the Wii Fit Parody.
It was hilarious. :D
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-17 18:09:17 UTC
in Sandwiches Post #232370
I'll have one of those daub
Madcow MadcowSpy zappin my udder