(If you are really really dumb, you use AOL)
Alebiex but I'm hardly ever on. MSN I'm on a lot more.
jaardsi just copied me!
and anthony copied itWell good on you all, lol.
C:SIERRAHalf-Lifehl.exe + map valleyThis is all correct with the exception of the space before "map". It should just be +map NOT + map.
then you can browse the sound files till you find something you like
do I need to extract that file and place it in both my new (Steam) and my old HL folders to make it work for previewing in Hammer/playing finalized bsp in Steam?Yes.
Does it matter in which order I add my custom tex in materials.txt in that list of tex/sound attributesI doubt it; never tried myself though.
What if the sound I want is NOT on the list of possible footstep sounds?Hm, I'm not sure you can do anything about that, it's probably coded. I'd use 'dirt' if you had to.
Does WHAT have examples WHERE already?Think he means does materials.txt have examples to show the usage, which it does indeed.
but its VERY visible in the real mapNo it's not, it'll flicker between grass and paper. You cannot have two faces on an identical plane without HL and/or your graphics card getting confused.
6 facesSix faces? How's that possible? Is the cube you've presumably put the info_player_start hollow? Or is it solid? If it's still solid, select it (in Hammer), and press Ctrl+H.
1536 square feet [221184.00 square inches]
I'm sorry to those who feel this thread has nothing to do with half-lifeThat's what "stuff"'s for.
they both look like chopped suey to meElaborate, por favor?
Umm, rotating avatars - thats probably the stupidest idea of alteration to this site i've ever seen.Actually laughed loudly reading that.