Alright i found a few free hours.I'd say that the safest bet would be to grab the zip of the latest version of SoHL, from pebs' link and amend the name in the liblist.gam file, as well as the other elements. The TWHL Tower file is below. A lot of it is just generic info, and things like version are for internal use I guess. Icon stuff is purely to make it look more 'complete' in the steam games list.
Can i have some help setting up this folder structure? I copied TWHL TOWER and i'm stripping out the resources.
What is the barebones requirement? It's been a while since i've done this
game "TWHL Tower"
url_info "http://twhl.info"
url_dl "http://twhl.info"
version "1.0"
hlversion "1101"
type "singleplayer_only"
startmap "twhl-lobby"
gamedll "dlls/spirit.dll"
cldll "1"
icon "twhlt" This adds the icon in the steam list, looks for two .tga files. In this case twhlt.tga and twhlt_big.tga, which are 16x16 and 32x32 pixels respectively.
I love the arrows pointing to the keys!!!, how are they done?It's just a simple env_sprite entity.
why is source such a no-no for you? Complex entity work is surely much easier in Source... so, I don't get itI just prefer the old school feel of Goldsource and I feel that it's much easier to create something unique. I've always rated HL1 way higher that HL2 and the episodes.
mods like Earth Special Forces, or Arrangement mod, or ParanoiaPFFT! :rly:
I noticed you added small helpful arrows to most of the pickups in the tower, but not to the keycards in lobby, tjb's and muzzleflash's floors.I can add these, except the lobby which was the first map to get an arrow...
jeffmod's assassin can still follow you thru the stairs and into the next floor. It's pretty hilariousD'oh! I stopped him opening the door but never actually clipped him from leaving the office! Thanks
- the first scientist in status reporting floor might have a missing or wrongly named action animation. check its scripted sequencesI think this is intentional?
- malle's floor still has some volume or startsound thing set to 2550 (should be 255)Trawled through the entities in the map but had no luck with this one. I'll take another look to see if I can crack it before v1.1 goes online.
although I really like how you made the entire floor more user-friendly
Like the back row alien grunts in the "bad" ending of Half-LifeI think that was purely for optimization in the late 90s. You wouldn't need to do that these days. It never looked great.