Forum posts

Posted 12 years ago2012-07-19 12:39:15 UTC
in WAD's Post #308108
No worries, we've all been there. ;)

There shouldn't be any difference in the compilation process. None that I ever noticed anyway.

I suggest you update your compile tools though, ZHLT is a thing of the past nowadays.

Give VHLT a try, those are by far the best tools around for GoldSource at the moment (and they're still being updated/improved). There's tons of visual benefits to using them (way higher lighting quality etc.), and they have far better error reporting, which should be pretty useful for any new mapper.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-19 12:06:57 UTC
in WAD's Post #308106
No, there won't be any compatibility issues.

3.5 just allows you to view models/sprites in the 3D perspective window (you'll need the up-to-date FGD for that) - it's a really useful feature.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-19 11:49:58 UTC
in WAD's Post #308104
I don't know of any hard limit to the number of WADs you can use in Hammer, but I doubt it's a great idea to utilize, say, 20 different WADs in a single map.

I suggest you use Wally to edit/merge some of those WADs, picking out only the textures you need.

Have a look here for more HL tools/utilities. I'd also upgrade to Hammer 3.5 if I were you - there's really no reason to still be using 3.4 nowadays. ;)
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-17 22:49:12 UTC
in Now Playing: ... Post #307983
Hahah, good times. :D
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-17 22:44:36 UTC
in Now Playing: ... Post #307981
They are SUCH a fun show. Get drunk, go crazy. They really cater to their fans during the shows and play the really energetic things. He came on stage with a bottle of wine, and by the end of the show it was empty.

(a bit of it was on us)
That was my experience in a nutshell too. Except it was open-air with bad weather. The crowd was on fire nonetheless. :D

Had an unforgettably good time.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-17 22:40:41 UTC
in Now Playing: ... Post #307979
Did someone say Gogol Bordello?

Gogol Bordello - Start Wearing Purple @ Coachella 2008

Went to one of his gigs a few summers ago. Amazing live performance & crowd involvement.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-17 18:28:10 UTC
in Mist of Stagnation - Modeling Contest Post #307967
Same, the machete by ZERO is nicely crafted and has some really quality textures, but design-wise it's really plain.

CT's pipe blade looks far more original IMO. :)
Daubster DaubsterVault Dweller
Posted 12 years ago2012-07-16 19:00:43 UTC
in Now Playing: ... Post #307911
Posted 12 years ago2012-06-05 01:08:47 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306754
New maps!
  • dfg_hmm_dust4
  • cs_bikini
  • de_predator
  • de_wallmart
  • de_vertigo
Added a couple of 3D_Mike's maps (bikini, predator) - those were always way ahead of their time. Also remembered de_wallmart, a nostalgic lulzy map by Squall. I've also added dfg_hmm_dust4, as requested by Rufee, and included vertigo in the mapcycle.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-04 15:07:09 UTC
in Build The Enterprise Post #306746
I love the FAQ.
A: If someone can convince me that it is not technically possible (ignoring political and funding issues), then I will state on the BuildTheEnterprise site that I have been found to be wrong. In that case, building the first Enterprise will have to wait for, say, another half century.
:biggrin:
Q: But you don’t even work at NASA – or in the space industry.
Well there's your problem. :D
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-03 17:43:25 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306711
Good games earlier today!

Added two standard maps to the cycle:
  • cs_estate
  • de_survivor
Also updated the server rules. Spawnkilling is now forbidden.

EDIT:
The server has two new admins, Joebama and Stojke. Welcome, guys!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-03 17:07:09 UTC
in Hours of gaming Post #306715
That's 8hrs/week of HL2DM for ~5 yrs. straight. Not bad.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-02 18:44:34 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306696
zeeba-G:
I can see where you're coming from, but there's already loads of CSDM servers running extra mods like WC3, sentries, etc. I want this to stay vanilla cause there's a real shortage of pure DM servers without extra mods or restrictions, at least in my region. Not to mention the lack of variety in maps as you've mentioned. Those are the reasons why I started this in the first place. ;)

Deathan:
Yeah, the bulk of the players join in the evening at around 22:00 GMT. That's probably the only time when the EU and US playtimes overlap, so aim for that and you're likely to find company!
That can be a bit late for Central/Eastern Europe though, so there's often smaller groups playing at ~ 20:00 GMT.

Oh, and speaking of players, if any of you are a part of a clan or any other group that plays CS, do invite them over. The more the merrier!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-02 14:24:52 UTC
in Hours of gaming Post #306690
User posted image
No surprises there. I've spent a huge amount of time on MW2 multiplayer. It used to be really fun.

This isn't 100% accurate though. I only bought Steam versions of HL1/CS 1.6 back in like 2007 or something, and that was past my heyday with those. I'm pretty sure I should have ~1.5k+ hrs on non-steam 1.6 and at least 300hrs on WON/non-steam HL1. I would play those regularly pretty much every day when I was in school, not to mention mapping for them.

I also have 150+ hrs on BF3, 36hrs on Diablo 3 and probably ~60hrs on SC2.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-02 02:56:13 UTC
in Now Playing: ... Post #306668
Posted 12 years ago2012-06-01 23:26:49 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306665
Added a bunch of maps!
  • mp_farm
  • cs_malibu
  • de_rats_2001
  • de_rats2_2002
  • de_rats3
  • nth_lets_take_mothers_tank
  • de_storm
Mp_farm is up, as requested by 2muchvideogames. Thanks to Elof for reminding me about the rats series - I've added the whole official trilogy. Malibu was also made by CyberRat - it's quite the nostalgic piece of work. It also reminded me of lets_take_mothers_tank, another epic random fun map. Finally, I've included de_storm in the map cycle, not sure why it ended up being overlooked.

I didn't add the knife maps, as requested by Stojke, purely because CSDM overrides all map weapon settings, meaning they would just turn into mindless killboxes. We'll have to stick to regular maps I'm afraid, sorry man. :(

Keep those map requests coming!

Oh and thanks to everyone who joined in tonight's game! I think we had 12 players at one point tearing it up on arabstreets. Bloody awesome!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-01 18:00:51 UTC
in Vis testing Post #306655
I think it's a pretty neat discovery. I haven't run into issues like this myself, but I don't see much point in disputing it either, especially if there's a group of gamers that would benefit from maps using this technique.
If allowed I'd like to organize all the information and add it to the tutorial database.
Go for it!
Use our tutorial proposal system. Note that you don't need a full tutorial in the proposal stage - just an outline of what you'll be writing. Once we approve it, you'll be able to write/publish the complete thing.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-01 17:54:49 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306651
Is there any way you could do some entity hacking to remove the info_vip_start?
I could write a tiny plugin to do that actually, good point. I'll get to it.

EDIT: Couldn't fix it. I'm pretty bad at writing plugins. I'll be keeping the as_ maps regardless of the bug.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-01 15:45:15 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306648
Changes/additions:
  • Added de_twhl2011 and cs_mansion
  • sv_airaccelerate is now 100
  • Players now spawn with an HE grenade along with their selected gear
Existing bugs:
  • The VIP still can't equip primary weapons in as_ maps. I've done some googling, but I couldn't find any plugins that would fix that. Does anyone know of a plugin that would enable primary weapons for the VIP in CSDM? If not, maybe someone with the appropriate knowledge could write one? (pleease?) :3
Keep those map requests coming guys. ;)
Daubster DaubsterVault Dweller
Posted 12 years ago2012-06-01 01:16:56 UTC
in Joebama's Classic OpFor DM/CTF Post #306625
Great games all around! GG!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-31 19:36:28 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306616
2muchvideogames:
Sure, upload it and post a link in the thread!

Deathan:
No one was rage-quitting though! You were really hard to kill yesterday, damn you. :D
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-31 19:34:20 UTC
in Joebama's Classic OpFor DM/CTF Post #306615
Game on tonight at 11PM GMT (in 1 hr 30 mins)
Be there!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-31 01:41:13 UTC
in Post your screenshots! WIP thread Post #306600
Some of the best lighting I've ever seen in GS. Love the deep shadows in the top right contrasting with the rest of the scene.

If you're looking for nitpicks, I'm not sure I get that greenish drip texture appearing in the middle of an otherwise perfectly dry wall. I understand it breaks things up, but logically it doesn't make much sense.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-31 00:35:54 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306597
Hahah, great games everyone! Was a blast :D
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-30 18:47:01 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306588
The CSDM you're referring to is called FFA (free for all), Bruce. CS is a team game inherently, so you don't have to mention that in the name. It's the opposite with HLDM.

manionsen:
Nah, I like 1.6. It's just the old maps that I miss. ;)
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-30 00:20:51 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306577
Yes sir, gg indeed!
Added two new maps: de_jeepathon2k and de_deep6

Deep6 is probably the most beautiful 1.6 map ever made imho. Its scale and detail are amazing.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-29 21:25:19 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306571
Stojke:
Right on!

Archie:
You can't beat the nostalgia value of 1.6. :P
Besides, it's still going to be a while before good custom maps for it start popping out, warranting a custom server. And there's plenty of good standard servers available for GO, which isn't the case for vanilla CSDM.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-29 21:06:20 UTC
in TWHL Oldschool CS 1.6 Server (CSDM) Post #306568
User posted image


IP
[m]twhl.clanservers.com[/m]
Slots
[m]20[/m]
Location
[m]London[/m]
Mod
[m]CS:DM[/m]
Fast D/L
[m]Yes[/m]
Current map cycle
[m]as_forest
as_highrise
as_oilrig
as_tundra
cs_747
cs_arabstreets
cs_assault
cs_backalley
cs_bikini
cs_desert
cs_docks
cs_estate
cs_havana
cs_iraq
cs_italy
cs_malibu
cs_mansion
cs_militia
cs_office
cs_ship
cs_siege
cs_thunder
cs_tire
cs_wpndepot
de_aztec
de_cbble
de_chateau
de_deep6
de_dust
de_fang
de_foption
de_jeepathon2k
de_predator
de_prodigy
de_rats2_2002
de_rats3
de_rats_2001
de_rotterdam
de_storm
de_survivor
de_train
de_twhl2011
de_vegas
de_vertigo
de_wallmart
dfg_hmm_dust4
es_frantic
mp_farm
nth_lets_take_mothers_tank
[/m]
I've been wanting to fire up a CS server running oldschool/unpopular maps from the earlier versions (1.0-1.5) for ages, and I finally got 'round to doing it. It was a huge nostalgia trip going through them all. :crowbar:

I've also been playing a bit of CS Deathmatch lately, so I figured I'd put that on the server as well, especially since most of the maps are too imbalanced/large for normal play. Fast D/L is available, so there won't be much waiting involved either.

While the primary focus of the server is running those ancient maps, I'd still be more than happy to host your 1.6 maps, or any other cool & forgotten stuff for the game. Post any maps you want on the server here and I'll have them uploaded. :)

If you have any suggestions/feedback, let me know!

Other than that - join in & have a few frags! GL HF!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-28 12:01:08 UTC
in Interesting stuff for our brains Post #306541
Hahah. I didn't look at all the videos in that series, but I did end up going on a Wiki spree after watching that one. Started with the Sun ended up at interstellar & intergalactic travel about an hour later. :D

It never ceases to blow my mind. PFWOOOAAAAAAAH!!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-28 00:03:47 UTC
in Now Playing: ... Post #306524
Posted 12 years ago2012-05-26 11:34:49 UTC
in Map Vault Regulation Post #306502
Filling in deleted IDs is never good practice and can lead to weird linkage, like JeffMOD said.
Why is that even an issue though, are there actually a lot members who browse the vault by manually going through each ID? Why not use the actual vault page? It's not hiding anything. ;)
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-25 10:32:28 UTC
in Map Vault Regulation Post #306478
I don't understand your point at all.

What's wrong with sharing your work on as many sites as you can? We're one of the few places where you can get full-on professional feedback, as well as extensive in-depth reviews if you win map of the month. Why should you be forced to take part in the forum discussion if you're just here to share your work?

How can an influx of maps in the MV possibly be hurting this community?
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-25 09:56:21 UTC
in Now Playing: ... Post #306473
Posted 12 years ago2012-05-22 23:26:45 UTC
in Mist of Stagnation: 8 Weeks of Updates - Post #306416
The animation quality looks superb, even with the choppy video. Nice!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-20 13:42:04 UTC
in Now Gaming: ... Post #306336
Look up Dxtory, Blitz. It's fast & highly customizable.
EDIT: Bandicam is the only free one I know of.

X-Layer: Join in!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-20 11:02:10 UTC
in Now Gaming: ... Post #306326
I've played COD4 a few times, but I clocked in ~400hrs on MW2. I really enjoyed the multiplayer, even with the game-breaking stuff like tubes and killstreaks that encouraged camping instead of going for the objectives. It was just really fun to rush around cleaning out camper nests on domination with a group of friends. That and booster hunting.

It pretty much became obsolete to me once BF3 came out though. That's the ultimate modern multiplayer shooter out at the moment imho.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-20 11:00:32 UTC
in Now Playing: ... Post #306327
Posted 12 years ago2012-05-19 16:57:12 UTC
in Now Gaming: ... Post #306310
Have you played The Stanley Parable, Urby? Give it a shot if you're looking for something fresh. The mapping isn't top-notch, but the idea & execution are brilliant.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-19 11:56:56 UTC
in Now Gaming: ... Post #306305
Ok, the game might not have singleplayer mode
You can create a private game with only people on your friends list allowed to join, whom you can always ask to leave if you want to keep playing alone. The gameplay doesn't become multiplayer-only by storing your character data on a server or requiring a connection at all times. It would only become that if it were literally impossible to play the game on your own, and that's not the case.

Steam is a lighter version of this anyway - you can't install/register any games on it without initially connecting to the web. I agree that it might be problematic to play in say 10 years time, but people will have cracked it long before that, and there will be alternatives.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-19 01:23:11 UTC
in Now Gaming: ... Post #306298
Why the fuck did we spend the last 2 pages arguing about technicalities?
User posted image
Just spent the last 9 hrs playing D3. Finished Act I with two different characters accompanied by two different groups of friends. Can't remember the last time I enjoyed any game this much.

It's a ridiculously fun, beautiful and all-round well crafted game. If you enjoyed D2 (or any hack/slash RPG) and aren't willing to give the D3 singleplayer a shot due to it being online-only or because of the marketplace (which doesn't even affect your SP experience in any way), then it's totally your loss. Every con named in this thread so far is outweighed tenfold by the pros.

EDIT: Built both my characters on the EU server, Blitz. Is there a way to transfer them? I'd totally be down for some co-op.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-16 20:30:02 UTC
in Now Gaming: ... Post #306182
Use the TWHL platoon to find other community members on BF3. Also PM me with your id if you're playing and haven't been invited yet. ;)

Also, TWHL Steam group admins, feel free to post up an event if you're having a few frags and need backup! Or message an admin on Steam to do it for you if you're not a mod. That's a sure way to get people in community gathers, and it's definitely being underused.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-16 13:23:32 UTC
in Now Gaming: ... Post #306169
We should do some pubstomping sessions in BF3. A well-organized squad of 4 can do wonders.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-13 19:11:55 UTC
in Interesting stuff for our brains Post #306124
User posted image

A nice way to keep up with the tons of interesting research projects/movements/causes/discoveries happening throughout the world.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-07 02:12:15 UTC
in Now Playing: ... Post #306017
Michael Jackson - Thriller

Legendary groove.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-06 20:18:29 UTC
in Last movie you saw? Post #306006
Bump.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-05 09:28:52 UTC
in Mapping for Dummies? Post #305965
User posted image
Test chamber Gabe is not amused.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-04 14:54:35 UTC
in SMJ question... Post #305945
1] Yes.
2] Yes. Pickups or expensive items.
3] Something that wouldn't make the game too easy at its latest stages. Balance it with your difficulty curve.
4] Depends on how rewarding/fun the process of the coin gathering would be. If it's plain backtracking to check every nook & cranny then no.
5] Only if I were to hit some sort of area that I can't progress through with the lives I currently have. And only if the grinding itself is fun.
6] Potions/powerups could replenish your HP. Lives could be more expensive items, letting you respawn where you died without having to restart the game.

Look into Terraria. Its HP system sounds a lot like what you're trying to create. In that game, you start off with 100 hitpoints. You can use potions to heal yourself and life crystals to increase your max HP to 400.
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-03 14:26:52 UTC
in Bulletproof wall Post #305924
It's a 1.6 question, Striker. ;>

Anywho, feel free to post an example map showcasing the effect!
Daubster DaubsterVault Dweller
Posted 12 years ago2012-05-01 21:47:44 UTC
in Now Playing: ... Post #305878
Posted 12 years ago2012-04-27 17:32:53 UTC
in [Help]env_beam does not kill Post #305786
What they said. There's really no excuse to use bitmaps just because Paint sucks. ;)

Try IrfanView or Pixlr, they're my go-to backup (completely free) image editors when a PC I'm using doesn't have Photoshop installed.
Daubster DaubsterVault Dweller