Did you ever find any updated batch compile tools?
VBCT works with Orangebox and EP1 games. L4D/2 don't appear to have any tools yet, just use a regular batch file if your compiles are taking forever.
I have a question..Is there a vac system on it? Because if not then have a look at this;Aside from switching to firstperson (which is flagged as a cheat AFAIK), they forgot to mark certain console vars as cheats too - notably, the ones that control how many health packs, hornet rockets, grenades, etc that you can carry
Piece of advice; If you have wicked ass screenshots of some maps you have created for the source engine in your portfolio, its just going to be tossed in the pile. producers want something not done before, something that pops out at them, like a game character that only has 500 Polygons (tri's) but looks to have 2000 because of the proper use of texture maps..well, yes and no...level design and character/environment art are two different fields. The demand for people who can model in a 3D suite is probably higher though, because there are more studios who publish for consoles, phones, etc - platforms where a level editing tool isn't standard and environment art and level design are done in 3D packages instead. I imagine the need for level designers will always be there, if only as a technical role (to design and plan levels on paper and prototype them, which is basically what a career level designer does anyway).
spends 15 minutes rolling on the floor laughingHeh, thanks I guess? I was just trying to get across the point that it's only my personal advice.
You, not professional? That's not what my desktop says.
I'm telling you, any good game company will probably flood you with offers soon after BM is released.
Cool, maybe with a few successful public releases under my belt, I might apply for one of these jobs some dayThe best way to get shipped titles under your belt is to find an entry-level job via an exceptional portfolio. If you are interested in working in the game industry, learn and practice with the tools and start making work, it's the best way to land a job.
Start -> Run -> cmd ->
then type
cd "C:Program FilesSteamSteamApps(username)sourcesdkbinep1bin"
and then
studiomdl "C:wherever your model and qc files aremodelname.qc"