Forum posts

Posted 19 years ago2005-06-02 14:04:50 UTC
in CModelLoader error when running map Post #112287
Are you even using the Source SDK from Steam's play games menu?

You cannot use the ZHLT toolkit anymore - Instead use the VALVe tools (vbsp, vrad, vvis).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 14:03:52 UTC
in I can't find env_cubemap. Where is i Post #112286
No, alex, you do not need the cubemap to run a map,
you just use it to reflect the sky on different materials..
And the world. It also calculates lighting for props.

You can make any entity (let's say you make an info_player_start entity) and replace the info_player_start in the dropdown menu by typing env_cubemap. While the options may not appear for you, it will still function when you build the cubemaps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 12:25:11 UTC
in convert .map to .vmf?? Post #112264
Yeah, select all, then open the texture tool and resize.

Source textures are at .25 as they're 512x, so for qualitys' sake we scale them down. (Standard wall is 128, which is .25x 512.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 02:44:51 UTC
in convert .map to .vmf?? Post #112193
You should be all set with the SDK's set of tools.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 02:44:08 UTC
in The anti-source effect (water) Post #112192
That's coded for GM.

Try a trigger_wind or trigger_push or the like. (Make sure the boat is a physbox too.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 02:10:00 UTC
in Who Can guess what this is?!?!! Post #112191
I'd wager some officialized concept art that never got it's concept er, conceptualized.

And it's from Gamespot!!~ Look lower-right.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 01:17:59 UTC
in ERROR MAX LEAF FACES Post #112189
They can be func_rotating afaik, 's long as it's not in the world.

NULL is in zhlt.wad but you can make your own wad, with any image for a texture in it called NULL and it will work the same.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 01:16:55 UTC
in models Post #112188
HL1 or 2?

MAX or XSI for HL2, MilkShape3d for HL1.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 01:15:12 UTC
in Who Can guess what this is?!?!! Post #112187
I think 's the avatar.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 22:56:06 UTC
in Custom Textures Post #112183
I assume the bottom portion is used on an additive func_illusionary box of 1 unit thickness like NS light overlays?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 22:53:44 UTC
in Who Can guess what this is?!?!! Post #112182
It's...something from Gamespot evidently.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 20:32:25 UTC
in Your Screenshots! Post #112175
You didn't use the leet lightmap trick to make things look curvy, but it's spiffy.

Needs some sand blending into the road on the edges, maybe some piles too since it does seem abandoned.

Lights in teh bunker towers.

And yeah, lighting should be more bright for the sky.

Wuzzit for anyhoo?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 20:06:11 UTC
in hammer 4 is sluggish for me Post #112174
CSG is obsolete with Source it would seem.

If your undo levels are low, and Hammer's clip distances are set low, there isn't much you can do, no. Try killing the explorer process and some of your other memory eating processes (You don't get the explorer GUI, but you can always restart it once you're done mapping.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 20:03:13 UTC
in ERROR MAX LEAF FACES Post #112173
Optimize! Func_wall complex shapes, NULL hidden faces. It's trial and error, but make sure complex things like cylinders and arches are func_walled, and other complex shapes are func_wall as well.

Make sure to Alt-P too, just in case it's an invalid shape.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 12:47:19 UTC
in Bevel Texture Post #112130
Aye, it's more for a developer/debug sort of environment I believe.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 12:45:17 UTC
in hammer 4 is sluggish for me Post #112129
Yeah, it's far more straining. Don't know why, really.
It mounts the GCF files into memory for quick access of materials and models. No more extracting!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-01 00:12:39 UTC
in exploding walls and mod compiling Post #112062
Mmm, you won't be able to move it if it uses terrain displacement - Displacements cannot be on entities, and moving things of any sort are entity based. You'll need to use a physics model or make it a func_physbox entity from something without displacement.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 21:29:29 UTC
in exploding walls and mod compiling Post #112054
You can teleport it in, using a point_template with some other rubble models might work well.

Normally for a mod it all depends, but you'll want your own mod subdirectory (Steam can make this stuff for you) and then include your content in maps/, materials/, models/, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 21:26:27 UTC
in GArrys MOD. [closed] Post #112053
Er, add enemies for them to attack with the same give_ command, otherwise they'll just stand around. Can't attack nothing.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 18:56:50 UTC
in GArrys MOD. [closed] Post #112036
They can't unless you add enemy npcs. Even then, it's not a real supported function so who knows.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 18:37:09 UTC
in New Website under Construction Post #112028
Nice start.

There's a few Black Mesas, though ;D - The one we play through is in New Mexico. (Looks a bit like this here.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 18:30:25 UTC
in GArrys MOD. [closed] Post #112025
give npc_x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 17:32:14 UTC
in Vault ideas Post #112015
I may go thru MV sometime and just purge no-screenshot things without reason. Or I may not.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 17:21:04 UTC
in convert .map to .vmf?? Post #112012
Aye, can't use the WADs anymore.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 16:48:50 UTC
in HL2 Entities [closed] Post #112003
Um, this thread is so old it was created before we had an HL2 forum section.

Don't revive threads this old. Consider it your first warning.

Manually moving threads is a hassle, I'm going to just close this instead.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 16:44:27 UTC
in Halflife 2 mapping?! TEXTURES?! [closed] Post #112001
Closed, going off topic.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 16:30:40 UTC
in Bevel Texture Post #111999
It acts as NULL but doesn't expand when generating clip hulls, if I remember correctly. Not a commonly used texture there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 16:29:15 UTC
in Counter-Strike Setup Post #111998
3.5 has model support, 3.4 doesn't. So in 3.4 you get a bound box, in 3.5 they actually show up. Sort of a prequel to Hammer 4 in a way.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 09:27:49 UTC
in Making a small LED type light. Post #111924
You could easily do it with just the sprite, if it's something the player will see as a detail and not a really important map bit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-31 01:15:09 UTC
in convert .map to .vmf?? Post #111853
Export to .map and open that in Hammer 4.

Rework the ents, add props, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 22:33:16 UTC
in HL2 bugs Post #111849
FX5200 works (I've the same one) but it's FAR from DX9 D:

It's 8.1 which -> bad
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 20:10:42 UTC
in HL2 bugs Post #111844
What card is it ;x?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 13:21:36 UTC
in Translate Post #111752
Gordon will not get this weapon during the entire play not one into the hand, but but he has his Brechstange. Only Combine policemen run around with an electrical stool and roast each civilians thereby one over, which does not want to obey them.
What Google says. No clue about making it un-googley :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 12:48:27 UTC
in Chaging games Post #111745
Posted 19 years ago2005-05-30 12:43:07 UTC
in Half-Life : Shortlife Post #111744
That's because we have leet fast internet, Habboi, they take unnecessarily long for slower users.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 12:40:05 UTC
in HL2 bugs Post #111742
It's teh card -> 64mb for HL2 is bad.

(Do any 64mb cards even support dx7+?)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 04:23:14 UTC
in The man in charge of the USA Post #111655
WCD< it was probably in the other thread I deleted.

(Infact I vaugely remember it.)

Somehow they became duplicated and I deleted one. Repost.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 03:54:24 UTC
in Green Tall Xen thingies... Post #111644
Spike primitive, most likely.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 00:40:08 UTC
in Decompiling HL2 Post #111631
You probably don't, if it's not working (Not the latest version anyhoo.)

Get it from here:

http://java.sun.com/j2se/1.5.0/download.jsp

(Download JRE and not JDK.)

Then try VMEX again.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 00:22:32 UTC
in Decompiling HL2 Post #111628
VMEX does work (Tried it personally, works 100% of the time).

What are you doing with VMEX? You need to invoke it from a commandline interface. (And you need the JRE from the link it gives you)

Once you have JRE and VMEX somewhere:

Run 'command' to get a dosbox (Let's say vmex and the files are in C: drive and the map is on the desktop):
C:Documents and SettingsSpence>

C:Documents and SettingsSpence> cd

C:>

C:> vmex "C:Documents and SettingsSpenceDesktopmy_leet_map.bsp"
Then a lot of text should scroll your progress, then it will prompt you when it's finished.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 00:13:25 UTC
in My new mod "Xenophobia part 1" Post #111626
No, he's noting the 4 posts from you in a row. (I fancy the terrain though =])

Try and combine them in the future. (Occasionally one of us mods will clean it up but I'm feeling lazy right now).

Looking really nice so far =] - I'd love to see some more different angles, especially on that lobby area. Love the walls in there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 00:09:57 UTC
in Getting a Hard Drive, need to know... Post #111625
20gb is fine but 120's are pretty cheap these days (what, $100?) the extra space is worth it. (More music, woot ;P)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 00:08:56 UTC
in The man in charge of the USA Post #111623
From the other thread...

@Seventh/Rabid/Andy: I think this and the other thread need to be combined.
'tis a pain in the ass to combine threads (Unlike PhpBB, for example, which automates it, we have to do it manually). I'm not going to bother for a 'Stuff' forum post, so the duplicate is just [del].
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-30 00:03:20 UTC
in RPG ADVENTURE #1 [closed] Post #111622
I do have to contemplate Andy's post, there ;P

What's it with the fascination with story-thread-things?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 18:29:24 UTC
in The man in charge of the USA Post #111601
Bush is such a prick.
^
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 16:46:05 UTC
in Getting a Hard Drive, need to know... Post #111577
WD = <3
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 14:42:49 UTC
in I need your photos! Post #111552
wewt ;D

Piktarz...hrm... http://rabidmonkey777.bluewolf72.com/gallery/

Steal the better Raincheck/Petrol ones (Nab a couple of the actual photos if they fit better.)

(Oh, and mr. Jebus - Custom content takes space, but it shouldn't have much of an effect since it's all precached.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 14:39:03 UTC
in Getting a Hard Drive, need to know... Post #111551
Just nab a 120gb HD. They're not too expensive, and you can hold all the mods, games, and tools you need. For a while, at least. Then you can pop another one in there ;D

(UT2004 standard with the latest patch and without DVD Extras installed is 5.20 GB)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 14:36:56 UTC
in Light going through walls Post #111550
Sharing brushes shouldn't really be too much of a problem at this point.

Make sure the wall brush touches the floor and ceiling brush (not a 1, 2, etc unit gap between them.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 14:36:02 UTC
in HL2 + mods compo Post #111549
No, actually, and I was sending $ to a mapper from Canada (We're pooling up for Xdrive FTP for BM:S.)

Just saying that if you're opening it worldwide, it's cheaper and safer to use PayPal than send things via post. (Though mailing stuff to Canada is inexpensive, Europe and the like certainly aren't. Might as well keep a standard shipment system aye?)
RabidMonkey RabidMonkeymapmapmapfapmap