Fixed. A part of the link didnt get copied into the form.
Edit: It hurts to see "cs_retarded" between "Fallingwater" and Xj2's "de_spirits" It's a democratic map vault, sure
somebody else is most admired even if his/her drawings are horrible. But it doesnt make me jelous. On the contrary, I find it funny. If their drawings were actually so much better than mine then I would be jelous... But none of them make maps like me, so we're even.
Warning: ::: Larger than expected texture (218412 bytes)One of your textures is too big. The HL engine should not use high-res textures (640x480, 800x800 and the likes)
Warning: Leaf portals saw into leafMessed up brushes.
Error: Exceeded MAX_PATCHESToo many surfaces for RAD to light. Try using higher texture scale values to reduce faces.
HL1 engine is considerably simpler than the HL2 engine. People will mod and map for this because it is simpler, less time consumingSpecially HL1's methods of terrain creation... and let's not forget the amazing portal leafs that HL1 creates in the VIS process. Now that's simpler!
A transportation hub is where traffic is exchanged across several modes of transport.Although you could have used only one mode of transport.
Right now I am pondering which engine to go with. Im much more familiar and skilled with HL1Everything you can do with HL1 (except using WAD files) you can do with Source. But you can't do with HL1 several things you can in Source.