Forum posts

Posted 19 years ago2005-05-29 14:30:28 UTC
in DirectX 9 card, DirectX 7 textures? Post #111546
Not a problem :) - Glad I could help.

They really don't make much of a difference on dx7/8 cards (I don't think they support the particular shader or something).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 14:27:07 UTC
in Halflife 2 mapping?! TEXTURES?! [closed] Post #111544
What about the legit users who type fast?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 00:19:52 UTC
in comiling problem and others Post #111415
It doesn't freeze, most likely it's just compiling (It takes a while.)

What visibility are you talking about?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 00:12:12 UTC
in HL2 + mods compo Post #111413
They're probably the best option, especially if the contest is open worldwide. (Though sending $ to Canada is cheap, but that's irrelevant.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 00:11:21 UTC
in DirectX 9 card, DirectX 7 textures? Post #111412
Did you build your cubemaps?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 00:10:24 UTC
in Light going through walls Post #111411
Try what rat808 suggested, and make sure teh wall is flush with the floor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 23:39:17 UTC
in CS:S Weapon Testing Post #111410
No, he actually plays it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 21:20:30 UTC
in CS:S Weapon Testing Post #111391
Nice work Mr. Seventh ;D
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 20:47:31 UTC
in HL2 + mods compo Post #111388
E-transfers? Paypal?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 20:46:58 UTC
in DirectX 9 card, DirectX 7 textures? Post #111387
What textures in particular are they?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 18:24:17 UTC
in I need your photos! Post #111376
Spencer Alexander Rose / 18

Other shit is in my profile.

I'll get a song later, since my dbPowerAmp mp3 codec expired and everything's top quality from this particular CD (read 12.3 mb mp3).

(Unless you want to get it yourself, in which case it's Vendetta Red - P.S. - Love the Black.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 17:27:24 UTC
in Light going through walls Post #111370
Shrink your lightmap resolution and setup some brushes with tools/toolsblocklight applied to them inside the wall.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 11:52:32 UTC
in Outside Screeni Post #111347
Just include the RMF/BSP?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-27 20:55:49 UTC
in HL2 + mods compo Post #111262
AOL Instant Messenger.

Think MSN but crap.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-26 23:04:38 UTC
in I need your photos! Post #111092
http://rabidmonkey777.bluewolf72.com/imagery/stuff/meh/

Probably use 'rabideh' as opposed to 'hmm' :[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-26 22:27:13 UTC
in Other mapping Post #111088
RedFaction, Unreal, Starcraft.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-26 17:06:56 UTC
in npc triggers alarm Post #111056
No, the trigger has an option to use the filter to filter entities, not output it. Search teh trigger properties for the option and set that filter as the one the trigger uses.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-26 17:04:45 UTC
in Gordon is a vampire!!! Post #111055
IIRC it's close, but not the same. Still looks nice though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-26 17:04:13 UTC
in HL2 Mapping... Just Starting Post #111054
Also new engine limits. The mapping is the same, but quality and limitations are really high.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-25 23:57:07 UTC
in Map Something Unique comments [closed] Post #110932
HL1 is still an awesome game and will still be for many years. Probably end up being one of the most popular classics.
Aye. So popular, infact, that in 2004 it launched it's own fan-based remake modification to make it so much more pwn with the Source engine.

/me says that link's for trivial purposes and not mod-pimpage. Noooo!

@Unbreakable: Such is the way of contests. Nothing you can really do, unfortunately. I know entirely how it feels. I entered this one Csm2.net competition for CS:S and my entry was pretty much tossed into the shit pile - Didn't even make above fifth place (And the high-placing maps were, for the most part, pretty shit. Doodle and Ant know what I'm talking about here.) Pretty much one was a mixture of random props and textures with crappy texturing. Lost de_raincheck to it, I couldn't believe it at first. I realized, though, there's not much you can do.

Move on, keep mapping, and enter more competitions! It's not like there's an entry fee or anything, so you don't have much to lose really. (And even if you don't win, you have the accomplishment of another map completed and another item to showcase.)
your compos really suck! if you ever had an hl2 compo you would see groundbeaking things and mind blowing environments! hl1 compared to hl2 is like comparing a 1920's lawnmower to a 2005 saleen. its just not the same. i guess when you guys are ready for change you will make a new compo, and come into the 21st century.
I agree, but not. Whether you want to believe it or not, this is one of the few sites still offering HL1 competitions. Loads of 'em have CS:S competitions, some for cash prizes now. We're discussing the logicstics of a Source competition. Whether it will happen or not, who knows.

And easily, HL2 can offer some incredible visuals. But it's more of a challenge and accomplishment to do it in the HL1 engine first :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-25 20:59:45 UTC
in SCHOOL'S OUT Post #110928
8 days if you don't count graduation (which is pretty much "come in at 10, practice speech, wear tux, wait, give speech, sit down, eat, leave") and a day in which we getta go to the local amusement park, woot.

The good thing is that this wednesday was our last official "work-day", the rest of the time is pretty much goof-off till the end of school.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-25 20:17:40 UTC
in func_'s not leaving decals Post #110925
Aye, it's legacy support.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-25 20:13:22 UTC
in npc triggers alarm Post #110924
Setup a filter_activator_name to allow only entities named ball to pass the trigger, then have the trigger affected by that filter.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-25 00:14:41 UTC
in Song you're listening to now Post #110768
Nine Inch Nails - All the Love in the World
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-24 22:36:51 UTC
in Rats Map Post #110765
There's no real rule of thumb for making rats maps, but my only tip'd be making stuff a uniform scale. (Ie, making it in 2x scale and then using Ctrl-M to scale it up.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-24 16:58:36 UTC
in func_'s not leaving decals Post #110745
func_brush is teh new func_wall.

func_detail pwns them both (unless you need toggling) anyhoo.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-24 16:57:35 UTC
in script_intro querie Post #110744
Aye, use the ent report to search for ents with keyvalues of hl1_room.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-23 23:01:59 UTC
in Song you're listening to now Post #110664
...And You Will Know Us by the Trail of Dead - Invocation
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-23 09:05:51 UTC
in I have had enough of Steam! Post #110607
Dude, it's fine on 3mbit cable, it's gotta be fine on 2mbit cable.

I'm with Ant - You pay the price for what you play to stay updated. New models, materials, levels, and core updates to the game are well worth it.

Oh, why did you have a hudhint in MP anyhoo ;|?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-23 09:04:37 UTC
in Map Something Unique comments [closed] Post #110606
Methinks all the Source maps were disqualified (It was HL1 engine I believe :( - Perhaps a Source competition is in the near future?)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-23 01:30:26 UTC
in 12 Yearold Guitarshredder Post #110556
I could save it with no problems, but I can't open it.
WMP doesn't recognize the file ext and MPC can't render the file.
Aye, MPC fails for me too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-22 01:55:41 UTC
in Community Death Match map project Post #110477
You fool! Your theme had the right textures to flow right into mine. :P
It also had the right textures to SUCK X)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 23:48:09 UTC
in Community Death Match map project Post #110469
:P

Yours looks pretty slick Trapt, don't worry.

I'm restarting mine anyhow since the theme was really stupid and just looked UGLY. (D:)

I'll do it tomorrow.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 21:36:03 UTC
in Avatar (No, not another one of those...) Post #110462
I like my VGCats one. woot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 03:11:43 UTC
in HL2 Hammer door texture Post #110367
prop_door_rotating gives you hardware.

Otherwise you can prop_dynamic and parent it with a func_door_rotating (Do this for chainlink doors or the canal locks, etc.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 01:23:06 UTC
in messed up lighting Post #110360
Try adding some env_cubemap entities and running buildcubemaps in the console after compiling (Make it prop_static, too.) See if that fixes anything.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 23:55:45 UTC
in messed up lighting Post #110355
There's a matching plaster texture (in plaster/ not models/) with teh exact name (plasterwall034d.) Use that one instead because it's defined properly for world brushes and lightmaps. (Which I can elaborate upon if you really want ;P)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 21:08:09 UTC
in messed up lighting Post #110342
What's the full texture name (path and all?)

It's probably a model texture which is defined VertexLitGeneric and not LightmappedGeneric and thus the lighting is going crazy on you.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 20:11:32 UTC
in Personal Vault. Post #110340
Just...get webhosting. HL2DB/HLG/decent mod teams all offer space.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 19:54:04 UTC
in Hi definition Post #110339
HIT has models, you just need to register and access the forum sections for downloads. (Their DL page is for HL:E which isn't done apparently.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 19:35:26 UTC
in HL2 Hammer door texture Post #110338
Er, the door model has a skin for different textures.

A standard door is 56wx112h in scale units, so for door brushes without the black, use that dimension and align manually.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-20 19:34:03 UTC
in Steam update = hammer goes nuts! Post #110336
Delete the clientregistry.blob file after backing it up. Steam will make a new one and should reconfig the user settings.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-16 01:52:59 UTC
in Mapping DOD:S Post #109683
No, you'd have to add the proper DOD entities.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-16 00:00:42 UTC
in IRC Conspiracy Post #109680
[off topic]

Anyone see Episode III yet ;D? Premieres pwn.

[/off topic]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 18:48:40 UTC
in Community Death Match map project Post #109662
takes more time on their map.
/me raises his hand :P - It probably won't be done for another week or two ;(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 17:13:38 UTC
in combine health & suit chargers Post #109654
Lights are sprites (glow rendermode) and a light_spot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 16:12:55 UTC
in Non-Mapping Shenanigans Post #109636
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 16:05:47 UTC
in Hi definition Post #109634
It comes with Blue Shift.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 14:29:04 UTC
in pretty trees Post #109609
Extract the de_inferno ones and materials with GCFscape.

There's some tree models at Snarkpit too but it's down atm :(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 13:58:20 UTC
in Non-Mapping Shenanigans Post #109601
Various comics (P+N and VGCats ;D), LeakFree, and CSM2 as of late.
RabidMonkey RabidMonkeymapmapmapfapmap